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View Poll Results: Science options
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Fundamentalism
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0 |
0% |
Automobile
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4 |
12.12% |
Radio
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3 |
9.09% |
Tactics
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10 |
30.30% |
Genetic Engineering
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1 |
3.03% |
Atomic Theory
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3 |
9.09% |
Espionage
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4 |
12.12% |
Refrigeration
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2 |
6.06% |
Get to space flight ASAP
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6 |
18.18% |
Other path
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0 |
0% |
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January 2, 2003, 04:07
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#1
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Emperor
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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Science Poll: 1838
Well, I'm back as science minister. Lots has happened since I was last here, so lets get caught up. We're researching steel (done in about 3 turns), and here's what we can go after next:
Fundamentalism
Atomic Theory*
Tactics
Espionage
Genetic Engineering
Automobile
Radio
Refrigeration
* Celts researching currently
If we want to get to space flight as quickly as possible, here's the techs needed to reach it from where we are now:
Tactics -> Machine Tools -> Radio -> Adv. Flight -> Rocketry -> Miniaturization -> Automobile -> Mass Production -> Computers -> Space Flight
can currently research
Multiple choice poll: Choose one (1) of the techs to research immediately after steel, and choose whether you want to take the above path (in some form) or go a different route.
Last edited by ixnay; January 2, 2003 at 04:12.
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January 2, 2003, 16:02
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#2
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Prince
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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We only have dragons !
We need cavalry
We only have diplos
We need spies !
... that before automobile, so there'll be the last Leo's effects !
__________________
JCP
Paris, FRANCE
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January 2, 2003, 16:49
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#3
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I agree we should get as much out of Leo's as we can before it expires. Cavalry, Marines and Spies would be very comforting. Let's get Tactics and Espionage first.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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January 2, 2003, 18:48
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#4
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Here is my long-term order for techs.
Tactics: to upgrade all of our dragoons to calvary. This helps destroy barb incursions and helps protect our cities.
Espionage: to upgrade all of our diplomats to spies.
Machine Tools: on the path to Miniturisation
Miniturisation: Allows us to build offshore platforms drastically increasing production from our numerous coastal cities. Allows us to exploit Hoovers to a greater extent.
I vote for miniturisation before automobile because we need to increase our production and we have the cash to upgrade many cities to offshore platforms followed by factory.
Computers: for the SETI program to increase our total science by 50%.
Tactics/Machine Tools/Miniturisation/Computers
Espionage should be inserted wherever we are offered techs off this list. Same with Atomic Theory, although we probably should steal this tech if possible.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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January 3, 2003, 01:45
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#5
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Emperor
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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i agree with obiwan and in that order, my only beef? why aren't we stealing techs and prepping a few dips for spies when we get the upgrade...we shouldnt do all the hard work researching techs
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Boston Red Sox are 2004 World Series Champions!
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January 3, 2003, 09:34
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#6
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Deity
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Overall, we need to keep our eyes on the prize -- our SS to AC.
I see some concern re Leo's and military upgrades.
--Tactics is a natural.
--Espionage is nice, but Spies cost the same as Dips, so there's no reason to pre-build them or worry about Leo's effect. If we have some around to upgrade, that would be a nice bonus.
--Marines are worthless -- fuggedaboudit!
I say we go ahead and take Automobile after Tactics if espionage not offered. Then Radio, Mass Production. We only need enough military might to stave off the evil enemy civs, and being first to cavalry will take care of that.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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January 3, 2003, 14:22
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#7
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Emperor
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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the only thing is that spies don't die if successful....so having those dips upgraded is huge if they live, especially since we can't produce much in our cities...those shields we save can go to freight....
IMO we should steal tech
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Boston Red Sox are 2004 World Series Champions!
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January 3, 2003, 23:05
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#8
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Spies are far superior to Diplomats, and Marines are superior to Riflemen or Cavalry in defensive mode.
56 Marines would be a massive improvement over 56 Riiflemen. And for the cost of one tech advance!... (for Marines)
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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January 4, 2003, 09:45
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#9
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King
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by cavebear
Spies are far superior to Diplomats, and Marines are superior to Riflemen or Cavalry in defensive mode.
56 Marines would be a massive improvement over 56 Riiflemen. And for the cost of one tech advance!... (for Marines)
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1- Riflemen can't be upgrade to Marines by Leo's!
2- 56 Mech. Inftry would be better than 56 Marines!
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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January 4, 2003, 19:09
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#10
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Mechinized Infantry requires Labour Union and Guerrilla Warfare- two techs off of the path for spaceships. Riflemen should be sufficient until the computers get mobile warfare.
*forsees Mongols with mobile warfare*
Keep our eyes on the prize people!
Besides, most of the comps are Republics, which limits their growth compared with Democracies. The mongols are Fundy and will not progress without some 'help'. With the SETI program, the AI will not catch our tech progress.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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January 4, 2003, 19:19
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#11
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Local Time: 08:36
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by War4ever
i agree with obiwan and in that order, my only beef? why aren't we stealing techs and prepping a few dips for spies when we get the upgrade...we shouldnt do all the hard work researching techs
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we are stealing techs, don't worry about that, we're the tech leader, we've stolen all of the important techs that the AI posses, IIRC
Amphibous warfare is a wast, and John is right, riflemen do NOT upgrade to marines. And building marines in every city is a huge waste of time and production better spent on other things
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January 5, 2003, 12:28
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#12
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by 123john321
1- Riflemen can't be upgrade to Marines by Leo's!
2- 56 Mech. Inftry would be better than 56 Marines!
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I don't know why I keep thinking that! It's an error that seems to be permanently stuck in my brain...
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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January 5, 2003, 16:38
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#13
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Emperor
Local Time: 05:36
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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well we should still have some dips to upgrade with, it will save money especially if they win and become vets a few spies never hurt the empire and every great nation had in/famous spies
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Boston Red Sox are 2004 World Series Champions!
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