December 21, 2000, 14:18
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#1
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Settler
Local Time: 22:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: new york
Posts: 1
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How do I build a bridge?
I'm a newbie to Civilization (misspent youth: I was acting responsibly most of the time - what a waste...)
I'm playing CivNet and I have "bridge building" but I don't know how to go about building one. My empire is also on a small island so it would be very helpful...
Thanks
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December 21, 2000, 14:31
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#2
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Warlord
Local Time: 17:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indianapolis, IN USA
Posts: 118
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First, welcome to civ. It's a great addiction that will definately eat up a lot of your responsible time!
Now then on to some help... you can't build bridges over an ocean square, so bridge building won't help you get off your island. You will need a boat to take you to other lands to find your fortune. You can only build bridges over rivers. To do that, move a settler onto the desired river square and press 'r' to build a road. That's all there is to it.
Good luck...
Albert B
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December 21, 2000, 15:04
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#3
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King
Local Time: 18:52
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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It would be sweet if you could actually build bridges over ocean squares, but I'm sure it posed too many questions to deem feasible....like
Would it be counted as a land square now, (IE: boats have to go around)or a water/land square (IE: boats go under it)? Sounds like a complex problem......
Is it realistic to build a bridge over a couple hundred miles of ocean? It can be done, but not in ancient times, when bridge building is first discovered.
Anyway, Albert answered your question, I'm just pondering some things out loud.....
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Ticking away the moments that make up a dull day
You fritter and waste the hours in an off hand way
Kicking around on a piece of ground in your home town
Waiting for someone or something to show you the way
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December 21, 2000, 16:05
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#4
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Warlord
Local Time: 17:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indianapolis, IN USA
Posts: 118
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Hey Drake, did you know that you used to be able to build bridges on the ocean in civ 1? It was a 'cheat' that allowed you to get extra trade from sea squares. You could put a settler on a boat/ship, activate the settler from the ship and then press 'r'. It would build a road/railroad for you. However, you couldn't send land units out onto the road or over the ocean, but it did look kind of cool if you built a 'bridge' over a small harbor/sea.
Anyway, useless information now but your ponderings made me want to throw out some useless knowledge...
I've always thought it would be a neat idea if you could build a road over a short sea area (1 to 3 squares) and assume it was a bridge like the in Florida that connects the Keys or maybe it could be like the 'chunnel' or something.
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December 21, 2000, 16:17
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#5
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King
Local Time: 18:52
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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That would be interesting yes Albert. Perhaps just increase the amount of turns to build a bridge over an ocean by like 10-15x the normal rate of building a road....that way you could build a nice bridge, but would have to pay for it with time......as you would for a real bridge. Bridges obviously would take a lot longer to construct than a road on land......
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Ticking away the moments that make up a dull day
You fritter and waste the hours in an off hand way
Kicking around on a piece of ground in your home town
Waiting for someone or something to show you the way
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December 22, 2000, 08:38
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#6
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Emperor
Local Time: 22:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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IIRC - you can modify the rules.txt to allow road building on ocean squares - what the effect is however I have no idea.... - anyone going to try?
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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December 22, 2000, 17:57
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#7
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Warlord
Local Time: 16:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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In a scenario someone had a floating engineer. Unfortunately I can't remember which one of the many it was.
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Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
[This message has been edited by jcarkey (edited December 22, 2000).]
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December 23, 2000, 07:58
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#8
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Prince
Local Time: 16:52
Local Date: October 30, 2010
Join Date: Aug 1999
Location: Iowa City, Iowa, United States of America
Posts: 359
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Shay Yates Roberts did some interesting things with bridges in the Sacrificial Blood modpack.
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December 23, 2000, 16:21
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#9
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Prince
Local Time: 16:52
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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yes SG, you can modify the rules.txt to build roads on oceans... but I don't think there is any bonus... i could totally be wrong though.
Actualyl come to think of it, the way I put roads on the oceans was by changing the mining of oceans to produce grassland, and then the mining of grassland to produce ocean. You mine the ocean, build your road, and then mine the grass... I wonder if you can do the same with irrigation/mines... hmm time for some testing
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December 23, 2000, 16:32
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#10
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Prince
Local Time: 16:52
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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well, i tested it quickly... irrigation/mining don't appear on ocean, and the roads do nothing.
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December 25, 2000, 00:05
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#11
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Chieftain
Local Time: 22:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Long Island, NY, USA
Posts: 85
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January 22, 2001, 20:34
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#12
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Chieftain
Local Time: 22:52
Local Date: October 30, 2010
Join Date: Jan 2001
Location: of S Yorkshire, UK
Posts: 65
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Yes, you can bridge oceans, by raising the land first.
In RULES.TXT, find the TERRAIN item Ocean. Change the line from:
Ocean, 1,2, 1,0,2, no, 0,0,0, no, etc.
to:
Ocean, 1,2, 1,0,2, Swa,1,5,0, no, etc.
(use a text editor like Notepad, NOT Word!)
Then you position a vessel with engineer(s) aboard over the gap, activate the eng & change to swamp. You need to re-activate them every turn as they go back to sleep.
The number 5 is the moves to complete, amend to suit.
The vessel will slide off the new land, leaving the eng ashore.
Tip: build in a vertical or horizontal gap, then shipping can still pass.
[This message has been edited by cpemma (edited January 23, 2001).]
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January 22, 2001, 21:32
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#13
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Settler
Local Time: 00:52
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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January 27, 2001, 05:41
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#14
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Guest
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