December 27, 2002, 17:38
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#31
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Emperor
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Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Quote:
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Originally posted by Thrumble
It looks like he already did it.
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Yup, he did!
Thanks, Borc!
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December 28, 2002, 02:47
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#32
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Deity
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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Quote:
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[SIZE=1]
On another note: Look whose number one!!
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Ah yes - you mean Vox Controli, followed closely by Neu Demogyptica.
Good observation.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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December 28, 2002, 05:23
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#33
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Emperor
Local Time: 16:04
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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December 28, 2002, 06:55
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#34
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Warlord
Local Time: 14:04
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Munich
Posts: 179
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It seems you all like my counter... in the new year i will start to make a small software for the counter...!
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Consul of the Republic of Neu Demogyptica
See our official announcements HERE!
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December 29, 2002, 19:03
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#35
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Emperor
Local Time: 15:04
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
great work Borc
have a nice day
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December 30, 2002, 13:21
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#36
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Prince
Local Time: 13:04
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 308
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The counter was an excellent idea as it provides data to let us know which teams are the "dead weight" slowing down turn time and therefore need to be eliminated from the game first.
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January 2, 2003, 11:16
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#37
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Prince
Local Time: 08:04
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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something's not quite working right. it still says we (GS) have the save, but it's gone through 2 teams since us...
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January 2, 2003, 11:48
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#38
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Deity
Local Time: 15:04
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Could be a Newyear thing
Give the man a break...
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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January 2, 2003, 11:52
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#39
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Prince
Local Time: 08:04
Local Date: November 1, 2010
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There was also no "sent" in SR's post. Could that have done it?
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January 2, 2003, 12:14
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#40
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Emperor
Local Time: 14:04
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Join Date: Jan 2002
Location: Praha, Czech Republic
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Quote:
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Originally posted by Randolph
There was also no "sent" in SR's post. Could that have done it?
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AFAIK, the timecounter update is not automatic yet. Borc updates it manually (quite frequently, I have to say).
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January 2, 2003, 12:20
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#41
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Prince
Local Time: 08:04
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Quote:
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Originally posted by vondrack
AFAIK, the timecounter update is not automatic yet. Borc updates it manually (quite frequently, I have to say).
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Ahhh, Ok. For some reason I thought it auto-updated based on key words in posts.
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January 2, 2003, 12:30
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#42
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Emperor
Local Time: 16:04
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Do leading teams get some bonus?
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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January 2, 2003, 15:18
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#43
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Firaxis Games Programmer/Designer
Local Time: 09:04
Local Date: November 1, 2010
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Location: Maryland
Posts: 9,567
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Every time I look at this thread's title it bugs me because it reminds me of all those stupid "U N I V E R S I T Y D I P L O M A S" spam emails I get all the time.
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January 2, 2003, 16:53
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#44
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Deity
Local Time: 06:04
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I think leading teams should get the option to nuke any country they want later in the game  - with no diplomatic consequences of course.
__________________
Focus, discipline
Barack Obama- the antichrist
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January 2, 2003, 17:54
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#45
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King
Local Time: 07:04
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Dallas, Texas
Posts: 1,209
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Assuming that their still around....so the team must be smart, quick, and organized. That sounds much like Legoland.
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January 3, 2003, 08:32
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#46
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Prince
Local Time: 08:04
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Is the whole "green hours" thing really necessary?
There are some really good ideas in this system, but when it comes down to it I think a straight forward "total time team X has had the save" would be most useful.
Not to put too much pressure on though, it's very nice as is, and I appreciate all the work Borc has put into it.
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January 3, 2003, 08:43
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#47
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Deity
Local Time: 07:04
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Randolph
Is the whole "green hours" thing really necessary?
There are some really good ideas in this system, but when it comes down to it I think a straight forward "total time team X has had the save" would be most useful.
Not to put too much pressure on though, it's very nice as is, and I appreciate all the work Borc has put into it.
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Yes it is, I have no desire to get up every 30 miutes in the middle of the night to check my email to see if I have been sent the game save.
The green hours are a safety period where that team can get some sleep.
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January 3, 2003, 08:51
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#48
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Prince
Local Time: 08:04
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Posts: 682
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yes but it would all average out anyway (we would expect some delays due to sleep)
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January 3, 2003, 09:03
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#49
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Civ4: Colonization Content Editor
Local Time: 14:04
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Randolph: This would be true if everybody was in the same timezone. But that's not the case.
Imagine: I'm in Europe, my predecessor is in America and sends the game in his evening. That'll be night for me. In the morning, before work, I usually don't have the time to browse the threads and to play a turn. That means, the game has to wait till my evening. The team would lose at least 12 hours every turn, because the situation doesn't change: Next turn will be sent during my night again, as my predecessor has not changed.
The green hours are good. For those who work (should be most of us) they are even too short.
