Thread Tools
Old January 5, 2003, 21:13   #31
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
argg....you didnt send again......oh well send tomorrow then...
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 5, 2003, 21:15   #32
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Still up....just. I sent a third time.....no matter, I will send again.
DrSpike is offline  
Old January 5, 2003, 21:23   #33
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
ok i am not sure what i have to do to read your attachments, they come in grey and i can't access them/?
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 5, 2003, 21:24   #34
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
ok, ONE more time, i comepletely disabled the firewall and the virus scanner
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 6, 2003, 12:39   #35
Scurry
Settler
 
Scurry's Avatar
 
Local Time: 06:49
Local Date: November 1, 2010
Join Date: Sep 2002
Location: kansas city, mo
Posts: 18
Excellent work from both samson and SG!!! It is priceless for me as I never understood the hut/special patterns anyway. Maybe now I have a chance at keeping pace in MP games.

Good job and kudos.
__________________
"you better shape up, tiger, or some hotshot jap pilot is gonna flame your ass!"
Scurry is offline  
Old January 6, 2003, 18:37   #36
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
the pattern was always easy enough, make a blank map and you can see foryourself..... this just eliminates the guesswork.......haha
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 6, 2003, 18:41   #37
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I sent the file again this morning......any luck yet?
DrSpike is offline  
Old January 6, 2003, 22:50   #38
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
no b/c i had the stupid email blocker on...its off now...(for sure) and off until the file comes, i was at work when i posted that message
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 7, 2003, 17:49   #39
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
The hutfinder has greatly benefitted early city placement strats. Granted, we always knew the general special patterns, but sometimes you weren't sure if it was a three or four special pattern. Having a hut in your opening screen is an even bigger advantage than it was.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old January 7, 2003, 19:18   #40
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by War4ever
no b/c i had the stupid email blocker on...its off now...(for sure) and off until the file comes, i was at work when i posted that message
Ok I sent it again this morning.......last chance.
DrSpike is offline  
Old January 8, 2003, 19:11   #41
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
ok i got it, but when i try to run it, it sayss something about a dialer program>? and when i save it to a folder, i can't access it....creeping me out, it worked fine before
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 8, 2003, 19:17   #42
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
You are trying to 'run' the dll? I said copy it to your windows system folder.

You have tried just reinstalling the Git's program I take it?
DrSpike is offline  
Old January 9, 2003, 17:15   #43
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i click on the attachment and save it to my windows system folder and then just leave it be ?

i will try this, and yes, i have installed and removed the program a ton of times and no change, but i put the .dll in my unzipped folder first...so maybe in the windows folder will give me a different result....
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 9, 2003, 17:54   #44
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by War4ever
i click on the attachment and save it to my windows system folder and then just leave it be ?
Yup..........should work.
DrSpike is offline  
Old January 11, 2003, 00:08   #45
TimTheEnchanter
Settler
 
TimTheEnchanter's Avatar
 
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: There are some who call me...Tim
Posts: 24
For what it's worth, I get a similar message as War4ever: "Failed to load CommonDialog from Cmdlg32.ocx..." It appears this app was built expecting a more recent version of the ActiveX control than I have on my trusty ol' Win98 machine. Not sure whether I can get a version that will run it. This looks like such a great tool.
__________________
Death awaits you all...with nasty, big, pointy teeth
TimTheEnchanter is offline  
Old January 11, 2003, 04:39   #46
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
exactly the same for me......not sure why either....my win 98 was working fine with it, then it just stopped....sigh...oh well
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 11, 2003, 07:13   #47
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Hang on War I thought you said yours was a dll error? As for this other error I have no idea......I'd ask the gits.
DrSpike is offline  
Old January 11, 2003, 14:42   #48
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yes origionally it was, then the error changed to the one that Timtheenchanter psted...i posted this in this thread before
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 11, 2003, 18:51   #49
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
well i fixed my issues, i use a program called extreme hu for my satelite needs when i installed this program again, and the support files, it obviously installed the files i was missing for scouse gits program to work.

timtheenchanter if you need these files i keep them in zip form....send me an icq or contact me at
dieselonly@telus.net
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 14, 2003, 20:55   #50
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
an order
SG,
I have tried the program. Very well...but..I am lazy...

