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View Poll Results: Improve courthouses?
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They're good enough as is.
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23 |
29.11% |
They're weak, but a little adjustment of corruption/world size would do.
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23 |
29.11% |
They're weak, but giving +1 culture point would compensate.
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14 |
17.72% |
Let's have a "Small Wonder" to put them in all cities!
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22.78% |
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December 20, 2002, 02:03
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#1
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Chieftain
Local Time: 12:58
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 33
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Poll: Courthouses
How can courthouses be best improved? (You can vote for more than once choice).
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December 20, 2002, 02:13
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#2
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Emperor
Local Time: 04:58
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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i kinda like courthouses the way they are....if we make everything too powerfull what fun would that be ????
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Boston Red Sox are 2004 World Series Champions!
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December 20, 2002, 02:14
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#3
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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I think Courthouses are OK. I'd reduce however the corruption level caused by the distance from the capital.
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"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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December 20, 2002, 03:53
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#4
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Deity
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Dang, I like all the choices.
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December 20, 2002, 04:30
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#5
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Prince
Local Time: 23:58
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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dropping the cost to 60 would be good ...
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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December 20, 2002, 05:10
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#6
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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If you give them culture points, they would allways be destroyd when capturing a city.
There ok as it stands..
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 20, 2002, 10:26
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#7
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Chieftain
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 81
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Quote:
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Originally posted by star mouse
dropping the cost to 60 would be good ...
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Yes that would be a good idea, it would also be good to give them 1 culture point.
They are IMO efective enough vs corruption.
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December 20, 2002, 11:17
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#8
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Emperor
Local Time: 05:58
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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I think they're good as is.
Frankly, I'm not too happy with the AI's city diahrea, and I think that the coding needs to be fixed so that the AI won't build a city in a location that is so far away from their capital that corruption will reduce their production to one shield per turn until they can build police stations. That would avoid the ludicrous expansion and the huge swaths of 1-sized, useless AI cities.
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Tutto nel mondo è burla
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December 20, 2002, 11:33
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#9
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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True Boris, but if the human knows this, he will (mis)use this info.
Then should be a restriction for human too, but that would get as much critisism,
if not more, then the settler diarhea thing
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 20, 2002, 11:44
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#10
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Emperor
Local Time: 05:58
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Yeah, it would have to apply to the human as well. However, I think humans are less likely to build a bunch of useless cities in far flung locations. The AI doesn't seem to realize how useless it is to do such a thing.
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Tutto nel mondo è burla
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December 20, 2002, 13:09
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#11
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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You could also say, that the colony needs improvement 
Afterall, that is their function. Not that anyone uses them  , wich is a pitty because it is a good concept.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 20, 2002, 13:36
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#12
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King
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by alva
You could also say, that the colony needs improvement 
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
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Yes, I don't use colonies as well. I rather not spend two or three workers building roads and a colony, only to have it absorbed by the enemy within 10 turns.
The Courthouse is good as it is. I find nothing wrong with them.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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December 20, 2002, 13:44
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#13
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Deity
Local Time: 13:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Courthouses have their place.....you just need to know where to build them. Colonies have no place.
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December 20, 2002, 13:55
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#14
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King
Local Time: 12:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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all i think it that they should be quicker to build, how meny shields they take now?
And any ideas on what it should be?
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December 20, 2002, 13:59
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#15
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King
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by HazieDaVampire
all i think it that they should be quicker to build, how meny shields they take now?
And any ideas on what it should be?
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Well, in 1.29f they are 8 sheilds with 1 maintenence.
I think that sounds about right. You don't want to dish them out like water early in the game. If you want to make it easier to build them, I suggest 7 shields, no less. If you want less, I suggest you balance them out by increasing maintenence to 2 or even 3.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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December 20, 2002, 14:55
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#16
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King
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
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Quote:
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Originally posted by alva
You could also say, that the colony needs improvement 
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
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Here is a valid use for a Colony:
http://www.zachriel.com/gotm9/ad1640-Oil.htm
(Not that they couldn't be improved.  )
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December 20, 2002, 14:57
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#17
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Deity
Local Time: 13:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Nice....saved you a few turns I guess.
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December 20, 2002, 15:03
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#18
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Chieftain
Local Time: 12:58
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 33
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I've found more use for colonies than for privateers or musketmen. Sometimes iron will appear in a mountain near the sea. No ther civ can build and take it, but it's outside your city borders too.
FWIW, I gave my courthouses a culture point. I can rationalize that rule of law is part of culture.
I've seen some people here give a culture point for things like factories. I think that's going a bit too far!
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December 20, 2002, 15:43
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#19
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King
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Once again Zachriel, I am stun by your abilities. I don't think I could ever get tired by your site.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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December 20, 2002, 16:32
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#20
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Prince
Local Time: 04:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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I give the "reduce corruption" flag to granaries and barracks. This makes my usually sprawling empires more productive.
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December 20, 2002, 19:27
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#21
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King
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by Zachriel
Here is a valid use for a Colony:
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even more it shows the proper use of marines, and to think I did not know that Lt. Killer could spawn a GL.
 on the game workup Zachriel.
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December 21, 2002, 12:15
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#22
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Prince
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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the game has basically made overseas empires useless, except for maybe a city or two with some resources
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I use Posturepedic mattresses for a lifetime of temporary relief.
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December 21, 2002, 12:18
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#23
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Deity
Local Time: 13:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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The pursuit of resources was a key element in empire building.......but offshore empires are hard to hold on to. Besides you can do it in civ3 with the Forbidden Palace.
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December 23, 2002, 05:00
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#24
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PolyCast Thread Necromancer
Local Time: 12:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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I remember once placing a city at the last part of the Babylonian Empire (as Germany). I have no idea why but by the modern age I had half of all the cities on that continent after that...Culture flipping of course.
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December 23, 2002, 10:58
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#25
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
whats the point of having courthouses and police stations if there are no jails , ......
have a nice day & nice holidays
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December 24, 2002, 07:04
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#26
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Chieftain
Local Time: 12:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Germany
Posts: 30
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pls explain
hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....
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December 24, 2002, 11:39
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#27
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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@Gwylim
http://apolyton.net/forums/showthrea...threadid=46801
All and more then you want to know about corruption
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 24, 2002, 14:10
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#28
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: pls explain
Quote:
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Originally posted by Gwylim
hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....
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hi ,
not only make they flipping harder , they also cut down on corruption , .....
have a nice day
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December 24, 2002, 15:50
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#29
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Panag, I'm not to sure about your comment on courthouses (helping to) preventing flips.
They do make cities less prone to propaganda  , I guess that's what you meant
Have a nice christmas Panag 
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 24, 2002, 19:05
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#30
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
well they tend to stabilize to city also , in several games the same city was take over and over again , everytime a courthouse was build they stayed ( 85%) , in the other case ( 15% ) they stayed without the courthouse , ..... , so they semm to have some thing to do with it , .... it was a small size 4 city far away from any palace , with all the factors the same the above results where obtained after doing the same moves ( reload etc ) over and over again , .......
have a nice christmas day
een zalig en gelukkig kerstfeest ( there that has to be right  )
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