December 21, 2002, 14:10
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#31
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Prince
Local Time: 13:47
Local Date: November 1, 2010
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Location: Great Britain
Posts: 684
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wow why isnt that in the FAQ or something  and why is it not default
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December 21, 2002, 17:23
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#32
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King
Local Time: 09:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
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Quote:
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will any modders be using them
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I liked the fisheries it looks better than the original BTW. The goods are goods and not TI so i wouldnt consider having them. The mine is too much like TI ID 15 (The incomplete adv. mine). And The farm just dont look good.
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
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December 22, 2002, 10:16
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#33
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Prince
Local Time: 13:47
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If the old/new fisheries are used in any mods i think they should be in this order of progression
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Oxygen should be considered a drug
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December 22, 2002, 18:10
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#34
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Super Moderator
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Quote:
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Originally posted by SMIFFGIG
wow why isnt that in the FAQ or something and why is it not default
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Actaul the borders between the climate zones is a little bit too hard, the border is exactly on a particular degree of latitude no chance that it would be one degree more or less. Therefore I don't like these maps, either. And therefore I did not posted it yet. But now it will be added.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
Last edited by Martin Gühmann; December 22, 2002 at 18:16.
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December 22, 2002, 19:30
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#35
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Emperor
Local Time: 13:47
Local Date: November 1, 2010
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Posts: 7,665
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It looks abit silly on the minimap, but it creates a nice map.
Btw i think the 3rd fishery imp you found there needs more colour on the floaty things, like the previous 2.
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January 6, 2003, 12:37
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#36
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King
Local Time: 12:47
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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SMIFFGIG were you get the early ctp2 screen shot form.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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January 10, 2003, 13:09
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#37
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Prince
Local Time: 13:47
Local Date: November 1, 2010
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The poly directory i think
Question to Locutus:
Will you use the fisheries in your HotW mod ?
Or Ped in your City State ?
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Oxygen should be considered a drug
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January 10, 2003, 14:35
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#38
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King
Local Time: 09:47
Local Date: November 1, 2010
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Location: of Natal, Brazil
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To tell you the truth i am looking for a fifth net TI. Do you have any idea where can i find one?
The more ancient the better.
I am sure there must be in some other game
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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January 13, 2003, 13:21
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#39
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King
Local Time: 12:47
Local Date: November 1, 2010
Join Date: Oct 2001
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Posts: 2,061
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what about civ 3.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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January 13, 2003, 16:44
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#40
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King
Local Time: 09:47
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Location: of Natal, Brazil
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I dont have civ3 so I went through the strategy guides of apolyton 
But I couldnt find a net there.
Does civ3 has nets?
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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January 13, 2003, 18:01
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#41
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Prince
Local Time: 13:47
Local Date: November 1, 2010
Join Date: Dec 2000
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Posts: 4,962
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What, and floating workers?
No, Civ3 has no marine tile improvements, though there may be city improvement graphics, like oil rigs and ports that you can use.
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Concrete, Abstract, or Squoingy?
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January 13, 2003, 18:17
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#42
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Deity
Local Time: 14:47
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Quote:
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Originally posted by Pedrunn
I dont have civ3 so I went through the strategy guides of apolyton
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Sad as I am to have to say this, but if you're looking for info on Civ3, CFC is probably a better place than Apolyton. They have detailed info and craploads of unit and other graphics and screenshots on their website...
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