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Old December 17, 2002, 12:00   #31
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Quote:
Originally posted by TKG
sik: you....are.....GOD!!!!

i imagine a lot of people are that good, like whoever it was transcended in 2170's (korn has the record?), but they don't post logs of their games
I know there are plenty of people who are better than I am at this game, but I've been around these forums for a while and my game has improved considerably because of that. I'm not claiming anything by way of being a great player. My initial question was really "Is the University simply better than Morgan?". The way I play this seems to be the case. I seem to lag behind 20 years at least playing Morgan under similar builder conditions. Hendrik seems to have better luck with Morgan (or more likely a better Morgan game) than the University, so I wanted to see what the difference was. Hopefully Hendrik can post a synopsis of his Morgan style so I can see what he does when given the opportunity to build build build.
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Old December 17, 2002, 12:39   #32
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Arghh! I've downloaded some sav files, but they show up as php files. How do I change the file type in XP? I'll keep slogging away at it, but if anyone knows throw me a bone please. It used to be so simple.
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Old December 17, 2002, 14:02   #33
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I was taken aback when I saw Hendrik's game progression. Up to the next to last save all looked in line with what I was expecting and then boom in MY2213 he had all his bases at max size and was raking in 1000+ energy credits and was at tech rate of 1 every 2 turns. It took me awhile to realize what he accomplished was a golden age pop boom. Yowza Morgie really took off in less than 20 years.

My UoP game I ran into some serious set backs. I used Siks starting point and game but was na-so fortunate as to get any freebie techs in the IA beeline. I got a comm link to Lal and made the mistake of trading centauri ecology for Biogenetics. As a consequence I didn't get IA until My2125 ish. As a consequence I just missed out on HGP. Arrg it made GA pop booming almost nigh impossible. To make matters worse despite the fact that I got Biogenetics I still wasn't first to SotHB either.

I failed twice to be elected planetary gov and missed out on Empath Guild.

At My2204 I was 3 turns from Fusion and still had yet to get Hybrid Farms.

Since I knew GA pop booming was a prob I instead decide to sprawl whilein FM/wealth. I developed inner core bases but that was about it. Without clean my former crews weren't yet able to completely t-form to my hearts content.

Ahhh such is life. In this one I give the nod to Hendrik as either a better played game or use of a better builder faction.

I need to go back and look in more detail as to what Hendrik accomplished as I would like to understand his trade energy and how much allocation he used in order to GA pop boom.

Hendrik any insight?
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Old December 17, 2002, 15:25   #34
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Trade energy played a fairly minor role in this game. I basically had my empire set up to maximize trade energy, but I only ever pacted with Miriam, and treatied with Lal and Zack. I got the message a few turns back that the UofP and the Gaians decided to join forces against me, and now Lal is doing the same.

The key to golden age pop boom in my opinion is INFRASTRUCTURE. I had research hospitals, tree farms, and holo theaters (net nodes because of VW) in every base. I was able to keep my bases in a continuous golden age until they reached size 10- at which point they either needed an empath or a hybrid forest.

A simple 40/20/40 GA boom was all I needed due to my vast infrastructure.

Also I had one or more borehole per base by the time they were reaching the large sizes, the extra energy makes a difference.

As far as starting points I will be brutally frank- Morgan is nowhere near as versatile as Zack in terms of starting points. Zack can beeline to impact rovers and do a super early rover rush if he starts right next to another faction, Morgan is much slower. Zack can make do with a small(er) number of bases, with Morgan you need to sprawl.

I made the empath guild a top priority, I got it even before tree farms. That and the PTS made getting elected governor easy.

Here is the last few turns of me during GA pop boom. I forgot to turn random events off and there was a solar flare at one point, the extra energy helped hurry the hybrid forests along, but I would have been no more than 1 turn behind if the event didn't happen.

I saved up energy while researching fusion, and I was able to rush buy a fusion lab into 18 or so bases on the turn I got fusion. That is in one of these saves.
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Old December 17, 2002, 15:29   #35
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Sik as far as them showing up as PHP files, as far as I know, it shouldn't matter...? In order to change what opens a file rightclick->open with->choose program and then check the "always use this program" button.
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Old December 17, 2002, 17:54   #36
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Hendrik

Very good points on Infrastructure. My Zak game was very sparse on infrastructure due to my gaffs in the early part of the game. I also did not get my preferred number of formers in order to stay ahead of the curve wrt boreholes.

On a separate tact, I noticed you prefereed 3 square spacing for bases as opposed to 2 square spacing. i normally go with a 2 square spacing for Morgan as it allows quicker colony set up and hence quicker energy return.

