December 14, 2002, 21:46
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#1
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Chieftain
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Beaumont, Texas, USA
Posts: 42
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The American History Series
First thing's first, I'M BACK!!!!
The disk is fixed!
The first part of TAHS should be out in the very near future, so watch out!
Part I - The American Revolution
If playing as the Americans, you will be General George Washington
If playing as the British, you will be General George Cornwallis.
Action will be confined to the North American Continent. see an later
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Emperor Matthew I
Patience is an asset, if your plan is world conquest.
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December 15, 2002, 07:11
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#2
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King
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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hmm, nice to see you back. Cant wait to see this series.
BTW, Did you give up of Civ3 series.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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December 15, 2002, 08:18
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#3
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Emperor
Local Time: 13:37
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Or maybe because there was more interest in this project here than in the civ3 creation forum. They still consider changing a couple of hit points over there as a "mod".
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December 15, 2002, 18:54
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#4
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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of course hes back
now this can be added to the topped thread aight?
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December 15, 2002, 21:21
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#5
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Chieftain
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Beaumont, Texas, USA
Posts: 42
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No there will still be a civ 3 version of this mod. Work will commence on it when the CTP2 TAHS is completed.
__________________
Emperor Matthew I
Patience is an asset, if your plan is world conquest.
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January 4, 2003, 02:29
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#6
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Chieftain
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Beaumont, Texas, USA
Posts: 42
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Might need some with this....
Greetings, one and all!
This reply is to request aid in the creation of the American History Series.
I can make the maps and dig up the historical stuff (want to be as accurate as possible). The problem is that I need assisstance with the SLIC codes and new sprites (YES! I want to also re-create the units of the time!)
If anyone wants to help me with the SLIC and/or the sprites, your help will be greatly appreciated. You will also receive credit in the "readme" my gratitude.
I'll provide the the list of events, scripts, uniform design, etc.
Thank You
__________________
Emperor Matthew I
Patience is an asset, if your plan is world conquest.
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January 4, 2003, 04:00
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#7
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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will i cant help w/ that part ..
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January 4, 2003, 05:14
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#8
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King
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Just name what you want slic written. I can try to help. Send me a PM or post here
But i am no good to the new units. And i believe you will have a hard time finding someone for this task for sure. Our communit is poor in designers,
As for maps there are some north american maps in the database like this 90 x 180 and this (I believe it is the same as the last one) and this 210 x 210
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; January 4, 2003 at 05:49.
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January 4, 2003, 10:39
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#9
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Emperor
Local Time: 13:37
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Sprite making isnt that hard at all, in that its not difficult, but it takes a **** load of repetition, anyone can do it, just no one wants to Theres probabaly some good units you could convert from the civ3/ptw flc files, if you get Animation Shop on free trial or somethin then you can open them and see.
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January 4, 2003, 11:13
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#10
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Emperor
Local Time: 07:37
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Unfortunately, there isn't a lot of sprites available for the time period 1700-1900, (2 cavalry/2 infantry/2 cannon) but there is an easy workaround. You can create a set of tga files, using a symbol like stars or different colored backgrounds to designate different levels of units. At least a player can then tell what type of unit he has in a stack.
He won't be able to easily tell what he is up against though - but that would make for a more interesting game, IMO.
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Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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January 5, 2003, 02:19
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#11
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Chieftain
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Beaumont, Texas, USA
Posts: 42
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Better yet, ill just put out a sort of "demo" version, for the Revolution
__________________
Emperor Matthew I
Patience is an asset, if your plan is world conquest.
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January 5, 2003, 19:25
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#12
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King
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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yeah alot of people release the 1st in a "series" and call it a Demo... but dont do that just b/c u cant get some graphics
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