Thread Tools
Old December 12, 2002, 13:35   #1
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
How are we handling interteam contact in
I haven't had experience with meeting a human controlled civ, but UberKrux said that the computer AI controls other human teams negotiations.

Do we allow each team to trade techs and maps with these AI negotiators or only allow tech trades through PM between abassadors?

If PM, is this going to pause the game while we wait for negotiations?
GhengisFarb™ is offline  
Old December 12, 2002, 14:45   #2
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
All negotiations are taken turn by turn (you offers something one turn, they offer something in return during theirs, you can offer something different your next turn, they can re-offer something, etc. etc.) and this can go on ad infinitum.

And yes, most negotiations will take place via PMs. And yes, that will most likely end up delaying the game.
Jon Shafer is offline  
Old December 12, 2002, 15:29   #3
UnOrthOdOx
PtWDG2 TabemonoPtWDG Glory of WarApolyton Storywriters' GuildIron CiversApolytoners Hall of FameC4BtSDG Rabbits of CaerbannogCiv4 SP Democracy GamePolyCast TeamC4DG The Mercenary TeamC4WDG The Goonies
Emperor
 
UnOrthOdOx's Avatar
 
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
The key will be to work out trades before the initial offer so the other team only needs to accept. So, yes PM or E-mail will be the most likely methods, but it could be done without delaying the game too much.
__________________
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill

An UnOrthOdOx Hobby
UnOrthOdOx is offline  
Old December 12, 2002, 15:31   #4
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
Well, when teams first contact each other it will delay the game, simply because the teams will want to get a deal made that turn, if possible.
Jon Shafer is offline  
Old December 12, 2002, 15:48   #5
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
Perhaps everyone should use messengers for diplomacy. It would be much faster. Only PM or e-mail if necessary.
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old December 12, 2002, 21:39   #6
Beta
lifer
Civilization III Democracy GameCivilization III MultiplayerPtWDG Vox ControliCivilization III PBEMPtWDG2 MonkeyC3C IDG: Apolyton TeamIron CiversCivilization IV PBEMCiv4 InterSite DG: Apolyton TeamBtS Tri-LeaguePolyCast TeamDiploGamesInterSite Democracy Game: Apolyton TeamC4DG SarantiumC4WDG CalysiumC4BtSDG TemplarsC3CDG Team Babylon
Deity
 
Beta's Avatar
 
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
The interesting aspect here is that civs, even before they meet each other in the game - can engage in discussion, and wheel and deal in theory - but until they meet in the game - they can't really trade anything.

I suspect that the actual game deals will go quickly - the details having been discussed and hammered out via PM.

I suppose you could trade somethings before you meet - like 'we are in the far south - on a medium size land mass - we have this or that luxury - where are you.

I also suppose we could trade team members - nah - maybe not.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Beta is offline  
Old December 12, 2002, 22:10   #7
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
If teams reach a decision before they go ahead and do deals in-game, the deal takes only one full turn. One proposes their end, the other proposes whatever they need to propose on their end and accept

on the initiators next turn they can accept and finish the deal.
__________________
:-p
Zero is offline  
Old January 18, 2003, 17:26   #8
realpolitic
Civilization III Democracy GamePtWDG Glory of WarInterSite Democracy Game: Apolyton TeamCiv4 SP Democracy Game
Prince
 
realpolitic's Avatar
 
Local Time: 04:29
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
We need make our deals turn by turn. Things could get increadibly bogged down otherwise. It also could add an extra element of strategy.
realpolitic is offline  
Old January 26, 2003, 04:53   #9
WarriorPoet
PtWDG Gathering StormCivilization III Democracy GameCivilization III PBEMCivilization III MultiplayerApolyton Storywriters' Guild
Prince
 
WarriorPoet's Avatar
 
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 660
If one player offers, and highlites the accept option, and the other does the same (this is probably what Calc was saying) then it only takes one turn. If people work things out ahead of time, then negotiations won't bog down the game. All of this provided that the teams are organized and competent enough to ensure an orderly decision making process...something I have already seen in at least one other team, which has not been the case...
__________________
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
WarriorPoet is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team