December 22, 2002, 09:30
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#1
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Warlord
Local Time: 14:04
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T I M E C O U N T E R
This turn lasts over 80 hours now... and so i decided to start a counter for the game... please believe me i don't want to lose friends here with that idea :-) My counter is only counting ... that's all...
if you have any comments write it here...
and please continue to use the SAVED GAME THREAD to give my counter a chance! thank you...
and good luck for the game...!
visit my TIME COUNTER
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December 22, 2002, 09:35
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#2
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Deity
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Did you write a program that automatically checks the thread and updates itself?
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December 22, 2002, 09:39
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#3
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Warlord
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No the first days i will update it by hand... if the feedback is good and if the idea with the green hours is optimised then probably i will ask you if you allow me to program a mailing list which can automatically log the send date of the game files and update the 7 clocks in real time... would be a nice little software :-)
but at the moment i a m a little bit afraid that you think i am overacting :-))
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December 22, 2002, 09:52
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#4
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Emperor
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Sounds fair enough. Let's put it through a test period.
Cool design too!
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Last edited by Shiber; December 22, 2002 at 12:31.
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December 22, 2002, 10:21
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#5
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Emperor
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Re: T I M E C O U N T E R
Quote:
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Originally posted by Borc
This turn lasts over 80 hours now... and so i decided to start a counter for the game... please believe me i don't want to lose friends here with that idea :-) My counter is only counting ... that's all...
if you have any comments write it here...
and please continue to use the SAVED GAME THREAD to give my counter a chance! thank you...
and good luck for the game...!
visit my TIME COUNTER
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Good idea, Borc!
The page looks pretty nice even as a work of art...
Just one small correction: the second player for Legoland is not Spiffor, but me, vondrack. Be so kind and update the page to avoid any confusion. Thanks!
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December 22, 2002, 11:13
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#6
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Deity
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Borc - one thumbs up for the concept  and another one for the time counter chart  .
(maybe Firaxis will include it in their next patch  )
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 22, 2002, 11:51
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#7
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Warlord
Local Time: 14:04
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spiffor changed to vondrack  thank you...!
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December 22, 2002, 12:49
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#8
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King
Local Time: 07:04
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Posts: 2,394
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Two thumbs up!
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meet the new boss, same as the old boss
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December 22, 2002, 16:04
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#9
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Emperor
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Another change:
GoW - Ghengis Farb is the current leader/player. I don't know of a second player yet...
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December 22, 2002, 18:01
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#10
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Deity
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Quote:
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Originally posted by Panzer32
Another change:
GoW - Ghengis Farb is the current leader/player. I don't know of a second player yet...
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Donegeal played the last turn, if I'm not available he usually is, but I have no problem with any other member of our team playing the save. We tend to have our turns and unit movements planned for the next 10-15 turns in advance anyway.
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December 22, 2002, 20:06
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#11
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Emperor
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A lot of issues need to be addressed. What happens when the email with the save bounces because some leader's ISP is down or his inbox is full, or if say, a jet engine falls through one of the leaders' roof, smashing his computer to bits but not killing him because thankfully he'd been away, and now he's alive but his other clock is ticking.
Also, did the last sentence make any sense to you? If you answered no, you ought to watch the movie Donnie Darko. If you answered yes, you ought to watch the movie Donnie Darko.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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December 22, 2002, 20:50
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#12
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Prince
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What happens when the counter gets to 0?
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December 22, 2002, 21:14
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#13
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King
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Quote:
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Originally posted by pikesfan
What happens when the counter gets to 0?
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Ghengis will have a huge excess of hours; he will certainly organize a market for getting rid of it.
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Statistical anomaly.
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December 22, 2002, 21:37
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#14
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Prince
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But what happens to a team if its counter reaches 0?
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December 22, 2002, 22:44
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#15
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Deity
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Quote:
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Originally posted by pikesfan
But what happens to a team if its counter reaches 0?
