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Old June 13, 2000, 08:44   #91
MidKnight Lament
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Ned, from what (little) I understand, yes.

Does anyone have any major gripes about me thinking most of these are cheats? (Forget the stockpile bug. I'll gladly concede that one is too much of a pain not to accidently exploit.)

It just seemed wrong to me that heaps of these 'opportunities' were considered OK to exploit.

- MKL
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Old June 13, 2000, 10:43   #92
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From a personal standpoint, even in MP, I am mostly unwilling to take advantage of a number of game "quirks" to gain an advantage over my opponent, but on the other hand, I fully expect that it will be done to me. I figure, if I can beat my opponent without resorting to such parlor tricks, what does that say about the quality of our two games? The only exception to this is the stockpile "quirk." As much of a micromanager as I am, I utterly refuse to spend the time it'd take to NOT take advantage of that bug....I consider it compensation for not using my queue...

Of course, haivng pointed to the extreme PIA factor, I should also point out that even in games where the stockpile thing is fully exploited, I sill refuse to do it (both in principle, and because of extreme PIA) when building units.

Does this put me at a disadvantage? Certainly. But again, if I win against a player who is making constant use of such an edge, what a statement that is! The victory suddenly becomes soooo much sweeter and more meaningful....

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Old June 13, 2000, 14:56   #93
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You can easily build any kind of rover unit without ever researching mobility. Just get probes and change the weapon in the design workshop. POOF!! Instant rover.

BTW. I was screwing around with HTML code. If your using Netscape part of this post should blink.
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Old June 13, 2000, 15:07   #94
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Let me tell you how that didn't work at all. Not only is it not blinking (heck it's not even there as far as I can tell), but when I went to edit my post the blink command didn't even show up and the cursor wouldn't either. I guess I'll stick to just using funny colors in my posts
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Old June 18, 2000, 14:40   #95
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Oh, that rover thing is a good one. Thanks. I'll put it up.
[This message has been edited by Helium Pond (edited June 18, 2000).]
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Old June 19, 2000, 10:07   #96
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Vel - that's the sort of stance I'd take too. Well I would if I wasn't a SMAC newbie, who's currenty oodles less skilled than about %95 of the people in this forum. After all, what's the point in winning if you know you didn't do it all yourself? I know that sounds goodie-two-shoes, but it's the way I'd rather win.

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Old June 21, 2000, 14:41   #97
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Time to chime in...

1. Blatant cheating is trying to modify the state of the game other than through playing the game. This includes reloading turns, activating the scenario editor, hex editing the save file, browsing the diplomacy messages at the end of a save file, etc.

2. The next level of cheating is taking advantage of "features" that are clearly contrary to the design intent of the game. The emphasis here is on *clearly*; there needs to be evidence that it is not supposed to work that way, not just that it doesn't "feel" right to someone. A good example is using the right-click menu for air drops. If you use the keyboard shortcut or the Actions menu to do an airdrop, then a unit can only make one airdrop per turn, must be in a base or airbase, and must not have moved yet in the turn. In my book, this is overwhelming evidence that using the right-click menu to make airdrops is bogus.

Many people consider modifying speeder probe team designs to make other speeder designs without Doc:Mob to be contrary to the intent of the game. The same assertion is made about modifying captured unit designs to make use of a design component without the required technology. In both cases, no evidence is offered to support these positions, only that it doesn't "feel" right to them. Actually, there is evidence that this behavior is explicitly acknowledged by the game and therefore intended; when modifying one of these designs, the design workshop puts up a message that's something like "Modifying Existing Design", so it is acknowledging that you are modifying a design rather than putting together a brand new design. I see no point for this message unless modifying designs were considered a separate and valid operation as opposed to creating a new design from known components. I categorize this "feature" under...

3. Any other "features" are not cheats. They should be considered allowed unless the players agree to ban them at the start of the game. I will gladly follow any list of such banned "features", but I will feel no remorse using anything that is not on the list that falls into this category.

Other issues...

If modifying the speeder probe team design to make other speeders without Doc:Mob is considered cheating, then I would also consider making speeder probe teams without Doc:Mob to be cheating. Only infantry probe teams should be allowed before Doc:Mob in that case.

Also, the AI never benefits from the stockpile energy bug. The AI is essentially using governors which is equivalent to having an endless queue.
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Old June 21, 2000, 15:33   #98
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Bingmann, thanks for your thoughts. But, again (and I'm sorry if everybody's sick of me repeating this), whether a given action is cheating or not is irrelevant to this thread. I know people want to make these firm and binding declarations about the nature of cheating. However, the purpose of this thread is to compile a list of problems with the game, so that people who play multiplayer can agree beforehand which actions are allowed. With that goal in mind, it really doesn't matter whether a given cheat fits any one person's definiton of cheating. What matters is that some people think it's cheating, so it should be agreed on by potential MP-mates. As you see, I've included on the list things I don't even think are cheats. But some people do, and that's all that matters.

