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Old December 15, 2002, 18:33   #1
SK138
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Error with created mod
I created a mod and I started playing it as the Germans. On my third turn, when I click enter to end it, one of my advisors pops up but no text box comes up, then the game just exits. When I tried it again, I got the same thing. Then I tried to click the advisors button to see which advisor was popping up, but the game crashed there too. It only crashes in the mod I made. I changed rules a little bit, units, civilopedia unit icons, civilopedia.txt, pediaicons.txt, and units_32.pcx, and I used warpstorm's watercolor terrain in my mod. Anyone else have similar problems or know how to fix this?
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Old December 15, 2002, 18:45   #2
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Actually, the only rules I edited were unit rules. The advisor that popped up was my domestic advisor because I just completed building a warrior. Like I said before it only happens in my mod. I am guessing it has something to do with the civilopedia.txt or pediaicons.txt file.
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Old December 15, 2002, 18:57   #3
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Did you add units? If so you will need to add entries for each new unit in the pediaicons.txt file.
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Old December 15, 2002, 19:03   #4
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I did add all the entries for all the units. I put in icons and descriptions for all the units in the civilopedia, too.

I tried to start a new game and same problem except it happened when I built my first city.
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Old December 15, 2002, 19:03   #5
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Nothing pops up when the game gets an error except the stupid Windows XP thing asking you to debug or send info to Microsoft
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Old December 15, 2002, 19:18   #6
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It must be something with my units because I made a copy of my scenario and took out all the new units I put in and it works fine. But I can't find anything wrong with the units I put in.
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Old December 15, 2002, 20:36   #7
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I fixed the problem. Something was wrong with my units_32.pcx. It was named .pcx but I don't think it was in that format.
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