The Art of Pillaging
Do I pillage???
Oh my, YES!
That's not to say I always do so, but this is a major weapon in the effective Civ player's
arsenal. Others have made some good points when and why, but I'll chime in too, give some
general thoughts when, and give some examples showing how it fit in with strategic goals.
Pillaging is most useful when...
- You're facing stiff defense and/or lack overwhelming force at a given objective
- You're playing tougher difficulties (puts you in the situation of non-overwhelming forces)
- You need a 'moat' to slow fast opponents and keep them from reaching you in one turn
- You want to limit lanes of approach (ie pillage all roads except for a single road you control)
- You lack artillery to beat down a city and can starve it down (so it loses a defensive bonus)
- You have cav or explorers who can get in, pillage, get out
- You put a team of three Mech Inf behind enemy lines (move-pilage, move-pillage, move-fortify)
- You want to cause 'extra pain' to an opponent to get a better deal when demanding peace
- You have more/better defensive units than offensive units on hand
- The opponent is 'gassed' - out of offensive troops but still has high quality defenders
- It's their last/only strategic resource
- You plan to raze rather than occupy the city
Games where pillaging fit in with my strategy:
- 5CC game where I won't be capturing any cities. If I can't have it, neither can they.
I pillage to the extra if going for conquest victory. On strategic resources, follow up
with fortress and a few defenders
- Always War game (declare war with every civ the turn you meet them and never make peace)
when using a defensive UU. See RBCiv 'Epics' for an Always War with Greece where pillaging
hoplites absolutely tore up the foes
- A heavy fighting game with French taking on the Germans where I had Knights vs Muskets
and no artillery support, they were out of steam but still many defenders. I was
assaulting a few cities right next to their capital that I would never be able to hold,
and wanted to cause as much pain as possible for a good deal. Knights did the move-pillage
thing all around the city, and we camped on all 21 tiles. It went from glorious size 12
capital to a desolate wasteland of a small village, then it was razed with very few losses
- About to start a war on two fronts, vs Ottomans and Arabs simultaneously, JUST after
I got Mil Tradition and just before they got it. First move after declaring war was to
run into their territory with cav and pillage their sole horse supplies. Sure the unit got
killed, but I never did see a Siphali (!!) or an Arabian cav. Next I pillaged their iron
and saltpeter and they were toast.
- In an emperor game going for cultural victory, things were going well except they would
likely launch before I would get 20K. I was alone on an island and had negligible military.
Solution: built up a small naval fleet, with carriers and planes, and bombard-pillaged
the aluminum and uranium and oil of the top two civs. With no oil I then became the
dominant naval force (and they had NO planes), and could then at leisure build up more
navy/air and troops to land and permanently cut off those resources.
- On a deity game I threw a stack of a half-dozen Mech Infantry waaaaay behind the front
line purely for pillaging purposes. My foe didn't have much offense (I had success in an
oil denial campaign) but almost 200 infantry. The Mech Inf landed in the mountains,
took the brunt of a dozen marine attacks easily, and when no more came, they moved
onto the low ground in teams of 3. Move-pillage, move-pillage, third one move-fortify.
One pair disconnected uranium and a luxury, and the other, unbelievably, walked ENTIRELY
around the capital and cut off all 9 roads!! It was the beginning of their downfall,
and far more cost effective than an impossible offensive support behind enemy lines.
To show it's not a universal panacea, some thoughts when NOT to pillage, and strat examples:
You probably do NOT want to pillage when:
- You have overwhelming force to capture a city
- You're playing on an easier difficulty level (the above is more likely to happen)
- Time if of the essence! Pillaging IS slower
- You plan to hold the city and don't have workers with the assault force to reconnect
- The strategic resource you're fighting for is one you need, not just 'denial'
- The AI can counterattack and kill your pillaging units
- You are blitzing and need the road/railroads to stay intact to keep the attack moving
Examples:
- Once I was going against a well-developed builder civ that was in the perfect
location for my FP core of cities, and it had weak military and only about 8 cities.
I didn't pillage a single tile in my 'future home'. In fact, I didn't starve down
cities at all, and took a few extra losses to wipe them out quickly and avoid flips.
I wasn't interesting in pain or a peace settlement, I wanted their lands, and their
citizens. Once they were wiped out, the citizens were all quite content, and the
leader obtained in the campaign rushed the FP.
- Playing a civ with a UU needing Iron, I had none. We faced a civ like Persia,
and didn't want them to have Iron. If we had been very weak we may have pillaged,
but with our sufficient strength, the iron was NOT pillaged, but instead the city
was captured and held against a brisk counterattack where THEY pillaged
Basically, if you haven't tried pillaging, give it a whirl :b
Charis