View Poll Results: How much Production be turned into PW?
0 % (Nothing) 6 66.67%
10 % 3 33.33%
20 % 0 0%
30 % 0 0%
40 % 0 0%
Abstain\Dont Care 0 0%
Voters: 9. You may not vote on this poll

 
 
Thread Tools
Old December 28, 2002, 19:09   #1
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 10:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
OFFICIAL: What about the PW rate?
This poll will be come to a result in the same hour it was open (check the hour right above this words) in the day 01. Or early if i want (official polls are very flexible).

So,
How much production will be turned into Public Workers?

In other words,
How badly do we want to build farms (The only TI avaible) or save to other improvements?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old December 28, 2002, 19:11   #2
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 10:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
I believe we should save our production for a settler or a unit by now
Therefore 0%
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old December 28, 2002, 19:29   #3
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 15:24
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by Pedrunn
I believe we should save our production for a settler or a unit by now
Therefore 0%
I think this is for the start the best settings but we should increase the value later to 30%, but now we have to use the production better for defence units, settlers and the Ramajana.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old December 28, 2002, 21:15   #4
Frozzy
PtWDG2 SunshineNationStatesCall To Power SuperLeague
Emperor
 
Frozzy's Avatar
 
Local Time: 01:24
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Mad.
Posts: 4,142
Woohoo! My CtP1 has a usage!

Seriously, I think keep it at 0 for now, then when we have a unit to fend off rogue barbs and a settler in tow, set it up to around 30 - 40% around that time.

We also need to get a wonder in tow, probably the Ramayana, although the choices are endless.
Frozzy is offline  
Old December 28, 2002, 23:59   #5
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:24
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
0%

Personally i only use PW at either 100% for one turn and then back to 0% until i have ALOT of cities when i can waste prodcution at 30%.

Unless we're planning on some early farms that cant be pillaged, ie underneath the city then we dont need PW for a long time yet.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old December 29, 2002, 07:33   #6
ískallin
Call to Power II Democracy Game
Prince
 
ískallin's Avatar
 
Local Time: 01:24
Local Date: November 2, 2010
Join Date: Mar 2002
Location: ATM Hawera NZ
Posts: 616
I think that 10-0% would be wise (Although that means i can be with my thumb up in my @$$ for the next few turns until we got two combat units, settler and the Ramayna.
__________________
When it all comes to it, life is nothing more than saltfish - Salka Valka
ískallin is offline  
Old December 29, 2002, 09:37   #7
Turambar
Call to Power II Democracy GameCivilization II PBEMCall to Power Democracy GameCTP2 Source Code Project
Prince
 
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Apr 2002
Location: England
Posts: 310
0% I say.
Turambar is offline  
Old December 29, 2002, 16:16   #8
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
maybe 10 for that farm the city will be buit on
HuangShang is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:24.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team