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Old December 17, 2002, 20:22   #1
SK138
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Favorite and Shunned Governments
I noticed reading through the PTW book one day that every civ has its favorite and shunned governments. Does this just mean that they tend to like or dislike other civs with these governments? Or is there a bonus to using the favorite government? Or maybe both?
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Old December 17, 2002, 21:16   #2
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They are simply the government that each Civ prefers to be under, if possible, and which government that Civ won't go under at all.

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Old December 17, 2002, 21:33   #3
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Actually, I asked Soren about this and he said that they will go under a shunned government if it makes good sense to. Hence nearly all civs will go communist in a protracted war and democratic under peace. They are just a little less likely to on any given turn.
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Old December 17, 2002, 21:54   #4
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So it doesn't give them any bonuses or anything? It is just the governments the ai will use the most or least?
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Old December 17, 2002, 21:57   #5
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That is about it, yes.

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Old December 18, 2002, 08:49   #6
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I think this could have been a lot more interesting. History shows that nations tend to adopt the governments which are most successful at any point in time.

It would have been interesting also to have had relations strained by government types, so then faced with two big neighbours, one Communist, the other Democratic .. you would have to make a choice with whome you prefer a better working relationship ..

With the advent of mass education, you could also have people power .. maybe the citizens themselves could exert pressure (influenced by a forign power) by civil disobediance, to get the gov type they want.

I guess you could add detail to civ games forever, im just one of those that likes a dynamic system, that is difficult to track and follow like the real world, so its not just as simple as going to democracy as soon as you can. Im sure there are just as many who like to keep it simple.
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Old December 20, 2002, 03:35   #7
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Quote:
Originally posted by The Viceroy

It would have been interesting also to have had relations strained by government types, so then faced with two big neighbours, one Communist, the other Democratic .. you would have to make a choice with whome you prefer a better working relationship ..

This was actually well implemented in SMAC, with the added twist that it wasn't just "government" but "economy" and "social" models -- and AI Civs with radically different philosophies WOULD declare war on you for ideological reasons ...

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Old December 20, 2002, 04:15   #8
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Yes, thats true .. that was one of the best parts of the SE model in smac, I often find the selection of government to be to formulaeic in civ (and CTP/CTP2 also) ..

It also adds an interesting twist the game, selecting government doesn't become a "As soon as ive invented" issue, more of a "Do i dare select it" ..

I also like the fact that Economics is stripped out of Government, not every Democracy is a market economy, not every democracy has low corruption etc etc ..
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Old December 20, 2002, 07:23   #9
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Why oh why was so much from SMAC left out of Civ3?
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Old December 20, 2002, 08:12   #10
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As with many things in Dev projects, it was probably considered, prioritised, and never got the importance to get it in the final draft .. When your faced with limited resources, limited time, and bosses who only care about profits, you never get the game you most wished for.

If we remove the business model, and try a fan based project, you end up with an impossible task in drawing up the (whats in and whats not) list .. I guess we will never have the ideal civ ..
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Old December 20, 2002, 10:29   #11
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Quote:
Originally posted by The Viceroy
As with many things in Dev projects, it was probably considered, prioritised, and never got the importance to get it in the final draft .. When your faced with limited resources, limited time, and bosses who only care about profits, you never get the game you most wished for.
... EXCEPT when the models and algorithms are already developed!

Certainly, a great frustration for me has been the bundling of economic and mode-of-governance together into a single thing called "Government"!

I'm practically jumping through hoops (well, not that that isn't fun, metaphorically anyway) trying to build the considerations of religion into government and society development ...

... and think I'm doing a pretty good job ...

... But still ...

*sigh*

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Old December 20, 2002, 13:29   #12
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Actually the real reason (as stated by one of the devs) was that SE similar to SMAC would be unrealistic in the present world.....but it still would've been nice to have. One of the hardest parts of that game was selecting exactly which systems to use to best benifit your faction AND keep some semblance of peace until your ready for war.
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Old December 20, 2002, 14:35   #13
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Quote:
Originally posted by Switch
Actually the real reason (as stated by one of the devs) was that SE similar to SMAC would be unrealistic in the present world.....but it still would've been nice to have. One of the hardest parts of that game was selecting exactly which systems to use to best benifit your faction AND keep some semblance of peace until your ready for war.
A direct clone of that system would have been unrealistic -- however, ironically, a SIMPLER system WOULD have been "realistic"! A matrix of what Marxist historiographers would call "mode of production" (organization of labor and material distribution taking technology into account) mapped against individual liberties or lack thereof would have sufficed nearly perfectly --

One axis from "communalism" to pure laissez-faire capitalism; a second axis from libertarian to fascist.

Examples:

Facism + Capitalism = Authoritarian (think Franco more than Hitler)

Fascism + Communalism = Stalinism

etc.

*sigh*

Maybe oh maybe there will be a Civ 4 ... or at least a DIY kit letting us get more to the guts of the engine ...

-Oz
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Old December 20, 2002, 15:59   #14
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That would be interesting, Ozy.....as you develop the necessary techs, the axise would get longer, allowing more combinations.....

Perhaps a third axis could be added, that would define the type of gevernment, ie how ascension or decision making is done. It could go from monarchial, to electorial (Democratic, etc.), to oligarchial, totalitarian, Republic........imagine the "realistic" possibilities. A Semi-fascist, socialist, republic .
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Old December 20, 2002, 18:02   #15
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The problem with the SMAC-like governments is that they would only appeal to the hardcore civ fans (like hang out here). The casual Civ fan would have complained about the complexity. (This is what happened with SMAC, very popular with hardcore, yet unpopular with the casual audience who make up 90% of Firaxis' sales).
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Old December 20, 2002, 19:12   #16
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Quote:
Originally posted by WarpStorm
The problem with the SMAC-like governments is that they would only appeal to the hardcore civ fans (like hang out here). The casual Civ fan would have complained about the complexity. (This is what happened with SMAC, very popular with hardcore, yet unpopular with the casual audience who make up 90% of Firaxis' sales).
Again, I'm advocating a simpler implementation than SMAC, where each choice caused cascading +/- values to a dozen different societal attributes.

I think all but the most casual player would find him/herself reacting positively (or am I confusing "positive" with "thoughtful" ...?) when choosing to, e.g., lessen or increase individual liberty, and to have tensions arising between neighbors who have implemented dramatically different extremes of the same.

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Old December 20, 2002, 21:28   #17
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I think that most players who frequent this site would like a scheme like that, I know would.
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Old December 21, 2002, 13:43   #18
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The only way I can think of to make it a little more like SMAC would be to have a whole lot of governments like Democracy-Free Market, Republic-Free Market, Republic-Socialist Market. So you pick a government with the economy type you want.
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