So just how far from the origional game concept has the game diverged?
I quote from
http://www.us.infogrames.com/games/moo3/
- Explore rich solar systems, complete with jump lanes, worm holes and hostile alien races. Piece togther the mysteries of the "Orion 5 X's" and bring your people into a golden age of prosperity.
Jump lanes? so we have abandoned the great playing format of being able to send a fleet off to any star system within your range? Now we can only travel in specific paths?
- Play one of 16 Unique Races or create your own Custom Race.
At least thats not changed, WHEW!
- Dynamic Galaxy Generation ensures that no two games are ever the same.
Thats great, just how its supposed to be.
- Choose your style of play; use oppressive force to crush your enemies and beat your people into submission or employ subtle negotiation to scheme your way to the top.
A diplomatic win? Is that like being elected supreme ruler by the councel of races? I never acepted their judgment and went mid-evil on their arses.
- Research and Design exotic ships and weapons to crush your enemies.
As it should be.
- Galactic Councils and diplomacy of never-before-achieved richness and depth. Trade technology, make and break treaties, demand tribute and propose Bills in the Orion Senate.
Sounds like an expansion of MOO2 to pass laws against space littering? Keep off the grass?
- Colossal Space Battles that feature beautiful, tactical real-time combat resolution that keeps play moving at a brisk pace.
PLEASE tell me that we can play WITHOUT tatical combat! Dont make me fall asleep as every life-pod has a dozen options to manipulate during battle. Can I at least watch other players space battles so that im not just looking at a prompt that says 'Other player having fun'. And who determined what a 'brisk pace' is?
- Shadowy game-within-a-game; use espionage, betrayal, subversion and assassination to seat yourself in the highest chair of Orion.
Sounds like MOO2, hope it works. Are these actions still performed by hired leaders, or is it all in the humans hands now?
- Slick and intuitive interface makes navigation and gameplay a snap for novice players.
Ive seen the screen-shots, its very blue.
- Robust Multiplayer lets 8 players slug it out for galactic domination.
Who has EVER enjoyed a multiplayer game with 8 people in it? Who has the 3 days it would take to play?
- Simultaneous Turn-Based Play keeps multiplayer gameplay moving along at a brisk pace.
That makes me shudder, many have tried to make a engine that does that, many have failed.
When looking at the interface for MOO1 and MOO2 you can see that they are related, and they share alot of game play styles. How far away will MOO3 be? will people be able to see at a glance that its 'supposed' to be an expansion of the first 2 games? I for one will be highly disapointed if MOO3 is a different game alltogether and just using the MOO name to grab sales. The more time that passes before the game is released lets me look at more and more spoilers, and im not liking what im seeing.
I expect a few derogitory replies to this post, but perhaps somebody will be kind enough to hold my hand and explaine a few things to me. It would be ever so nice of you to do so.