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Old December 18, 2002, 20:15   #1
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Civ3:PTW WW2 Unit FLC's
Can someone post these for me? I dont have PTW (obviously) and would like to use some maybe. Muchos gracias

I think theres 17 in all so list them first. I cant find any screenshots of them either.
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Old December 19, 2002, 05:21   #2
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if its ok with Big Mc ill post them on his site.... like i did with the dino graphics


(some units have double attack graphics, can these be used in CtP2, or does CtP2 only support one attack graphic?)
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Old December 19, 2002, 05:22   #3
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P.S i cant post them now cause im at college
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Old December 19, 2002, 10:11   #4
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When were you going to ask me.

don’t panic the answer is yes to make a simple html document to link to them.as I don't want my space opening up like the ctp modmakers one.
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Old December 19, 2002, 10:58   #5
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Why dont you put them on the modmakers site then smiffgig? CtP2 only supports one attack yeah, but put them both in, like put all animations inside one zip (no need for sounds) and upload them into your folder. If theyre not too big.
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Old December 19, 2002, 12:08   #6
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yes the dinos are funny as i know of one dino that is not in there.


all people who do not work for firaxis should stop reading here.


argghghghggkjgh;laeL ***********\ddfngbjdfnjsnb*****(***d fbnldafn******

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Old December 19, 2002, 12:44   #7
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Wasnt that a herbivore?

Smiffgig can you list all the units before you post any? Then you can post each one, instead of wasting your time posting ones i wont use.
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Old December 19, 2002, 13:29   #8
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no it was one of the flying ones.
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Old December 19, 2002, 13:33   #9
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http://www.civfanatics.com/civ3units_ptw.shtml

hares some graphical pics of some units ( not complete)
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Old December 19, 2002, 14:18   #10
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Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in.
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Old December 19, 2002, 15:01   #11
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Quote:
Originally posted by Peter Triggs
Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in.
Do they need attack animations?
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Old December 19, 2002, 17:14   #12
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No. Ideally they should just stand in the rear and inspire their amies.
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Old December 19, 2002, 19:10   #13
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How many do you need? If they're ever going to be added to Cradle or whatever, we're getting awfully close to that 200 sprite limit
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Old December 19, 2002, 20:07   #14
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I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up.

Also, I think it was Martin G who pointed out that maybe we can get Modswapper rewritten so that instead of using one big game sprite file, it loads a mod-specific sprite file. That would mean that every mod could have it's own 200 sprites (if it could be made to work).
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Old December 19, 2002, 20:22   #15
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[QUOTE] Originally posted by Peter Triggs
I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up. [quote]

If someone posts those king units or the WW2 units ill start converting the good ones. I think in most cases 3 frames for each facing and each action is enough.

Btw Peter do you know anyway to make an exe or zip file to unzip one file to 2 or more different locations? Without adding the same file more than once (for size reasons).
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Old December 19, 2002, 20:22   #16
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Depends whether any 200 can be used or only #1 - 199 are recognised. If any 200 can be used, it's ok. If it has to be #1-199, then we need a whole new directory for each mod, and sprites ain't tiny files
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