I've decided to go ahead and add the Stockpile Energy bug. Here's a case where I don't feel it's a cheat, because it's near-impossible to avoid or monitor, but I feel that it's significant enough that players might want to come to an agreement about it.

[This message has been edited by Helium Pond (edited June 21, 2000).]
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Old June 21, 2000, 18:33   #99
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Enigma, Normally when you move, you cannot or should not be able to airdrop or upgrade. However, and aside from the right-click airdrop problem, one can move units in mag tubes or through PSI gates to a destination and then airdrop or upgrade.

As well, and I still find this fascinating, you can upgrade at any time during a unit's move through the Workshop. I just used this recently when I landed a drop infrantry unit next to an enemy sea base and tried to take it only to find that this was the only drop unit I had that yet upgraded to amphibious. So I prompltly did so in the Workshop and took the sea base.

One more point, I know the AI uses the new weapons, armor and reactors from captured units by modifying designs in the Workshop. This is clear indication that doing so oneself is not a cheat.
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Old June 28, 2000, 09:51   #100
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Even though we may never make this game perfect, there is another "problem" that I think should be addressed.

The rules state that you cannot build improvements on Fungus until Centauri Psi. However, you can build roads and tubes across fungus before by simply directing that a road or tube be built between two points with the fungus in betweeen. The former will build right across the fungus.

Now if you try to build a road or a tube directly on the fungus, the game will not let you do it and give you an error message.

This "bug" exists both for the human and AI factions. I have seen AI roads and tubes build right across fungus long before they have the tech to do so.

Now, just imagine how the game would be altered if this rule were actually enforced? Factions with low planet ratings would even more hampered because movement across fungus is highly related to the planet rating. They would have to clear the fungus and would not have the option of simply building a road across it.

Also now imagine the increased utility of a Fungal Missle.
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Old June 29, 2000, 14:42   #101
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That one would be very hard to implement though, Ned, since IIRC, SMAC does not show you the route the former will take, so you'd have to guess if it would go over fungus, or check each turn to ensure it wasn't. (That sentence is longer than I was expecting)

Pity, though, that's quite an annoying one. As with Stockpile Energy, it's probably best just to let everyone know.
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Old June 29, 2000, 20:23   #102
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Ned,

Actually the tech necessary for building ROADS across the fungus is Centauri Empathy. However, I do agree that the AI does often perform terraforming tasks that it does not "legally" have the technology for. It also seems to require fewer turns to finish the tasks that it starts. I suppose that is coded into the game to keep them marginally competitive.

I was under the impression that the v4.0 patch was SUPPOSED to have eliminated the ability of the AI to perform illegal terraforming, but I have my doubts as to the veracity of that claim.
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Old June 29, 2000, 21:51   #103
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Centauri Emphathy? P.46 in the manual does say this, but I am sure that if I try to build a road directly on fungus before I get Centauri Psi I get an error message.
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Old June 30, 2000, 01:15   #104
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Ned,

Don't know what to tell you. I do it all the time.
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Old June 30, 2000, 06:21   #105
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Say, Ned, why do you always call me Enigma?
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Old July 1, 2000, 13:06   #106
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Helium Pond, I sorry if I did, Helium. BTW, what does Helium Pond mean?

On the "road" question, I went back and tried building a road directly on fungus after researching Centauri Empathy, and it worked!

Still, I am sure that one can build roads right across fungus from day one.
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Old July 15, 2000, 17:35   #107
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Ned, Helium Pond is a nonsensical juxtaposition of terms that amused me when I thought it up and is by now tiresome. But there you go. I've added to the list "Double Terraforming," because I think that it's another one of those things everybody should know about.

Now, is this roads thing confirmed? Will terraformers build roads across fungus if they're on auto? How do you do it? If you tell them to build roads to a destination that takes them across fungus, is that when it happens? Or is it only when you have them set to "Auto-build Roads?" Once I get all the info, I'll add this to the list, if it's indeed confirmed.
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Old July 15, 2000, 19:01   #108
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As to the roads, I'll have to check. The main reason I included it is that one day I tried to build a road directly on Fungus and received an error message. However, I could build the same road by doing Ctrl-R and pointing at a destination elsewhere. The road was built.

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Old November 9, 2000, 23:02   #109
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I'm bumping this, just to see if it gets any new responses. Is it wrong to bump one's own thread?
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Old November 10, 2000, 00:09   #110
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I don't see why
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Old November 10, 2000, 20:31   #111
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HP, how many responses do you want? This being the longest thread currently in the forum at the moment....
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Old November 10, 2000, 20:41   #112
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My two cents, it sounds like building roads over fungus before the available tech is definetly a no-go in my book. Though I've never tried it to see if it actually works or not.

