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Old December 17, 2002, 17:25   #1
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Truely amazing screenshot
WOW! Look at this screenshot, just seen it in the new CtP1 screenshot section. Ive never seen it before in my life. This must be one one of the earliest betas of CtP1. Just look at it, the reason I post this in the Mooding forum is for its terrain. Its amazing if you ask me, if they would have stayed along these lines the terrain in CtP1 would have been better than in any Civ game by far IMO. Terrain could be used in a terrain mod, maybe when the CtP1 and CtP2 terrain are merged these could be added too ? Just an idea ........ but aint the screenshot great

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Old December 17, 2002, 17:28   #2
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Minimap colours look better too IMO, these could be changed though couldnt they? If Locutus agrees maybe they will be different in HotW ?
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Old December 17, 2002, 17:33   #3
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Wow, i quite like it actually, abit grim, but with abit of polish... Whats the hole in front of the legion, advanced mine?

There isnt even a PW display on the interface.
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Old December 17, 2002, 17:39   #4
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yea its the old advanced mine...

seeing this screenshot reminds me of the screen on CtP1 that showed all that amazing terrain (the one which appeared in place of a blank saved game) if you know what i mean

I can see that that picture being the concept art of how they would really want it to look, then this screenshot being the first attempt at achieving it (like they do with games development)

heres the pic im on about, so everyone knows what the heck im on about
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Old December 17, 2002, 17:51   #5
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Yeah it does appear in that load game box. Except you couldnt attack someone across the coast with a ground unit like that, unless thats meant to be a river...
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Old December 17, 2002, 18:28   #6
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Doenst look muc different from the final terrain. Just a bit darker/brownish. What, I personally think this darkness makes the terrain look better.
Except for the plains that just dont look good

The mountains are amazing and the forest looks diferently interesting just dont know if they look better

The Pic is nothing else other than art work in which the terrain of the pic does look like CTP.
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Old December 17, 2002, 20:27   #7
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except for the forest (which i agree w/ Pedrunn on) everything is just flatter and darker

the one of the concept art was very, very good, too bad it wasnt really

the hills and shallow water are crap, but the forest and beach line are very good

btw, notice the farm?
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Old December 17, 2002, 22:18   #8
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Yeah the farm, pretty weird. My fav is probably the grassland and swamp, good detail. The minimap colours look abit like the colours used on the SMAC minimap too.

Btw has anyone else noticed the plains pattern near the bottom looks like a swastika?
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Old December 18, 2002, 04:27   #9
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Quote:
Originally posted by Maquiladora


Btw has anyone else noticed the plains pattern near the bottom looks like a swastika?
Hey Maq..have you superman's eyes?
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Old December 18, 2002, 06:37   #10
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Well that puts the total of un used tile imps to two (xcluding the mine on your image).

There is early screen shots on the activsion site of an early attempt at automated fisheries.
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Old December 18, 2002, 08:57   #11
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got some more early screen shots here lets play a game of what is unusal about them all.










Unfortunately I could not find any of the almost mythical early space destroyer
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Old December 18, 2002, 10:04   #12
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Actually, I like the terrain in this alpha - they should of kept it. It's kind of like civ3 (softer looking) but it still retains the clearly-defined distinction that is a hallmark of the CTP series.

Too bad they did not keep the menubar on the final CTP1 build though.
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Old December 18, 2002, 20:23   #13
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1: The TI in the bottom left, and the alpha war-walker
2: A SPRITEster? I want it!
3: Alpha UI obviously, and the funky unused city style
4: Tile improvement again, and impossible mini-map

nice ones
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Old December 18, 2002, 20:46   #14
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why's the mini-map impossible
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Old December 18, 2002, 20:54   #15
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Isolated visible areas. Which means either units have been placed via the cheat menu, or the AI embassy bug is showing itself again...
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Old December 18, 2002, 21:07   #16
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k
i thought that they just toggled the fog of war for the screenshot
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Old December 19, 2002, 10:05   #17
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Anyone,
Is someone interested in working with me in a project to make the CTP2 terrains (specially beaches) less square?

I can do the graphics but i wish i had someone to help me insert the graphics in the tile file, test it and if possible (i can do this on my own if not) help me with the connection of two tiles!
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Old December 19, 2002, 10:07   #18
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yah the mythical early space destroyer only exists on one pic I know of and if you want to know what that is a tell you to just look at the back of your own ctp1 tech tree.

There are some early beta cities on the ctp1 cd any body interested I re spr them so they can grow. They are the early sea cities, genetic and diamond (diamond not yet finished). There available on the space scenario thread

Please not the two extra spr files in the ctp1 directory these appear to be copy of the swarm and space fighter but are infect slightly different.
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Old December 19, 2002, 10:14   #19
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The REALLY annoying thig is if we do restore these old city sprites there wont be any room for them. The city sprite file is virtually full with Citymod2 and even then there are loads of styles still not even used eg Ctp1 genetic and diamond and the rest.

