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Old December 18, 2002, 19:48   #1
Big_Fish
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Just a few questions
OK I havn't played Civ 3 in a while so I have a question how do you take units out of, or upgraid units from, an army
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Old December 18, 2002, 20:02   #2
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You cannot. Units may not be removed from or upgraded in an army.
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Old December 18, 2002, 20:11   #3
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Ok there is somthing to be changed in the game, in real life you see changes like that all the time. Another thing, If you disband an army will the units just leave the army and the army is no more or will all units in the army be disbanded with the army its self.
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Old December 18, 2002, 20:25   #4
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How do you get units in the army to upgrade?

and if you disband an army, the units in it will disband as well.
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Old December 18, 2002, 20:47   #5
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Quote:
Originally posted by bobbo008
How do you get units in the army to upgrade?

and if you disband an army, the units in it will disband as well.
Army's suck, bad disign dev team, in real life you can do it, and it doesn't have that much effect on ballance.
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Old December 19, 2002, 21:11   #6
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I suspect they were just being careful. Armies are a new concept for the Civ world. They were probably concerned about introducing imbalances.
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Old December 19, 2002, 21:31   #7
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Keep in mind that, with the latest patches, armies also have blitz and heal much faster. Even without the upgrade, there are numerous strategy threads discussing the value of armies. With blitz, mobile units really have a lot to gain from armies...
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Old December 19, 2002, 23:29   #8
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Quote:
Originally posted by Big_Fish

Army's suck, bad disign dev team, in real life you can do it, and it doesn't have that much effect on ballance.
Actually, the design team indicated that they originally designed armies to allow both unloading and upgrading, but after playtesting determined that such a unit was too powerful and unbalancing. They subsequently hard-coded it to limit the ability to adjust units once in an army (probably why various patches have inadvertantly allowed unloading).

How do you conclude that it doesn't have much effect on balance if you can't experiment with it? I would speculate that it would be far too powerful a unit if unloading were allowed -- not only would an army always be state of the art, but it would always be healthy since I would unload injured units and reload healthy units on each turn. But that's just speculation since I haven;t played a version with armies that unload.

Don't confuse the issue by comparing real life with the game - the design team has also indicated on more than one occasion that, on innumerable instances, they deliberately departed from a more realistic representation of history for what they viewed as better gameplay -- but how could one assume otherwise after playing the game more than a few times?

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Old December 20, 2002, 17:23   #9
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Catt,

Interesting, did not know about the hard code.

Now with PTW 1.14 you can unload and reload.

A better design would have been to allow unloading and freeze that armies movement for 5 turns.

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Old December 20, 2002, 19:13   #10
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Quote:
Originally posted by planetfall
Now with PTW 1.14 you can unload and reload.
'Cept that's certainly a bug that will be addressed in the next patch - just as a similar bug was patched away after appearing in v1.16f or 1.17f (can't remember - one of the earlier versions in which stack movement was added).

The point of my post was that the production team played with the idea, decided they didn't like it, and also decided to not expose the option in the editor. I would bet dollars to doughnuts that the "feature" disappears with the next patch .

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