Thread Tools
Old December 29, 2002, 10:22   #1
Kramsib
Spanish CiversApolytoners Hall of FameCivilization IV PBEM
Emperor
 
Kramsib's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
An old bug still causing trouble in Civ III v1.29f
I think that nearly everybody knows about this bug:

When you have a commercial treaty with another civilization and that civ is destroyed, you become a traitor because the AI believes that you broke the negociation, so nobody wants to negotiate with you.

I thought this problem was solved in one of the latest patch.

Anyway, a friend of mine has suffered from some kind of variant of this same problem. He told me he was exchanging goods with another civ which was at war with a third civ. This third civ conquered the only city with a harbor so the commercial network was broken and consequently (my friend's civ was in an island) the AI believes my friend is a traitor.

Perhaps somebody can tell Firaxis to solve this bug which is very annoying.

Thank you.
Kramsib is offline  
Old December 29, 2002, 10:41   #2
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
The trouble is, if you wouldn't get a rep hit, you could use it as an exploit.
AI civ is down to one city, ready to be destroyed, quick let's sign a couple off GPT for tech trades...
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old December 29, 2002, 12:57   #3
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

and ones again an other reason for a patch for civIII , .....


Firaxis , please , ......

have a nice day
Panag is offline  
Old December 29, 2002, 13:04   #4
ChrisiusMaximus
Civilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameC3CDG Blood Oath HordeC4DG The HordeC4BtSDG Rabbits of CaerbannogCiv4 SP Democracy GameCivilization IV PBEMC4WDG éirich tuireann
Emperor
 
ChrisiusMaximus's Avatar
 
Local Time: 14:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
Sorry I dont agree that this would be prone to mass exploit. On the whole the thing is ridiculous that you should be held responsible for doing no wrong. In addition to the problem mentioned here I have had the AI accuse me of breaking or misusing ROP treaties when Ive never actually had them with the civ they say I broke them with.

Obviously this aspect of the game needs some serious attention.
__________________
A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
ChrisiusMaximus is offline  
Old December 29, 2002, 18:51   #5
ChaotikVisions
Civilization IV Creators
Prince
 
ChaotikVisions's Avatar
 
Local Time: 08:25
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
How often does a dying civ have lots of good tech you can trade gpt for? Theres a simple way to do it, but they probably won't patch regular Civ3 and do it. But in PtW just make a civ that gets destroyed cancel all treatys before it dies, no rep hit to player or anything.
__________________
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
ChaotikVisions is offline  
Old January 2, 2003, 09:49   #6
Kramsib
Spanish CiversApolytoners Hall of FameCivilization IV PBEM
Emperor
 
Kramsib's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
I don't see how can I exploit this bug.

Anyway, I think there is more to lose than to earn with this bug.
Kramsib is offline  
Old January 2, 2003, 10:48   #7
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 14:25
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch

I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit.

edit: On reflection, PTW seems to be less hard on the human playerthan civ3 if a deal breaks down through no fault of your own but I don't know what, if anything, they changed.
__________________
Never give an AI an even break.
CerberusIV is offline  
Old January 2, 2003, 11:36   #8
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
I agree this is annoying. It affects my gameplay to the extent that I try to avoid deals that might fail and give me a rep hit.
IMHO, that's the whole idea behind the rep hit...
It offers you a (strategic) choice.
Quote:
I don't see how can I exploit this bug.
Short version:
Deity, I ended up on an island, the rest was on one big continent.
Traded iron to german(my only one, it dissapeard a few turns later, no GPT deals anymore)
AI decides to gang-bang to romans, the moment they got weaker then I, I was able to do some tech trading with them(which I was desperate for)
Did so to the extreme, was able to come back this was, but was burned for the rest of the game. (I did win, so, what the hell. I probably wouldn't have, if it weren't for the Romans)
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old January 2, 2003, 20:04   #9
Nubclear
NationStatesCall to Power II Democracy GameInterSite Democracy Game: Apolyton TeamRise of Nations MultiplayerACDG The Human HiveNever Ending StoriesACDG The Free DronesACDG The Cybernetic ConsciousnessGalCiv Apolyton EmpireACDG3 SpartansC4DG Team Alpha CentauriansCiv4 SP Democracy GameDiplomacyAlpha Centauri PBEMCivilization IV PBEMAlpha Centauri Democracy GameACDG Peace
PolyCast Thread Necromancer
 
Nubclear's Avatar
 
Local Time: 13:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
Ok, whenever I hear someone say "We shoudln't do this cause someone will exploit it" in a single player game....Why not just let them expoit it? If it will give them pleasure then by all means they SHOULD exploit it, and for the rest of honest Civ3 players, they simply do not need to exploit it.
Nubclear is offline  
Old January 2, 2003, 20:41   #10
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Sure Tass, no problem... you can do whatever you want in SP..,

but the first posters is asking for a change that would lead to a (possible) exploit, not the same thing
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old January 3, 2003, 04:57   #11
theNiceOne
Warlord
 
theNiceOne's Avatar
 
Local Time: 14:25
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
Quote:
Originally posted by ChrisiusMaximus
Sorry I dont agree that this would be prone to mass exploit. On the whole the thing is ridiculous that you should be held responsible for doing no wrong. In addition to the problem mentioned here I have had the AI accuse me of breaking or misusing ROP treaties when Ive never actually had them with the civ they say I broke them with.