Its frustrating cause if there was no limit or a much larger one there would be loads of city styles we could have

If only we had the damn source code
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Old December 19, 2002, 11:21   #20
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if only we could get it but activsion is making a killing with the sale of ctp and ctp2 at £10 .

I tried in vain to get hold of somebody because I wanted the beta war walker.

what I want to know is were are the beta images of ctp2
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Old December 19, 2002, 19:36   #21
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Quote:
Originally posted by Immortal Wombat
2: A SPRITEster? I want it!
No you don't. Well, not the one for CtP2 anyway, or at least not the one I have. It's total and utter crap. If it works at all, it must work in such an absurd way that you need elaborate documentation to be able to do anything useful with it (I certainly can't get it to work without documentation) and that's not very good. *Extremely* buggy too, if you do anything remotely CPU-intensive, the game crashes. Probably the reason why they never released it (they planned to)...

Quote:
Isolated visible areas. Which means either units have been placed via the cheat menu, or the AI embassy bug is showing itself again...
Wasn't the embassy bug caused by the Diplomod?
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Old December 19, 2002, 19:54   #22
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Now i love the way the random map is generated in this screenshot


the way icy terrain is at the poles, i wish this could be re-created in the current random maps only to a lesser degree (to keep it balanced and keep it from being stupid)

oh and i love this screenie, think its just cause of the cows in it





Oh and Big Mc whats this space destroyer your talking about ?

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Old December 19, 2002, 20:18   #23
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Quote:
Originally posted by Locutus
No you don't. Well, not the one for CtP2 anyway, or at least not the one I have. It's total and utter crap. If it works at all, it must work in such an absurd way that you need elaborate documentation to be able to do anything useful with it (I certainly can't get it to work without documentation) and that's not very good. *Extremely* buggy too, if you do anything remotely CPU-intensive, the game crashes. Probably the reason why they never released it (they planned to)...
Still be nice to get my hands on at least once. Aaaargh. It's so frustrating. We have an almost-sprite reader, no sprite viewer despite a planned one, and a sprite creator without full docu.
Its not really any wonder there are more fully animated Civ3 FLICS than animated and non-animated CtP/2 sprites put together by a factor of two ALREADY.

/me checks ticket prices to the Netherlands*
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Old December 19, 2002, 21:20   #24
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Quote:
Originally posted by Pedrunn
Anyone,
Is someone interested in working with me in a project to make the CTP2 terrains (specially beaches) less square?

I can do the graphics but i wish i had someone to help me insert the graphics in the tile file, test it and if possible (i can do this on my own if not) help me with the connection of two tiles!
i cant help but id love to see it
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Old December 20, 2002, 05:50   #25
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originally posted by Big Mc
Quote:
what I want to know is were are the beta images of ctp2
This is probably the earliest you will get

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Old December 20, 2002, 08:53   #26
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Edit: Ignore floating white pixel next to poppies
Ok ive taken the beta fisheries, farm, open mine and poppies + Glass trade goods. They are ready to be put into a tile file for anybody who wishes how too

here is what they look like :
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Old December 20, 2002, 09:03   #27
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Ignore the solid shadow as it will show up ok when put into tiledit (edit, what am i talking about they dont even go into tiledit... damn ive done the shadows wrong... how do i make them translucent) ? i was making the as if they where TI
This is just a screenshot to show u how similar they are to the original (mine and farm)
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Old December 20, 2002, 09:21   #28
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i made these just for fun other image wont attach,,, anyway just shows all the stuff on different terrains and stuff and they look good

If u wanna download the Targas and a few other images showing them download them here: i think these would be a nice addition to the tile file
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Old December 20, 2002, 20:53   #29
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will any modders be using them
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Old December 21, 2002, 12:22   #30
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Quote:
Originally posted by SMIFFGIG
Now i love the way the random map is generated in this screenshot
Actual the borders between icy and non icy terrain is a little bit to sharp. But if you like those maps just go into your userprofile.txt and find these lines:

Code:
MapPlugin0=dll\\map\\geometric.dll
MapPlugin1=dll\\map\\crater.dll
MapPlugin2=dll\\map\\plasma2.dll
MapPlugin3=dll\\map\\plasma2.dll
And alter the file so that it looks like that:

Code:
MapPlugin0=dll\\map\\geometric.dll
MapPlugin1=dll\\map\\crater.dll
MapPlugin2=dll\\map\\plasma2.dll
MapPlugin3=dll\\map\\fault.dll
So we see that map generation is not part of the ctp2.exe entirely but also part of some external *.dll files.

And by the way just in the case you did not voted for CTP1/2 in the Games Top List yet. Do it now.

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