I've heard if you bump your own thread too many times you'll go blind.
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Old November 10, 2000, 20:41   #113
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Well, he's gathering all the info and then he's going to submit a suggested set of Apolyton rules - I hope. Otherwise, there's too much debate *still*

BTW Mark13, Florian asserts that you are a lady. (anneharrison?) Own up - is it true?
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Old November 11, 2000, 03:42   #114
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Mis,
I'm not trolling for responses, I just thought this list would be interesting to the new players. I could cut and paste it into a new thread, if that'd be more convenient. Maybe I should, then people wouldn't feel they had to read all the debates. You think I should send the list to Tau Ceti? There are some things here not included in the Tournee rules.

As to anneharrison,
My assumption was that mark13 is using his mother's computer and email account. Thinking about it, that's a big assumption. Come to think of it, it could be a wife--or even daughter's--account. Hm. Or mark could be a girl. You never know. Or mark could be a guy pretending to be a girl. Or mark could be a transsexual pretending to be a transnational pretending to be a transcontinental. Oh wait, that's a railroad. Nevermind.
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Old November 11, 2000, 09:59   #115
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Nope, g/f's e-mail account unfortunately. Maybe I should get one of my own, I'm sick and tired of that question being asked...

Maybe we should stick every single issue of debate on these forums and put them into a great big rule book - wouldn't be a bad idea actually...
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Old November 11, 2000, 18:24   #116
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Well, as you'll see if you read all the posts in this thread (and there's no reason why you should), my intent wasn't to generate debate about these things, just to catalogue all the things people *could* have debates about, so that everyone going into an MP game would know what to watch out for. My feeling is that I play the way I feel is honorable, but if a specific action hasn't been outlawed beforehand (for instance, the Tournament rules don't prohibit Pod-Booming, or Fleecing, or Super-Crawlers) then it's legal. It's not enough for other people to *think* it's cheating, or *assume* it's cheating--they have to have said so *before* you do it. I want this list to exist so that no one has the excuse "well, I didn't know you could do that, otherwise I would've said at the start that it was off-limits".
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Old November 11, 2000, 18:25   #117
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HP, I didn't think there was any harm in bumping this thread at all, especially since we're back on the "is this a cheat?" merry-go-round.

I read this thread when it was originally started, so I'm a bit hazy as to where it got to. I remember thinking there were some good points, and some things that were either trivial or somewhat constricting. Just spotted the road in fungus thing, for example, and I had no idea you could do this! Cor. This might be something that could be ruled on as part of a more detailed set of rules ...

Yes, I think it would be good to put together a list of things that are considered *serious* cheats by the majority and which the current rules don't cover. I agree that there are a few omissions currently that I'd probably consider serious. A final opportunity for comments, and then why not offer it to Tau Ceti?

If there are *important* areas where there's still some debate, I think it wouldn't be unreasonable to try to arrive at a ruling, or ask Tau Ceti for a ruling, since these things are, I guess, bound to come up at some point in the games. Actually, Tau is pretty good at coming up with rulings I must say. Not that I always agree with him but he's pretty thorough on backing his opinions up and that's a good thing.

All I'd say is that it would probably be best not to try to rule on everything (grin) Right now, at least the rules are fairly straightforward. If it ends up being a 64-point document, a lot of people just won't read it at all and it'll cause more problems than it solves ...

Or maybe something like a top-line basic rules doc (slightly expanded version of what we have now), with a link to a more detailed list of rulings for people wanting to look something up that's a little more obscure? So it's not too intimidating?

Just my opinion, as always.

Mark: Well, I must admit I always thought you were really a Mark of the masculine variety, so I was surprised to read elsewhere that anne was your real name Since I'm the only regular girlie player in the tourny, I thought a bit of sisterhood might be on the cards - but I guess that's out of the question now

It's a lonely life, that of a girlie gamer ...
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Old November 11, 2000, 20:04   #118
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quote:

Or maybe something like a top-line basic rules doc (slightly expanded version of what we have now), with a link to a more detailed list of rulings for people wanting to look something up that's a little more obscure? So it's not too intimidating?


This is, I believe, the best way to do this, as intimidation is one of the major factors in driving players away, something we do *not* want.

HP, I apologise if I may have put across notions that you were hunting for replies - something I may well inadvertantly have done. There is no harm in bumping a thread related to a discussed topic - and I whole-heartedly support this idea.

I shall attempt to compile a list of all the 'cheats' that should be discussed, probably sometime tomorrow. It may be a good idea for a couple of other people to do likewise - something one person may have missed, the other will have included, and vice-versa.

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Old November 11, 2000, 21:48   #119
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Quick thread hijack... sorry

quote:

Originally posted by Misotu on 11-11-2000 05:25 PM
It's a lonely life, that of a girlie gamer ...


There's are female SMAC players at ACOL. PhatLady for sure, maybe AnnC if she still plays (not sure). Nell stopped posting when she became pregnant so I don't know if she still plays.

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Old November 11, 2000, 22:03   #120
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mark13, the first message on the first page of this thread has just such a list.
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