December 30, 2002, 16:43
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#31
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Prince
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
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And most important - it is a great leveller in terms of holding back a civ from growing too large - and that means you and me, the human players.
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The human players place their FP in strategic locations allowing them to overcome distance corruption/waste FAR better than the AI who will place it's FP right next to it's palace. Not to mention, us human players know how to rush build anti-corruption sites & relocate our palace to even more optimal positions - unlike the AI who will keep it's palace on the south pole or whatever horrid starting position it may be in.
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If it weren't for corruption, the other civs would just keep on expanding and creating new cities
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That already happens, with corruption. People have used the editor to reduce/lower corruption (sometimes considerably) & the sky didn't fall.
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It therefore seems that the elimination of corruption would necessitate a lot of other changes , with consequent game balancing issues to be resolved, so that deity could remain playable.
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Deity is very playable even without a FP. Have you heard of the OCC?
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December 30, 2002, 16:46
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#32
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Pyrodrew
That already happens, with corruption. People have used the editor to reduce/lower corruption (sometimes considerably) & the sky didn't fall.
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Certainly it happens but corruption will certainly slow them down, just like it slows me down.
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December 30, 2002, 16:51
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#33
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Prince
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 679
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Quote:
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Certainly it happens but corruption will certainly slow them down
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True, but there are lots of things that can slow them down.
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December 30, 2002, 16:56
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#34
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Pyrodrew
True, but there are lots of things that can slow them down.
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Yes, and I've done them all in my mod.
The "wheeled" flag on Settlers works rather well.
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December 30, 2002, 20:36
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#35
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Warlord
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Berkeley
Posts: 158
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bobbo more than anything id need somebody to render things in a 3d program if you know anyone..
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December 30, 2002, 23:56
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#36
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Prince
Local Time: 07:24
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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"bobbo more than anything id need somebody to render things in a 3d program if you know anyone.."
sorry, I was being sarcastic. As far as knowing anybody, umm... hey, do YOU know anything about rendering things in a 3D program, brian?
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