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Old December 20, 2002, 22:23   #91
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Ready. Problems solved.
To be honest, i can´t assure you that we won´t find more bugs.
I´m doing a test here

Please guys, you should decide...
Go on with this version?
Or begin again with the new one?
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Old December 20, 2002, 22:53   #92
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Can you be more specific about the problem involved? We may be able to fix whatever happens without restarting.
Otherwise I vote we continue until 1970 - that'll give us a good sense about balance, playability and other bugs...
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Old December 20, 2002, 23:48   #93
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I second El Leon, most problems you could have shouldn't even be embedded in the savegames; i.e. they can be changed just with rules files. Also, someone could just use CivTweak or cheat mode to fix the problems in Yaroslav's last save, rather than restarting. Could you be more specific?
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Old December 20, 2002, 23:50   #94
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Quote:
Originally posted by Darius871
I second El Leon, most problems you could have shouldn't even be embedded in the savegames; i.e. they can be changed just with rules files. Also, someone could just use CivTweak or cheat mode to fix the problems in Yaroslav's last save, rather than restarting. Could you be more specific?
Actually i want Darius to restart a fourth time!
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Old December 20, 2002, 23:57   #95
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Old December 21, 2002, 00:05   #96
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Lighten up will ya, this IS a playtest.
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Old December 21, 2002, 00:06   #97
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Quote:
Can you be more specific about the problem involved? We may be able to fix whatever happens without restarting.
Ok. I´ll be more specific

Quote:
Also, someone could just use CivTweak or cheat mode to fix the problems in Yaroslav's last save, rather than restarting. Could you be more specific?
Haven´t hear of that "CivTweak" before

Ok. This is the "tech problem"
As you may know, this is my first time with custom tech trees.
My original idea was to create one single tree, that would be useful for the entire Iron Curtain Scenario.
So, some techs "aren´t available" for some periods. Why not? Because I don´t want to have B-2 bombers in 1970
I don´t know if you take a look at the tech tree...

I´ll give you an example:
* Stealth Tech
This one allows the research of the "Air Advance VI" tech.
It´s supposed to be "liberated" in the 1980-1985. If you use the cheat editor and look at that tech; you´ll notice that it says:
Prerequisite 1: No
Prerequisite 2: No

That means that you can´t research it in the current 1964-1970 period.

Now, the problem:
I didn´t start this scenario from "nothing". I just took an old scenario and made modifications.
So, in some cases, techs like MY "Stealth Tech" were available for the old scenario civs (with other name obviously). Even some of those countries may had discovered them.
So, when I began to design cold war countries techs, i just forgot to "eliminate" the future techs.

Mmm... Am I making myself clear?

The result:
Some civs already have "future" techs:
Stealth, VTOL, Genetic Engineering.

Major Problem:
When we reach the 1980-1985, some countries will already have these techs!!! It´s an unfair advantage.

I hope you followed my explanation...
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Old December 21, 2002, 00:34   #98
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I'll start playing my turn now
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Old December 21, 2002, 01:04   #99
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...I'm going to have to post the game tomarrow...didn't save turn...
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Old December 21, 2002, 01:05   #100
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Quote:
I'll start playing my turn now
Wait!
Do you really want to go on playing like this?
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Old December 21, 2002, 01:09   #101
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well, it would make me feel better about not saving...I say lets do it!
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Old December 21, 2002, 08:19   #102
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I say we wait for the update.
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Old December 21, 2002, 09:04   #103
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Ok. The update here:
http://www.apolyton.net/forums/showt...threadid=71408

So far, it seems that Darius, Xenozod and El Leon want to go on with the old version.
Conmbc25 and myself with the new one.

Yaroslav...
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Old December 21, 2002, 09:54   #104
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I'll gladly play with the new version academia, once I'm convinced that restarting is the only way to solve this problem. Everything you decribed can be fixed with cheat mode, civtweak, and some innovation.
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Old December 21, 2002, 11:33   #105
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I dislike to repeat a turn, but this is a playtest, and we are here to help academia, so I'll gladly play again, as he wants.
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Old December 21, 2002, 14:21   #106
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Ok. I´ve just downloaded civtweak utility.
I´ll try to use it to solve the problems.
I´ll inform you about the results later. ok?
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Old December 21, 2002, 14:31   #107
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On that note, I second Yaros. If you reeeeaaaaally want us to play again, I will.

