Thread Tools
Old December 18, 2002, 19:56   #1
Big_Fish
Settler
 
Local Time: 12:53
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 7
What's up with the Priveter and Army's
ok I deffinitly think that fire power and armor should be added to the game to keep little ships from killing big ships. Also Priveters should have there stats ajusted, I had 2 Priveters take on one Treme and the Treme one. Also it is way to hard to get a leader. In my most recent game with AI on lowest dificulty It took me an enormus amount of time to get a Leader and after that it was simple enough to make alot more armies.
Big_Fish is offline  
Old December 18, 2002, 20:00   #2
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Firepower and "armor" (which is hit points, btw, at least from the Civ2 standpoint) are functionally the same, which is why firepower was removed from Civ2. The strange results you are encountering are the result of the low hit points in Civ3 compared to the much higher hp values in Civ2. You can mod these hp values higher or find a mod that does this on the forums.

I find leaders are rare, but not too hard to get with a good war. I like their scarcity; it makes them valuable and more "great."
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old December 18, 2002, 20:08   #3
Big_Fish
Settler
 
Local Time: 12:53
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 7
Quote:
Originally posted by cyclotron7
Firepower and "armor" (which is hit points, btw, at least from the Civ2 standpoint) are functionally the same, which is why firepower was removed from Civ2.
But there not the same. Armor can be used for ajustment and not "hit points". Take for example you have a tank with a higher armor value, but the same hit points. And fire power would have to do with the punch they pack. You could keep the Priveter's AD low but increase the fire power and it would be very hard to beet it with the lowest see unit in the game. When 2 units square off, Firepower and armor would be calcualted first then added into the AD totals. It would change the whole complection of the game.
Big_Fish is offline  
Old December 18, 2002, 20:24   #4
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
I agree, I find privateers almost worthless as they lose almost every battle. Even a veteran Privateer against a regular galley. I find if you fortify privateers in enemy waters, they AI will often attack it and lose.
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old December 18, 2002, 21:08   #5
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Quote:
Originally posted by Big_Fish
But there not the same. Armor can be used for ajustment and not "hit points". Take for example you have a tank with a higher armor value, but the same hit points. And fire power would have to do with the punch they pack. You could keep the Priveter's AD low but increase the fire power and it would be very hard to beet it with the lowest see unit in the game. When 2 units square off, Firepower and armor would be calcualted first then added into the AD totals. It would change the whole complection of the game.
No, here is what I meant:

I understand that they are different concepts.

However, they are functionally the same thing. That is, there isn't anything you can do with hp and fp that you can't do with hp only. For example, fp makes a unit deal more damage... that's the same thing as giving the defending unit more hp, and is mathematically the same as giving the attacking unit more hp. I understand that you may visualize them differently, but in actuality fp doesn't do anything that hp can't do. That's why it was removed.

EDIT: As for armor, the ability to resist damage is measured by a unit's defense value. No armor is necessary.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

Last edited by Cyclotron; December 18, 2002 at 22:14.
Cyclotron is offline  
Old December 18, 2002, 22:33   #6
Big Fish
Chieftain
 
Big Fish's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: In a van down by the river!!!!
Posts: 51
Quote:
Originally posted by cyclotron7
EDIT: As for armor, the ability to resist damage is measured by a unit's defense value. No armor is necessary.
Ok I get about firepower, but if it was my way there would be rounds where neither side got injered that would be if the defence did not win but there armor saved them.
Big Fish is offline  
Old December 18, 2002, 23:34   #7
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Quote:
Originally posted by Big Fish
Ok I get about firepower, but if it was my way there would be rounds where neither side got injered that would be if the defence did not win but there armor saved them.
Well, Civ runs on a system where all rounds result in the loss of a hit point on all sides. I can see how that might be interesting, but it could also lead to very long, drawn out fights where units sat around for a while with very little damage being taken. That would be annoying in single player, and downright awful in MP.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old December 19, 2002, 01:03   #8
Thrawn05
King
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by bobbo008
I agree, I find privateers almost worthless as they lose almost every battle. Even a veteran Privateer against a regular galley. I find if you fortify privateers in enemy waters, they AI will often attack it and lose.

