March 28, 2003, 02:14
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#91
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Emperor
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I'm up to the forbidden forest right now as well, and I can say in all truth the game is truly amazing. I'm no big fan of cel shading in general, but this game is just so incredible, the art just draws you into the world.
Best part of the game so far? The squid game... "ka-boom!"
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March 28, 2003, 02:49
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#92
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Deity
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Quote:
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Best part of the game so far? The squid game... "ka-boom!"
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That was hilarious...
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March 28, 2003, 09:28
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#93
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Chieftain
Local Time: 12:40
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From the screenshots, not a real fan of the graphics.....
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March 28, 2003, 11:26
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#94
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Chieftain
Local Time: 13:40
Local Date: November 1, 2010
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Location: Rotterdam
Posts: 56
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You'll have to see the game in action to able to appreciate the graphics... it looks so much better in animation than it does in still shots.
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March 28, 2003, 11:34
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#95
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Emperor
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I agree. I wasn't very happy with the graphics from the stills, but I've downloaded several videos and loved what I saw.
Also, every review of it I've read mentions how good the game looks when it's running.
It's not going to be to everyone's tastes, of course, but then again nothing is...
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March 28, 2003, 17:04
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#96
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Emperor
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Quote:
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Originally posted by Drake Tungsten
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yeah, Im' glad they won't let you go too far out of the way at the start.
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Really? I don't like it at all. I love the sailing so much that I'd rather spend my time charting islands than beating the next dungeon. Needless to say, I was a little bit miffed when I got done charting the 7 squares open to me and was forced to actually enter the Forbidden Forest.
Luckily, I can explore some more once I beat this dungeon.
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Yeah, i retract what I earlier said, after some practice, I wish I could open everything up. Too bad they can't just have that on for a beginner.
I'm working my way to the forbidden forest currently.
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March 28, 2003, 20:49
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#97
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PolyCast Thread Necromancer
Local Time: 12:40
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Quote:
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Originally posted by Ivellios
You'll have to see the game in action to able to appreciate the graphics... it looks so much better in animation than it does in still shots.
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Really, I've played the demos at the stores....The game operates the same, the graphics are definately a step down (I really dont care if links eyeballs can focus on an object. I'd rather NOT have that and have improved graphics).
The atmosphere wasn't good, but wasn't bad either.
But theres nothing compelling me to buy this, ESPECIALLY because of the graphics and because of Gamecubes reputation for short, easy games.
I'm back to my old PC, where I can have long, nice games with good graphics
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March 28, 2003, 21:25
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#98
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Deity
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Quote:
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I'm working my way to the forbidden forest currently.
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I beat it this morning. A very cool dungeon.
Now I can explore some more! Hooray!
BTW, the graphics are the bomb biggity. So immersive...
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March 30, 2003, 00:14
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#99
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Prince
Local Time: 07:40
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so far the most impressive part is the cartoony graphics. i wasn't sure if i'd like them but they are great once you see them in action. the gameplay i'm not so sure about yet. some of it is pretty tedious considering how easy everything is so far. if the gameplay was actually challenging i would like it much more. the part in the fortress where you have to sneak around in the barrels is boring and very easy. i love the fact that as long as you are hidden under a barrel the ai won't notice you 95% of the time.
everyone praises nintendo's high level of polish but i don't agree so far. i've seen rats run over open vertical windows(maybe it had glass but i've never seen a rat run over a glass window either!), and the example some cite about world interactivity with breakable plates is an annoyance to me since they literally jump & break if you touch them. sure it's interesting at the first few times but there are random plates strewn everywhere.
my initial impression is wind waker is much more discombobulated game than the n64 zelda games. it seems as if they were shooting for a different type of game than they ended up with. i don't think people would be nearly as positive about this game without it's excellent graphics. i'm sure i am in the minority though as everyone loves every zelda game. i just feel zelda is moving away from interesting gameplay which is the reason i used to love it so much. it seems each new zelda is being more of a final fantasy type game which takes up your time but really doesn't offer any challenge. even the classic zelda gameplay started in n64 is getting old as i already mastered it long ago. i'm sure new players will be much enthused but for me it feels zelda is stagnating especially after playing master quest.