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January 3, 2003, 09:18
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#50
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Deity
Local Time: 07:04
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Randolph
yes but it would all average out anyway (we would expect some delays due to sleep)
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It doesn't average out, the first 2-3 weeks Borc (who lives in Europe) would play and send me the save at 2:00 am my time, when I was asleep. Trip would receive the game in the afternoon his time because he received it from someone in his time zone.
The only fair way to do the counter was to give each team green hours during the time they were asleep.
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January 3, 2003, 09:26
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#51
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Prince
Local Time: 08:04
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Join Date: Sep 2002
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OK, I see the point (I work and sleep). I suppose my perspective is a bit off since I don't actually play.
My instinct is that I like to receive (relatively) raw data and make interpretations myself rather than have interpretations forced by the way the data is presented. I can determine myself that "X was sleeping/working during that period".
Having the green hours hides underlying inefficiencies in the system. For example if we're losing 12 hours each “full turn” because an individual’s turn always comes right when he/she gets to work (or goes to bed), we might (*might*) be able to do something to improve the overall efficiency (use a second player, get the previous team to send the turn an hour earlier, etc).
It depend on whether this is to be a tool for analyzing the efficiency of the system, or a method of dealing out blame. Unfortunately I have to agree that it is more likely to be used as the latter. Finally I don’t think it “needs to be changed”, I just wanted to point out my take.
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January 3, 2003, 09:30
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#52
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Prince
Local Time: 08:04
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Quote:
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Originally posted by GhengisFarb
It doesn't average out, the first 2-3 weeks Borc (who lives in Europe) would play and send me the save at 2:00 am my time, when I was asleep. Trip would receive the game in the afternoon his time because he received it from someone in his time zone.
The only fair way to do the counter was to give each team green hours during the time they were asleep.
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You’re certainly right here. I was greatly underestimating the amount of pattern there would be in the time of arrival. I was assuming that arrival time would be largely random, which is obviously not true.
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January 3, 2003, 09:37
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#53
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Emperor
Local Time: 14:04
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Location: Praha, Czech Republic
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Quote:
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Originally posted by Randolph
It depend on whether this is to be a tool for analyzing the efficiency of the system, or a method of dealing out blame. Unfortunately I have to agree that it is more likely to be used as the latter. Finally I don’t think it “needs to be changed”, I just wanted to point out my take.
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Well, I believe that so far it was used neither for former, neither for latter. Nobody made any blaming and I'd be careful to speak about any efficiency analysis... I think it is just fine to have a simple means of seeing who's actually slowing the game down most. I believe we are all reasonable people and those that happen to fall behind will understand/use it as a reminder to do something to get back in line (well, yes, I am speaking of ourselves, too...).
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January 3, 2003, 10:50
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#54
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Prince
Local Time: 08:04
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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Quote:
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Originally posted by vondrack
I think it is just fine to have a simple means of seeing who's actually slowing the game down most.
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This is what I meant by "dealing out blame"
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January 5, 2003, 09:14
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#55
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Firaxis Games Programmer/Designer
Local Time: 09:04
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Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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I was just checking something, and the Time Counter says that the green hours are from 12am until 7am of the primary player, right? Well why do the green hours start from 1am my time (8am GMT), instead of midnight?
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January 5, 2003, 09:53
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#56
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Emperor
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Also, IIRC, Sir Ralph is in Europe, so he can't be GMT-7 or whetever US time it is listed there (and consequently, GS green hours must be completely wrong now). Borc, I believe you corrected the names of GS players after Sir Ralph took over from nye, but did not adjust the time zones accordingly, did you?
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January 5, 2003, 09:58
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#57
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Emperor
Local Time: 16:04
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Location: Israel
Posts: 6,480
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Sweet. 14 hours for 2850BCE.
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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January 5, 2003, 11:35
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#58
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Civ4: Colonization Content Editor
Local Time: 14:04
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Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by vondrack
Also, IIRC, Sir Ralph is in Europe, so he can't be GMT-7 or whetever US time it is listed there (and consequently, GS green hours must be completely wrong now). Borc, I believe you corrected the names of GS players after Sir Ralph took over from nye, but did not adjust the time zones accordingly, did you?
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I asked Borc to leave the green hours, where they are. Right now I'm at vacation and mostly am up the whole night (today went to bed 8:30am), and from Jan 13 on I will be working during these hours, making it impossible to make our turn too. NYEs green hours are definitely fine with me.
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January 5, 2003, 13:52
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#59
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Prince
Local Time: 13:04
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 308
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Quote:
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Originally posted by Trip
I was just checking something, and the Time Counter says that the green hours are from 12am until 7am of the primary player, right? Well why do the green hours start from 1am my time (8am GMT), instead of midnight?
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The Time Counter also states for you to inform Borc if you would like to change the time period of your green hours.
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January 5, 2003, 14:47
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#60
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Firaxis Games Programmer/Designer
Local Time: 09:04
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Yes, I saw that, but the default green hours should be correct... by default.
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