Thoughts?
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Old December 18, 2002, 02:46   #37
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Quote:
Originally posted by Hendrik
Sik as far as them showing up as PHP files, as far as I know, it shouldn't matter...? In order to change what opens a file rightclick->open with->choose program and then check the "always use this program" button.
I tried that. It seems that the files are named xxxx.sav, but they also have a type (php), so that they are in reality 'xxxx.sav.php'. Renaming them doesn't change the final file extension, and SMAX doesn't recognize them because it sees the php extension that is invisible to me in the explorer screen. Yikes. I'll give it another go when I'm home tomorrow, I'm looking forward to seeing those games.
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Old December 18, 2002, 02:49   #38
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I just tried it on my laptop here at work, and by changing the setting on the download window I managed to rid myself of that nasty php file extension. This should work at home also, where my copy of SMAX is ready to go. I'll get back with you tomorrow. Thanks.
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Old December 18, 2002, 03:59   #39
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I am going on vacation for a while, I am not certain whether or not I will have internet access whilst gone, although I am bringing my laptop.

I transcended at year 2236, I probably could have done it faster but got tired of moving formers around the last couple of turns and just hit "turn complete".

Ogie as far as base spacing I must say I really have not experimented with 2 square spacing much. But basically every square in my empire is in use by year 70-90, being either crawlered or harvested. If I went with the 2 square spacing I would be done with expansion by year 40-60. Basically I don't think 30 turns of advantage is worth the later cost of dealing with the tight base spacing.

As an aside this game required brutal amounts of micromanagement before I installed hybrid forests. It took a huge amount of tinkering to ensure each base growed each turn, I had to shuffle around supply crawlers and squares worked each turn.

I played with random events on (forgot to turn it off) and got two solar flares, one of them benefitted me a lot, the other killed off my 13 power sats, so it really had no net effect.

Here is the 2235 save right before I build the ascent.
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Old December 20, 2002, 04:04   #40
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Ogie and Sik, do you have any advice on how to improve my game? I was playing under some pretty optimal conditions for Morganites, but this is usually the method I use. What is the fastest anyone has transcended "builder style" on a huge map? I don't find the HOF useful because it doesn't explain the technique used to attain victory.

Ogie how differently do your morganite games with 2 city square spacing go? I would imagine you would have loads of tech and cash if you expanded as rapidly as possible. Only cincher is building the HGP, when I am under less than optimal conditions (IE a neighbor that must be defended against or killed) it really hurts my tech rate (especially not getting industrial economics early). How punishing are the drones with 2 square spacing, do you still run FM/wealth?
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Old December 22, 2002, 19:18   #41
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Hendrik,

A very impressive game. It looks a lot like Blake's forest and borehole terraforming, and you really hit your stride with that pop boom.

As for suggesting improvements, I don't think I am in any position to do so. You really pushed the thin expansion paradigm to it's logical limits AFAIC, very rapid and you managed to keep up with your terraforming and infrastructure as well. Granted that you had a good chunk of land to work with, but still your game was very impressive to me.

I have always wondered about the fast Transcend on a huge map without conquest. All the games I have seen described have occured on smaller maps, standard being the largest. I think I could put together a Transcend by building only by 2250 with my current style, and if I were willing to take more risks perhaps a good deal sooner. I have a lot of habits that aren't geared at all to fast Transcends, and with some thought I think I could get my time down to a respectable level.

As for 2x spacing, I think it is a good system for Morgan. You have 7 workable squares, which means that you can easily boom up to your max population with GA. You could stick with all forest, which would give you 24 food total (with HF), enough for 12 pop, or you could add in some extra food via condensor / farms / soil enrichers, and lay in a borehole or two to replace that lost energy and mins if you wanted. You wouldn't need to go all out for nuts as I do, and could therefore bring in more energy and mins. You would have to wait for sky farms to max out your pop in some cases, but that isn't too long of a wait given how late your pop boom was in this game. Where you would really lose out would be commerce, though I find it hard to get much commerce without subduing my enemies anyway, especially after I take the lead.
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Old January 14, 2003, 09:36   #42
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Well, let's see how I compare to the big guys. I used Sikander's 2101 save and took everything from there.