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Last edited by pg; March 30, 2003 at 00:22.
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March 30, 2003, 03:44
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#100
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Deity
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The game is really easy, which is my only beef with it. Everything else is perfect...
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March 30, 2003, 12:01
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#101
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Emperor
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Played for a few hours last night, just long enough to get through the Island Fortress thingy... boy, that was a blast. Loving this, absolutely loving this.
So far, better than Metroid Prime.
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March 30, 2003, 12:03
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#102
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Deity
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Quote:
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Originally posted by Guynemer
So far, better than Metroid Prime.
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That settles it. I must have this game.
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March 30, 2003, 15:17
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#103
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Deity
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I've been playing for a long time and I still haven't explored the whole ocean despite my concerted efforts. The overworld is massive...
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March 31, 2003, 05:58
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#104
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Prince
Local Time: 07:40
Local Date: November 1, 2010
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heh, it is very easy. i beat one of the dungeons in like 10mins(the dragon one) and another in 20(forbidden forest). i've managed to not die at all so far. even the ending bosses weren't any challenge as they reuse old zelda gameplay to some extent, and thus i already know what to do. you seem to spend quite a bit of time on your boat. i'm finding it fun mainly because of how immersive the graphics are. the black and orange spikey guys are cool!
there are lots of little tweaks i've found help the zelda experience(from the camera seeming a bit better, to the first person mode being much improved as it seems you have a bigger view). the boomerang is ridiculously easy to use even with multiple targets. the fact that there is no way to skip the wind waker cutscene is quite annoying as i've seen it too many times. i'm hoping it gets better as i get further into the game(it does seem to be).
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Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
Last edited by pg; March 31, 2003 at 06:07.
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March 31, 2003, 06:14
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#105
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PolyCast Thread Necromancer
Local Time: 12:40
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Ugh......This game sounds so appealing, but from the demo version I played......It just won't immerse me (I'm the type of person who if I find one flaw in the game that stays till the end, it completly ruins my experience)
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March 31, 2003, 09:58
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#106
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Emperor
Local Time: 07:40
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Posts: 7,395
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Quote:
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Originally posted by pg
the fact that there is no way to skip the wind waker cutscene is quite annoying as i've seen it too many times.
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Here here. ugh. I hate that thing now. I get the point, the wind song, do I need the bs everytime? annoying. it makes my travel much more inefficient because i don' want to hear it AGAIN.
other than that I love the game
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April 2, 2003, 01:09
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#107
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President of the OT
Local Time: 06:40
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Okay, WTF.
I'm like 25 minutes into the game and I'm stuck. And I'm not sure it's my fault.
I'm at the point where the little sister gives you the telescope.
Every 3 seconds, it says "Hey, what's that? Are you looking at the RED POSTBOX"? When I'm not. So I think, perhaps this is a hint to look at it. So I do. And zoom in, all the way, and still look at it. The message keeps popping up.
And there appears to be NO WAY to get out of this blasted telescope view, I've mashed all the buttons possible and it seems to be stuck in a loop...
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April 2, 2003, 01:14
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#108
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President of the OT
Local Time: 06:40
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So it finally did it, when I zoomed in and kept mashing the controls, it noticed the weird postman...
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"I'll never doubt you again when it comes to hockey, [Prince] Asher." - Guynemer
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April 2, 2003, 01:56
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#109
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Deity
Local Time: 08:40
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Join Date: Oct 2001
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Luckily you won't be using the telescope much after that.
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April 2, 2003, 02:10
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#110
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President of the OT
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I admit the graphical style is growing on me.
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"I'll never doubt you again when it comes to hockey, [Prince] Asher." - Guynemer
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April 3, 2003, 20:20
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#111
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Deity
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I really wish that they would cross off the subs/platforms/big octos that you have already beaten on your special charts. I'm having a hell of a time remembering which ones I've already beat and I sure as hell don't want to sail to each one individually to check them out. I guess I could just forget about them and not get everything, but I'm cursed by anal retentive collecting urges...
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April 4, 2003, 17:50
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#112
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Deity
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Shark Island is hella fun...