So this is my order:
1. To make the map a little bit larger
2. To make it scrollable
3. To allow to write words on squares (for example London, cape, banana, fortress etc.)
4. (optional) Sometimes I play without huts or a hut is not seen in the beginning. Would it be possible to start from specials too?
SlowThinker is offline  
Old January 14, 2003, 20:57   #51
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
distances
What is a difference between a trade distance and a movement distance? And how to get the Options menu to work? I don't see any changes when clicking on show movement distance.
SlowThinker is offline  
Old January 15, 2003, 05:25   #52
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Hi ST

I can only concurr that your suggestions are sound - but well beyond the time constraints I have for the development of this little toy.

Distance - the option choice only comes into operation once the lists are refreshed - the difference between the two is seen when there is some diagonal (due N/S or E/W) element to the distance - one square for movement 1.5 for trade...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old January 15, 2003, 16:44   #53
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Thank you SG, I understand: 'trade distance' is the distance used in Civ2 formulas, 'movement distance' is number of steps needed for a warrior.
__________________
Civ2 "Great Library Index": direct download, Apolyton attachment
SlowThinker is offline  
Old January 15, 2003, 17:07   #54
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 04:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i find that the optimum path isn't always correct? ie when you plan it out, it doesn't always work
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 16, 2003, 06:56   #55
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Yes - the trouble seems to lie in not quite SWerly links - in my current game I have two cities placed:
Code:
....rC
...rr.
..rr..
.rr...
Br...
cities B & C; roads r; land .;
city B receives the bonus, city C does not.
I seem to remember a diagram some time ago that suggested a lack of symmetry in the third quadrant that most people put down to an error - perhaps it was not

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old January 16, 2003, 08:44   #56
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
OEDO years
From the MP forum:

Quote:
Just a thought guys - since I need to do a little more work on the Hut Finder -- thanks to DaveV's comments -- would it be helpful if I included a (?deity only?) oedo table in the software?

SG[1]

please post any replies on the HutFinder thread - I don't come here that often...
Yes it would be helpful! And even more if you included ALL the OEDO tables and not only deity...
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old January 16, 2003, 08:57   #57
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
OK - I'll do that - does anyone offhand happen to know the turn breakdown for non-deity levels - I confess that I would have to determine them empirically otherwise ...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old January 16, 2003, 09:11   #58
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
I'm still using the the one version back because I like to have the option to reenter the original coordinates. (sometimes I type them in wrong, or we end up restarting a game) And the removal of the minimize in the new one is annoying (very minimal)
Adding OEDO years would be nice, but that won't be enough to make me go to the new version. After all the years, I have the deity memorized all the way to A.D., but if we start continueing more games, it would be nice.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old January 16, 2003, 09:28   #59
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Ah - I feared my menu was not as clear as i had originally hoped -- if you select Window|Always on top, a new menu item "Shrink me" appears that does what it says on the label and reduces the footprint to a seriously tiny size...
The reason you can't re-enter the original co-ords is because during one of our drunken sessions I managed to lose the seed - by putting new search co-ords into the wrong box not once, not twice, but three bloody times! - at this point the changes (to save the drunken Gits from themselves) became mandatory. The minimize button was a victim of my removing the system exit button - cos I was too lazy to hack the pre-exit method to ensure that a save option was offered before closure.

Yes I too have the BC oedos off pat, but I still have to look up teh AD ones...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old January 16, 2003, 09:33   #60
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 12:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
thanks for the input guys - keep it coming - I shall probably be re-visiting Hutfinder in about a fortnight...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team