2175
I've claimed the HGP, WP, EG, VW & PTS, with the LV and PEG looking safely mine once I begin work. Gaians claimed both the ME and CN, and it'll be a race between me and them for the CDF.
I've been in a Demo/FM/Wealth + 20% Psych GA Boom for quite some time now, and with every base size 3 or higher in GA (Thank you PTS), my economy's doing wonderfully.
My terraforming's a bit haphazard, however the compass point boreholeing is going fine, and I'm just about to begin raising land to connect my western edge with Morgan so those currently coastal bases can be more productive.
Bio-engineering arrived this turn, so I'm currently saving up to convert all my formers to Clean, and am expecting quite an industrial boost from those extra minerals. It'll also finally let me build some defenders.
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Old January 14, 2003, 13:24   #43
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Very nice! Your lab output is 50% higher than mine at that year, which puts you about 6 years ahead of my strat at that year. When do you think you would transcend with this strat?
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Old January 14, 2003, 18:28   #44
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My compliments, Sik and Hendrik, on a very enlightening thread, its given me lots of food for thought on ways to improve my game. I especially like Sik's initial production of 2 formers in each of his starting bases, to generate early turn advantage via the formation of roads and sensors in new base sites. What are your thoughts on trying this with Morgan, eating the early minerals hit, due to their innate support penalties?

It seems to me that in a multiplayer environment, Sik's build could backfire rather egregiously in a more competitive multiplayer environment. Losing the rush to Virtual World and HGP could have dire consequences to the speed and efficiency of your build. Are there any ways you'd modify this build when playing in PBEM?
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Old January 15, 2003, 01:48   #45
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Quote:
Originally posted by Hendrik
Very nice! Your lab output is 50% higher than mine at that year, which puts you about 6 years ahead of my strat at that year. When do you think you would transcend with this strat?
I'm honestly not sure. I've never actually played a game through to completion on Trancend before to be honest. Really, it'd depend how long a war with the Gaians and Believers dragged out. I could just go defensive and wear their attacks as long as I liked, but I'd rather go killing for the submissive pactmates and commerce income.

My playing style has been dense ICS for about 9 months now, but this is my first time going ultra thin expansion. Not building all those garrisons has certainly speeded up my game. Then again, it's not like one can go ultra thin in a MP game usually, as Aaron pointed out. In MP I'd probably swap one former in each base for a garrison unit, and try to get to clean before 2160. Once I'm there, it's back to 2 formers a base, and for all new bases, clean garrisons would be produced by nearby already established bases if possible. Otherwise, not much change. Demo/FM/Wealth +20% Psych is pure gold.
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Old January 15, 2003, 03:16   #46
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3 years later after that save and all my Formers are now Clean. You've just *got* to love having Morgan as a Pactmate. His loan's a bit steep, 9 credits a year over 100 years, but really now....9 credits at the rate I'll be making them is nothing. Getting those formers clean now means a lot more in the long run.

Now....to finally get myself some garrisons. ^^;
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Old January 15, 2003, 05:17   #47
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2184

Ecodamage is starting to catch up to me, and I lost an Artifact and my Elite Trance Garrison in the most recent worm rush, however the core bases will be starting production of Clean Garrisons for all bases very soon, so it's no problem. As of this turn, the PEG is mine, the CDF being snagged the previous turn. With my production and research levels, all other projects currently available should be in my grasp within....oh.....10 to 20 turns at most. I haven't called council yet, but I just got the ability to try for the Global Trade Pact this turn, so I'll be calling around the various leaders to see who I can sway to my side. Morgan will be in on it for certain, but the others....
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Old January 15, 2003, 14:16   #48
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One last one for the night.

