January 1, 2003, 07:56
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#1
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Settler
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 3
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PTW stack movement
Why the stack movement buttons fails to work making necesary repeat; sometimes same types units were grouped partially? Somebody coukd explain details about how to use correctly because I am newbie.
Thanks Gladys Costa Rica
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January 1, 2003, 10:28
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#2
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Emperor
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Yes it can be a bit annoying can't it. The best bet is to activate all the units first, then they'll all travel at once. Or at least do that to the ones left behind. I haven't quite figured out why it works that way, but I know activating first will prevent it. I hope they fix that in the next patch.
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January 2, 2003, 10:30
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#3
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Warlord
Local Time: 08:34
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Grand Rapids, MI
Posts: 296
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I find this EXTREMELY annoying. Even if I've had units stacked together since the beginning of the turn, they may fail to move together as a stack. Before PtW, I don't remember having problems with stacked movement (using the 'J' command).
One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.
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January 2, 2003, 10:42
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#4
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Emperor
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Colonel Kraken
One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.
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Yes, I never thought of that. There have been a few times where I was cursing the lack of an "Acitivate All" command, but I guess your way is better than Shift-select at least. Thanks.
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January 3, 2003, 09:08
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#5
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King
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
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Thanks for the tip.
__________________
What?
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January 3, 2003, 09:52
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#6
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King
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
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January 3, 2003, 11:53
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#7
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King
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by zulu9812
I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
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I think there's a preference to halt auto-moves when encountering an enemy unit that is set as the default.
Then again, I'm at work, unable to double-check, and not 100% certain of this.
__________________
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January 3, 2003, 13:14
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#8
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King
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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You're probably right, but that shouldn't apply to stack movement. It also mucks up auto-bombard.
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