You fail to see that Privateers are not ment for a standy Naval force. They are ment to harrass and make the AI's life more miserable and all the while not declareing war by doing so. If they were more powerful, then everyone would use them and not fear war.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old December 19, 2002, 18:57   #9
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
(to the above post)

Vatican, eh?

I find losing a hitpoint or two on their galleys not very effective. I don't see how they'd be harrassed well...if that makes sense. I dont think the cost of a privateer is worth those several hitpoints.

I think they shouldve included a way to take out some of their treasuries by maybe robbing a galley of some sorts, but maybe not destroying it, or maybe capturing it, etc.
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old December 19, 2002, 20:54   #10
swagled
Chieftain
 
Local Time: 12:53
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 33
Damaged ships take on water and don't move very well.

Maybe Privateers should just "poke a few holes" in those galleys. They only move at 1 until they're restored to full health. Or maybe they sink within X moves if not returned to port.
swagled is offline  
Old December 19, 2002, 22:22   #11
Big Fish
Chieftain
 
Big Fish's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: In a van down by the river!!!!
Posts: 51
Quote:
Originally posted by Thrawn05 They are ment to harrass and make the AI's life more miserable and all the while not declareing war by doing so. If they were more powerful, then everyone would use them and not fear war.
I just noticed somthing, I have built 10 priveters, the enemy (british) only have galleys, 9 priveters have been sunk to only one Galley. Great way to "harrass shiping".
Big Fish is offline  
Old December 19, 2002, 22:52   #12
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
If you need for privateers to be more battle worthy, use the Editor. For instance, I have tried increasing their A/D/M from 2/1/3 to 2/2/4, and gave the bombardment B/RoF of 2/1 (same stats as for frigate except for the lower RoF).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old December 19, 2002, 22:53   #13
Thrawn05
King
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by Big Fish


I just noticed somthing, I have built 10 priveters, the enemy (british) only have galleys, 9 priveters have been sunk to only one Galley. Great way to "harrass shiping".

And spearmen kill tanks. That's the combat system. If you want to know more about this, PM Coracle.

Quote:
Originally posted by bobbo008
(to the above post)

Vatican, eh?
A problem?
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old December 19, 2002, 22:59   #14
Big Fish
Chieftain
 
Big Fish's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: In a van down by the river!!!!
Posts: 51
Quote:
Originally posted by Thrawn05



And spearmen kill tanks. That's the combat system. If you want to know more about this, PM Coracle.
I noteced, that is what is wrong with this system.
Big Fish is offline  
Old December 19, 2002, 23:08   #15
Thrawn05
King
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by Big Fish


I noteced, that is what is wrong with this system.

And the topic has been beaten to death. That is why Firaxis put HP values int he editor, so you have units like tanks more HP, and perhaps even privateers?
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old December 20, 2002, 17:26   #16
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 05:53
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Don't forget with privateers you need 2 or 3 of them to have effect. A single one is worthless except as a distraction.

== PF
planetfall is offline  
Old December 20, 2002, 19:37   #17
Kingof the Apes
Civilization III Democracy Game
Prince
 
Kingof the Apes's Avatar
 
Local Time: 04:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
If you don't like privateers, don't build them. Build ironclads and then declare war. It's much more fun.
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
Kingof the Apes is offline  
Old December 21, 2002, 00:16   #18
Thrawn05
King
 
Local Time: 07:53
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by planetfall
Don't forget with privateers you need 2 or 3 of them to have effect. A single one is worthless except as a distraction.

== PF
My rule of thumb:

For every unit the enemy has, build ten.


That way you'll be on the safe side.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old December 21, 2002, 16:18   #19
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 06:53
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
do you guys know how to work the civ editor in Play the World? I just got it and cant figure it out.

I probably sound like an annoying person who's new to the board, which is what I am, but an answer would be appreciated
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team