2192
Built the LV mainly just because I love the movie. Tried to procure support for the Trade Pact, but only Morgan and Lal are open to it, which is a pity. I'll have to make Miriam submissive just to get her vote I suppose. Clean Garrisons are built practically everywhere, and I've moved to getting 4 Clean Formers a base to finally start to get my final t-forming in place. A few trades with some of the more disadvantaged factions has legged me up the Conquer side of the tree, however thanks to all that lagging there I'm far behind what I would've liked in tech by now. Still, with Empaths helping pull in cash and maintaining GA's in some cities (Went down to 10% psych simply because I made far more cash that way, and the great majority of bases needing booming stayed in GA anyway), I'm racing in items turn after turn after turn.
I especially like using beefed up crawlers to instabuild projects with only 2 crawlers, at a fraction of the cost. Really must do that to get rid of the surplus crawlers soon. I'll only need 2 a base afterall. Which reminds me, I should set my sights on Genejacks ASAP to counter the hit in minerals I'll face once I stop crawling so many minerals in addition to the boreholes.
Oh yes, and Ecodamage problem over. Didn't even need Empath units in the end. And with these new eco damage limits thanks to them......the loss of a few units was well worth it.
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Old January 15, 2003, 16:01   #49
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boreholes?
I still can't get the boreholes built because of the restriction. Could someone please post the exact method used to get around this?
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Old January 15, 2003, 16:47   #50
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It's ages ago I played a SP game (and I'm only playing one MP for the moment), so my skills are quite rusty. I also never got used to some of the more common tricks like close base spacing or not bulding garrisons, which slows me down so I presume. In this game I have been less expansionistic than normal. Usually I build up some 20 decent bases, while now I only have about 10 decent sized ones because I concentrated more on crawlers and SPs instead of colony pods. Anyway, I got to 2200 before I got bored. Perhaps I'll play some more later.
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Old January 15, 2003, 20:37   #51
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Re: boreholes?
Quote:
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I still can't get the boreholes built because of the restriction. Could someone please post the exact method used to get around this?
Are you referring to the restriction that boreholes can't be built on slopes? If so, use formers to lower the elevation of the square. Then you can build a borehole.
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Old January 15, 2003, 22:32   #52
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I'm still trying to decide ATM which is a more efficient use of Boreholes. 4 per base radius on the compass points, or 6 per base radius by lining them up on the diagonals.
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Old January 15, 2003, 22:55   #53
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Either that, or you need to have the Weather Paradigm to build them before the technology restrictions are lifted. Really you shouldn't be boreholing too much before get tree farms anyway, mines are much more cost-effective before then.
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Old January 16, 2003, 00:07   #54
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CEO Aaron- I find the window of opportunity between ecological engineering and environ. econ. to be tiny- usually as soon as I get ecological engineering, enviro econ is the next tech I get. I used to use mines much more than I do now, now I find it is more effective to crawler in food and harvest from a borehole than to build a mine. I will always mine a rocky mineral bonus square, as this is immensely valuable before restrictions are lifted, but I try to limit my mining as much as possible before that. Mines are efficient in the short run, but in the long run boreholes are a vital part of my strategy. In military scenarios where I am supporting heavy military infrastructure in many bases (especially when I don't nab the cyborg factory and the cloudbase) the maintenence costs can start to add up, the extra energy of boreholes can make a difference.

Archaic- you are 16 research points per turn ahead of me on your most recent save (517 vs 501) but interestingly enough you make significantly more energy- probably because of your empaths. At this point in the game my largest base was size 7. My strategy didn't begin to really shine until year 97 when I began golden age pop boom- I had all the infrastructure I needed at that point, so I really benefitted from the boom.
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Old January 16, 2003, 01:10   #55
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Only 16? I would've thought I'd do better than that. Then again, I'm still building infrastructure up, which is really what all this energy is good for. Which reminds me....I hadn't done my rushing for the turn in that save, had I?
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Old January 21, 2003, 08:41   #56
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2009

(N.B. This is at the beginning of the turn, so no orders/production orders/rushing has yet been done.)

Scored all the projects, no real suprises there. Most bases had already built all worthwhile facilities anyway, so I just kept pumping out Crawlers to rush the projects. Don't know why I bothered with some of them to be honest, since many won't contribute to how fast I transcend, but I suppose it's for the principle of the thing. Can't have the AI building them. The Supercollider, which I just got the tech for this turn, is going to be built at Uni. Base. I'm planning to give it all 4 boreholes in its radius and throw all the research and energy projects I can get into it. Not a SSC without the energy park, but it'll do.

The masses of rush building of Fusion and Biology Labs, Tree Farms, and Hybrids has really pumped by tech and econ rates, and the last turn rush of Genejacks in something like 10 bases (Every Genejack I have, I built last turn, the same turn as I got the tech) has sent my mins soaring. I'm tempted to let some of those bases stockpile energy for a while so I'm not caught in the middle of more useless builds when newer techs come in.
After all the Eco-facilities, my clean mineral level would be somewhere in the low 100's by now. ^^;

Right now, I'm finally beelining for MMI, then to Orbital and Advanced Spaceflight. The sooner I can have the CBA and 16 OPT's the better.

Still can't manage the Trade Pact, however with more and more of my energy being generated from myself and not from trade, it's seeming unimportant.

Erm....what else can I say......I don't know, it's 10:45pm. Just look at the turn. ^^;
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Old January 21, 2003, 17:43   #57
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hmm, i'll have to download and view all of these. i'm trying transcend soon/now so i'll try to pick up a few things.
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Old January 25, 2003, 18:15   #58
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update: i played the turn from 2101. now i know i havn't done half as good as the rest of you, but it's still about 10 times better than i'd normally do, and i've never put my bases so tight before.

just ignore how it says "sikander build of the university"
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