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Old November 3, 2000, 15:10   #1
Fitz
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The only way I've found is to place a colony pod where you want the faction to start, and take a turn to place a base if you want them to start with a base. Then you have to save it as a scenario.

Extra units, same thing. Place them yourself.

Alternately, for the extra units, you can hard code it into the faction .txt file
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Old November 3, 2000, 15:17   #2
stuntman19
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I think Fitz is correct, because the tourny map games begin on 2102. This means Tau does this and sets passwords and so forth on the 2101 turn.
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Old November 4, 2000, 01:47   #3
mark13
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How do you allocate starting places?
OK - I have been wondering how to do this for many months now, at a loss. I finally managed to swallow my pride and ask out straight how to do it...

When I am creating a map file, each faction can be assigned a set starting place, no? If that is the case, how on earth do you do it? I have tried pretty much everything - and I know it can be done because the PBEM tournament map has specially allocated 'starting places' for each of the factions.

Also, is there a way of giving extra units to a faction (on a certain map)?

Thanks,
Mark13
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