Thread Tools
Old January 1, 2003, 07:56   #1
gladys
Settler
 
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 3
PTW stack movement
Why the stack movement buttons fails to work making necesary repeat; sometimes same types units were grouped partially? Somebody coukd explain details about how to use correctly because I am newbie.
Thanks Gladys Costa Rica
gladys is offline  
Old January 1, 2003, 10:28   #2
Willem
Emperor
 
Willem's Avatar
 
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Yes it can be a bit annoying can't it. The best bet is to activate all the units first, then they'll all travel at once. Or at least do that to the ones left behind. I haven't quite figured out why it works that way, but I know activating first will prevent it. I hope they fix that in the next patch.
Willem is offline  
Old January 2, 2003, 10:30   #3
Colonel Kraken
PtWDG Legoland
Warlord
 
Colonel Kraken's Avatar
 
Local Time: 08:34
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Grand Rapids, MI
Posts: 296
I find this EXTREMELY annoying. Even if I've had units stacked together since the beginning of the turn, they may fail to move together as a stack. Before PtW, I don't remember having problems with stacked movement (using the 'J' command).

One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.
Colonel Kraken is offline  
Old January 2, 2003, 10:42   #4
Willem
Emperor
 
Willem's Avatar
 
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by Colonel Kraken


One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.
Yes, I never thought of that. There have been a few times where I was cursing the lack of an "Acitivate All" command, but I guess your way is better than Shift-select at least. Thanks.
Willem is offline  
Old January 3, 2003, 09:08   #5
Richelieu
Apolyton Storywriters' Guild
King
 
Richelieu's Avatar
 
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
Thanks for the tip.
__________________
What?
Richelieu is offline  
Old January 3, 2003, 09:52   #6
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old January 3, 2003, 11:53   #7
Stuie
King
 
Stuie's Avatar
 
Local Time: 09:34
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
Quote:
Originally posted by zulu9812
I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
I think there's a preference to halt auto-moves when encountering an enemy unit that is set as the default.

Then again, I'm at work, unable to double-check, and not 100% certain of this.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old January 3, 2003, 13:14   #8
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
You're probably right, but that shouldn't apply to stack movement. It also mucks up auto-bombard.
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team