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As Borc was suggesting - this is just a counter for now. An experiment to see if it is a method which might work on aiding the pace of play. There was some discussion on the moves discussion thread about the team forfeiting the game, missing x number of moves, or something like that. But for now, I agree with Borc. Let's see if the approach works.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 23, 2002, 04:05
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#16
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Warlord
Local Time: 14:04
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Yep - the counter only counts... it is possible that the teams play faster only because there is a counter and only because it will become a little game to be not the slowest team... that would be the best solution...
the counter (with his "log file") also will show us what every team needs ("green hours" idea)
@Shiber: yes, if there are problems with sending files, with an ISP... then we will find a solution...
for example if team A writes "file sent" then the next team B (if they dont have green hours) have to post "file not here!" or "file corrupt!" as soon as possible and they also have to write a message to the team A... if team B protests like this then their own clock will stop (or be resetted?) and the clock of team A will start to run again...
But probably the counter will stop counting as long we dont know exactly what we want...
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December 23, 2002, 05:27
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#17
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Emperor
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This opens a window for cheating, but I suppose we're all grown-ups and we can count on each other not exploiting this and making other people's counters run when they shouldn't.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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December 23, 2002, 10:17
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#18
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Deity
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No one will cheat in the game. Pledges were made.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 23, 2002, 14:07
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#19
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Deity
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I'm OK with the counter as a tool to help illustrate the movement of the game. Maybe this will make teams more efficient in their turns and we can send them out on better times etc.
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December 24, 2002, 11:47
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#20
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Emperor
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I wasn't really even going to consider this until I actually went to the page. Very nice Borc. This idea has merit. I think we should keep a close eye on this idea as I am sure when the multi-site game starts (  ) something like this will be needed.
On another note: Look whose number one!!
WoooHooo! The Glory Rocks!
and GS must stand for Going Slowly.
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December 24, 2002, 11:51
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#21
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Deity
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GS = Glorious Snails
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 24, 2002, 12:31
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#22
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Emperor
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Quote:
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Originally posted by donegeal
On another note: Look whose number one!!
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Yeah, I suppose it only takes two seconds to put your worker into automatic mode and move a warrior or two in some random direction.
Oops, that belongs in the trash talking thread...
Quote:
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Originally posted by BetaHound
GS = Glorious Snails
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At least we're glorious.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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December 24, 2002, 19:47
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#23
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Emperor
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Ah.. that's important information. So, your team is moving in random directions, eh? And you've got two warriors? Hmm...
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December 25, 2002, 22:19
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#24
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Deity
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Quote:
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Originally posted by Shiber
Yeah, I suppose it only takes two seconds to put your worker into automatic mode and move a warrior or two in some random direction.
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What worker? We don't need no stinkin worker on a one-tile island.
IMPORTANT!
If a team fails to post "file sent" or some sort of post that they have sent the file to the next team the ENTIRE period until the next "file sent" post should count against their time. That's just flat out laziness.
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December 25, 2002, 23:35
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#25
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Emperor
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Yes, but what about if Poly is down when they are trying to post the File Sent Message and they can try to repost (after it comes back up) until the next team has posted their File Sent Message?
E_T
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December 26, 2002, 03:19
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#26
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Deity
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It's a guide E_T. I don't think anyone is gonna get crucified over it. There are all sorts of reasons why it would be a bad idea to make any clock official (other than the 24 hour one).
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December 26, 2002, 08:26
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#27
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Deity
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When Poly has been down MarkG has been very effecient about posting the time period it was down and we could simply have that time period not count like the green hours.
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December 27, 2002, 03:47
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#28
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Emperor
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Borc, a small suggestion: what about resorting the turn log in the anti-chronological order? When I check your counter, I am usually interested in the last turn info and currently, I have to scroll all the way down to be able to see it (and it will only get worse with time).
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December 27, 2002, 15:38
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#29
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Emperor
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Quote:
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No the first days i will update it by hand... if the feedback is good and if the idea with the green hours is optimised then probably i will ask you if you allow me to program a mailing list which can automatically log the send date of the game files and update the 7 clocks in real time... would be a nice little software :-)
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Great idea. Can you implement it?
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December 27, 2002, 16:01
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#30
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Prince
Local Time: 13:04
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Join Date: Nov 2002
Posts: 308
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Quote:
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Originally posted by vondrack
Borc, a small suggestion: what about resorting the turn log in the anti-chronological order? When I check your counter, I am usually interested in the last turn info and currently, I have to scroll all the way down to be able to see it (and it will only get worse with time).
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It looks like he already did it.
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