But I think that there are ways to fix the tech... What happens if only Academia activates cheat mode and just takes the tech from the undeserving players?

I don't remember if Civtweak can edit techs...
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Old December 21, 2002, 14:47   #108
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To be honest, there´s another problem.
Wonders of the World

In this game period, USSR, USA and NATO should be able to build these wonders:
-Arms Race
-Intelligence agency
-First Space Walk

They have the required techs to build them. However, the option doesn´t show up in the city menu.


I don´t know how to solve this problem.
Anyway, it´s not really important. Everybody knows that the wonders work like "bonus" in science, finances, etc.
So, not big deal. We can play the game without these wonders.

There are other "stupid" mistakes like cities names or wrong entries in the civilopedia.
Obviously, they don´t affect the playability of the scenario.
I´ll just jot down these mistakes and fix them in a future version.

In general terms, i think that version 0.2 solves all the "major" playability problems.
The other mistakes? I can fix them releasing new rules.txt, labels.txt or other "secondary files"

To sum up:
I think that version 0.2 is the definitive one; regarding playability problems. In other words, Darius won´t have to begin the game again
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Old December 21, 2002, 15:25   #109
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Quote:
They have the required techs to build them. However, the option doesn´t show up in the city menu.
MGE has two great defects: if you toggle the "count wonders as objectives" flag, you can't build wonders.
And Objective X3 cities are X1.

So we're back, I guess.
NEWS FROM CHINA:
In a recent speech, the new Chairman of the Central Committee of the Chinese Communist Party, known as "El Leon" among the masses, has called on the Chinese people to be ready to repel US aggression all over eastern Asia. This in light of recent shooting incidents and alleged violations of the DMZ in Korea and the intervention of the US in the Vietnamese fight for independece.
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Old December 21, 2002, 15:30   #110
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Quote:
MGE has two great defects: if you toggle the "count wonders as objectives" flag, you can't build wonders.
THANX GOD!!! YOU SAVED MY LIFE!!!
THAT WAS THE PROBLEM!!!!

Good news, USSR, USA and NATO can build the wonders of the world now!!!

GRACIAS EL LEON!!!! ME SALVAST LA VIDA!!!!
No tenia idea como solucionar ese problema.
GRACIAS!!!!

Well, give me some minutes to fix that and repost the new version 0.2. ok?
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Old December 21, 2002, 15:58   #111
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Hombre, de nada. Me alegra haber contribuido en algo.

On the other hand, the "count wonders as objectives" is embedded in the .scn file, so we either:

1. Restart so that the wonders are there.
2. Continue with no wonders.
3. Have academia download the last post, tweak it around and re-post it as a .scn file. That way we can continue with the game and nobody has to replay, but without missing on the new modifications. Of course, Xeno would have to "begin" again... will this work?
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Old December 21, 2002, 16:11   #112
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Ready. Version 0.3 posted

One more time, same link:
http://www.apolyton.net/forums/showt...50#post1558963
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Old December 21, 2002, 16:15   #113
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Don´t get mad guys!
I hope you understand we were doing a test. We would find problems. That was unavoidable

One more time, i suggest to restart the game again...
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Old December 21, 2002, 16:22   #114
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Anyway, i don´t want to make another "false start" ok?
Why don´t you download this new version and play some turns in singleplayer?

If you find "big playability problems", post them here. ok?
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Old December 21, 2002, 17:09   #115
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So are we restarting?
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Old December 21, 2002, 18:00   #116
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Yes.

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Old December 21, 2002, 18:02   #117
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At least you've had time to perfect your first turn
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Old December 21, 2002, 18:43   #118
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Everybody:
Please, make some tests before restarting the game. ok?
I assume that Darius´ hate towards Academia is growing faster and faster...
I don´t want him to begin the scenario nuking Buenos Aires in the first turn. ok?
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Old December 21, 2002, 18:49   #119
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Damn, I forgot to do that last time, where are my manners...
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Old December 22, 2002, 00:04   #120
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Quote:
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Damn, I forgot to do that last time, where are my manners...
They are obviously lacking.................................
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