December 27, 2002, 15:43
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#1
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Warlord
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Capelle aan den IJssel [near Rotterdam], The Netherlands
Posts: 127
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Strange Borders: Explanation, please?
Could somebody explain me this:
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Yours,
LionQ.
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December 27, 2002, 15:49
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#2
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Chieftain
Local Time: 13:20
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 33
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I'd guess that ocean squares don't have a lot of influences, and it's easier for borders to be pushed around by small culture variations.
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December 27, 2002, 15:54
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#3
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Warlord
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Capelle aan den IJssel [near Rotterdam], The Netherlands
Posts: 127
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Well, it's looking very strange. After all, it is possible to have OceanSquares in your territory, or is it???
__________________
Yours,
LionQ.
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December 27, 2002, 16:20
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#4
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Emperor
Local Time: 09:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I'd say New Hangchow is about to get flipped.
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Duas uncias in puncta mortalis est.
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December 27, 2002, 16:28
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#5
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Warlord
Local Time: 18:50
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
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even if hangchow is gona flip doesn't explain the seperate square, in both maps... I say its a glitch in the program... I mean firaxis aren't the best once time bug less geniuses out there
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Without music life would be a mistake - Nietzsche
So you think you can tell heaven from hell?
rocking on everest
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December 27, 2002, 16:38
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#6
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King
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Nobody owns ocean squares. That's all.
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December 27, 2002, 16:42
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#7
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Prince
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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Nothing odd about it, your culture would meet up with those squares if the one in the first shot was surrounded by ocean, or if the tile in the second wasn't ocean. Borders can't cover oceans, only seas and coast.
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"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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December 27, 2002, 17:35
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#8
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Prince
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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Why do you have both infantry and galleys?
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I use Posturepedic mattresses for a lifetime of temporary relief.
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December 28, 2002, 01:20
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#9
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Emperor
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Why not?
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December 29, 2002, 08:59
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#10
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Warlord
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Capelle aan den IJssel [near Rotterdam], The Netherlands
Posts: 127
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I have to admit that I took that screenshot a while ago. New Hangchow was indeed overthrowed by the English, but I conquered them, so New Hangchow is mine again.
I guess Firaxis wanted to show the idea of "territorial waters" and that's why OceanSquares can't be owned, I think.
About the Galley: when I discover MapMaking I build a Galley and are gonna explore with it. After I've discovered Magnetism I can send that Galley to OceanSquares and I'm gonna explored the whole world then with that Galley. So when I'm having Infantry I still have a Galley if I have not explored the whole world yet.
__________________
Yours,
LionQ.
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December 29, 2002, 22:53
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#11
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Chieftain
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Wisconsin, USA
Posts: 60
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Ocean squares can't be owned in a normal civ3 generated map. On custom maps where the ocean is sometimes close to the shore (like on some world maps), if the ocean tile can be worked by a citizen, then it can be claimed. In this case, the tile wouldn't produce anything (with normal terrain values) and would just show as a red shield (just like when you try to work on a polluted tile). But if you have a harbor, it will then produce 1 food.
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January 4, 2003, 11:19
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#12
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Warlord
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Capelle aan den IJssel [near Rotterdam], The Netherlands
Posts: 127
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All right. I know enough. Thanx everyone. This thread is 'dead' now, I think, I hope.
__________________
Yours,
LionQ.
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January 4, 2003, 15:41
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#13
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Prince
Local Time: 07:20
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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bump
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