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Old December 18, 2002, 23:47   #61
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I wonder if IG feels like QS is trying to get away with shoddy work. Get the job done and run away. I wonder if QS feels like IG is being too hard to please...
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Old December 19, 2002, 07:49   #62
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Re: MOO 3 vs Galactic Civlizations?
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Originally posted by The Rusty Gamer
You realise that if MOO3 comes out on about the 28th Feb, it will probably be competing with Galactic Civlizations which is due to come out at about the same time?
Great, I get to buy myself 2 good games for my birthday if I don't crack and get one early
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Old December 19, 2002, 09:17   #63
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Re: MOO 3 vs Galactic Civlizations?
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Originally posted by The Rusty Gamer
You realise that if MOO3 comes out on about the 28th Feb, it will probably be competing with Galactic Civlizations which is due to come out at about the same time?
I like competition. There's 5 or 6 civs in GC, 6 if I remember correctly. 16 in MoO3. I know, I know, a great game isn't recognized by the "numbers" involved, just name Starcraft. We'll see....
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Old December 19, 2002, 10:53   #64
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I think game companies should keep their mouths shut, period, until the gone gold announcement. Can you imagine walking into Wally world one day and seeing MoO III just sitting there on a shelf with no prior knowledge, I know that would require a tall change of underwear on my part.
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Old December 19, 2002, 12:45   #65
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Talking about the game while it is in development is free advertising for the product. Of course the Publisher is going to want as much as it can get, and no doubt it does the Developer some good too. Even where it is a running joke - Duke Nukem Forever under development - the publicity is still maintaining "brand awareness" when its not particularly positive. The only publicity they really don't want is that the game is too buggy to be playable, which in this case they are going to great pains to avoid.
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Old December 19, 2002, 14:31   #66
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Playing with peoples emotions, what gives them the right? I agree that their should be no 'release dates', they just piss people off. I cant count the evil emails I have sent to publishers about broken promises.
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Old December 21, 2002, 14:31   #67
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I don't mind a missed date or two. What I do mind is seven or eight missed dates then an information blackout because they can't understand why everyone is so angry at the reissued release dates. It almost seems to be a marketing ploy, i.e. begin generating word-of-mouth and excitement then string it along until product is delivered. I've been selling this game to my friends since July; it feels so dirty to be a corporate pawn.
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Old December 23, 2002, 17:43   #68
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Re: Re: MOO 3 vs Galactic Civlizations?
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Originally posted by Master Marcus


I like competition. There's 5 or 6 civs in GC, 6 if I remember correctly. 16 in MoO3. I know, I know, a great game isn't recognized by the "numbers" involved, just name Starcraft. We'll see....
Actually, Galactic Civilizations supports up to 36 civilizations. Just that there are 6 major civilizations that affect plot but the minor civilizations use the same AI engine and are capable of doing the same kinds of things as the major civilizations.
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Old December 24, 2002, 05:22   #69
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Quote:
it feels so dirty to be a corporate pawn.
Auch, i am knowink dis feelink. it very irritatink.
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