quote:

Originally posted by stuntman19 on 08-19-2000 05:34 PM
From what I understand others are looking for a way to use all random options by writing into the program to make the AI more powerful, or think it is, because it behaves different then.
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For random option would be used (example mixed factions) in a different way:[list=a][*]Enter in the random game normally[*]Save at your 1st turn[*]Activate scenario option[*]Activate the options[*]Play as a scenario[/list=a]
quote:

Originally posted by stuntman19 on 08-19-2000 05:34 PM
I do agree with what you are saying though because the one base challanges on huge maps or static starts do let the AI get a power chart lead and they do seem to behave differently.
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I'm trying to change tech-tree and other things to making the things more diffult, but my work is not yet ready to be tested.
Try this modification on ALPHA(X).TXT
3,1 Artillery damage
100,100,100 % Artillery damage
Increase Ocean Shelf
Decrease Flying rate of elicopter.