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April 5, 2003, 01:46
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#113
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President of the OT
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Looks like I was right about sales:
From IGN's N-query:
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In your article 'Zelda to top one million' today, you seemed skeptical of Nintendo's claim that it was nearing the 1.1 million mark in sales with Wind Waker. Do you have different numbers?
Matt responds: Yes, actually. The numbers I have suggest that Wind Waker has sold through 650,000 units -- a far cry from the 1.1 million mark, which refers to the numbers of units Nintendo has actually shipped to retailers. The funny thing about the 650,000 figure, if true -- and I'm fairly certain it is -- is that it means only 50,000 or so people have bought the game in addition to pre-orders. A lot of pre-orders, yes. But will the sales rate drop off significantly now that the hardcore audience has swooped the game up? Guess we'll have to wait for TRST data to see how this one unfolds. It's going to be interesting.
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April 5, 2003, 03:37
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#114
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Deity
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Quote:
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Guess we'll have to wait for TRST data to see how this one unfolds.
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I think you should follow that advice.
And just remember that I have a year before I'm wrong...
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April 5, 2003, 03:45
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#115
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Deity
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Original article...
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April 04, 2003 - Nintendo of America in an official press release today patted itself on the back for massive sales of its third-person GameCube action-adventure Legend of Zelda: The Wind Waker. The company also said that sales of Pokemon Ruby and Sapphire for Game Boy Advance have skyrocketed, only matched by the performance of its new handheld hardware Game Boy Advance SP.
The company said it currently has the best-selling console game, the best-selling portable games, and the best-selling portable hardware system in the US.
More than 600,000 consumers pre-ordered Nintendo's GameCube Zelda sequel Wind Waker, and Nintendo said that "retailers are quickly burning through the entire initial North American shipment of 1.1 million games." The publisher, though, did not release specific figures. As a result of demand for Zelda, Nintendo said, GameCube hardware sales have jumped 20 percent in America.
The firm was similarly choosey about its wording for sales of Pokemon Ruby and Sapphire on the home front. But it did say that the games have dominated the sales charts and that "more than 2.2 million [copies of the games] have now moved through to North American retailers, showing conclusively that Pokemon is back with an exclamation point." Again, no details on actual sell-through, but if demand for the titles in Japan -- where they have sold 4.4. million copies combined -- is any indication, the numbers should prove similarly phenomenal. Nintendo also said that it has moved more than 800,000 Game Boy Advance SPs in the US.
"While no one will know the champion of this season's college basketball tournament until next week, the winner of this spring's video game tournament is Nintendo," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "Game Boy Advance SP, Zelda and Pokemon represent a three point play that players and retailers dream about."
"At what is traditionally a slow time of the year for videogames, Nintendo has seized the sales initiative," says Richard Simone, video game buyer, Toys "R" Us. "With their blockbuster products Game Boy Advance SP, The Legend of Zelda and Pokemon, they're a big part of why videogames are one of the truly bright spots at retail."
Look for an updated look at sales on both platforms as official TRST data becomes available.
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http://cube.ign.com/articles/392/392301p1.html
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As a result of demand for Zelda, Nintendo said, GameCube hardware sales have jumped 20 percent in America.
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That's good news for the Big N.
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"While no one will know the champion of this season's college basketball tournament until next week, the winner of this spring's video game tournament is Nintendo," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "Game Boy Advance SP, Zelda and Pokemon represent a three point play that players and retailers dream about."
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What a gay statement...
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April 19, 2003, 16:21
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#116
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Deity
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Finally found time to beat the game. It's a really great game, although not quite as good as Ocarina of Time; it suffers a bit from being too short and too easy. The ending was also a little confusing, but I guess that's a trademark of Zelda games.
Time to beat the second quest. I hope it's harder the second time through.
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May 4, 2003, 17:07
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#117
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Deity
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Anyone else beat the game yet? If so, what did you guys think of the ending?
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May 4, 2003, 17:32
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#118
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Emperor
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I haven't beaten it yet. I put it down for awhile. I thought the gameplay was great, but I wish that it had a little more depth.
So much of the game is redundant. Treasure chests in each square, playing the wind song a thousand times. I just got tired of it.
I wish there was more to do in this game. I wish they would remake link to the past using this engine, that would be incredible.
I do like the game, and will probably pick it back up soon
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