Obviously this aspect of the game needs some serious attention.
I tend to agree that at least some of these instances should be fixed so that the human player don't get blamed all the time. However, the ROP thing can easily be explained. The AI consider it equal to breaking a ROP when a war is declared and you have units in its territory, and afterwards accuses you of breaking ROP. This makes sense as you proved that it is dangerous to have your units inside its territory.

So next time you declare a war, make sure that all your units are outside enemy territory.
theNiceOne is offline  
Old January 3, 2003, 06:12   #12
Nubclear
NationStatesCall to Power II Democracy GameInterSite Democracy Game: Apolyton TeamRise of Nations MultiplayerACDG The Human HiveNever Ending StoriesACDG The Free DronesACDG The Cybernetic ConsciousnessGalCiv Apolyton EmpireACDG3 SpartansC4DG Team Alpha CentauriansCiv4 SP Democracy GameDiplomacyAlpha Centauri PBEMCivilization IV PBEMAlpha Centauri Democracy GameACDG Peace
PolyCast Thread Necromancer
 
Nubclear's Avatar
 
Local Time: 13:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
Quote:
Originally posted by alva
but the first posters is asking for a change that would lead to a (possible) exploit, not the same thing
So?
Nubclear is offline  
Old January 29, 2003, 21:36   #13
RobC
Warlord
 
RobC's Avatar
 
Local Time: 05:25
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
Quote:
Originally posted by CerberusIV
Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch
What if an enemy destroys one of your colonies because you didn't protect it and so you can't export that resource anymore? I think it's fair for your reputation to be hurt in that situation.
RobC is offline  
Old January 30, 2003, 04:21   #14
theNiceOne
Warlord
 
theNiceOne's Avatar
 
Local Time: 14:25
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
Quote:
Originally posted by CerberusIV Surely the simple answer is to have the game so your rep is only affected by what happens during your turn, not when the AI is playing. That should not be hard to introduce in a patch
There's seldom simple answers that are complete. One obvious, glaring problem with this suggestion is when you are asked to withdraw or declare war during the AI's turn. If you declare war then, it's clearly you who should be blamed.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
theNiceOne is offline  
Old January 30, 2003, 08:37   #15
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 15:25
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

still no answer from Firaxis , ....

have a nice day
Panag is offline  
Old January 30, 2003, 10:09   #16
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 14:25
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
I often get annoyed by this bug myself. But, who cares what the losers call you when you have won

I think this was never fixed because a complete, flawless solution would take too much time to program. One possible solution would be if the offended party could demand some sort of non-negotiable compensation, or in the case of broken communications agree to continue trade aftewards.
__________________
Don't eat the yellow snow.
bongo is offline  
Old January 30, 2003, 13:39   #17
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 09:25
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Quote:
Originally posted by RobC


What if an enemy destroys one of your colonies because you didn't protect it and so you can't export that resource anymore? I think it's fair for your reputation to be hurt in that situation.

The only problem with rep hits are that they don't happen to the AI's, and that you suffer a rep hit when the AI's are the one who breaks the deal, and that is what needs addressed.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old January 30, 2003, 15:17   #18
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 09:25
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
It's definitely irritating. I've learned to deal with it, and since I usually warmonger it's not a huge concern. I've noticed it a LOT more in my "builder" style games. It's actually important then.

I suppose it could be exploitable, but you cannot design every single feature of the game around avoiding exploits. IMO, the fact that my reputation can be ruined because AI#1 attacks AI#2 and breaks our trade connection is BS, and needs fixing.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old January 30, 2003, 18:55   #19
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 09:25
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Yes I think that should be corrected. The idea that england has a trade deal with France and germany cuts the road with france/england should not cause a rep hit to either France or England. Both would know the other did not intend to break the deal. The deal could be cancel at no loss or held until it was able to be concluded.
I really do not see the value of a dying civ causing a rep hits for non participating countries.
It is seldom a concern for me as I do not make trades often, only war.
vmxa1 is offline  
Old February 2, 2003, 00:53   #20
Thor091
Settler
 
Local Time: 06:25
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Alberta
Posts: 1
I think it should be corrected to. One way to look at it would be "Can the nation still ship it ?", Yes no hit, No then take the RP hit. I had the RP hit when I was buying the resource and they lost it.
Thor091 is offline  
Old February 2, 2003, 02:41   #21
wilbill
Warlord
 
wilbill's Avatar
 
Local Time: 09:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
Quote:
Originally posted by panag
hi ,

still no answer from Firaxis , ....

have a nice day
I think 4 or 5 patches to Civ 3, release of PTW and two patches for it constitutes an answer - "no". I doubt Firaxis considers this a bug. (Actually I don't either - isn't a bug a programming error that causes a lockup or program failure of some sort? This is certainly not an error, but probably intentional.) I think the programmers believe this is how it should be.
Well, I don't like these rep hits that aren't my fault or even under my control, but I've learned to try to avoid situations where they might come up. I suspect Firaxis looks at these rep hits as another way to give the AI a chance to succeed. If you remove them, I doubt that we human players would ever lose a diplomatic victory if we chose to go for it.
__________________
"Illegitimi non carborundum"
wilbill is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team