November 20, 2000, 10:54
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#1
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King
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
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Industry stat
Does anybody know if there is an easy way to calculate your industry output for your empire? I would like to know total industry, support, and useable industry. I don't want to have to click on each base and calculate that myself
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November 25, 2000, 19:39
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#2
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King
Local Time: 03:52
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
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well, if it's YOUR empire, you don't actually need to "click" on each of your bases.
You can click on the first, and then browse them all using the right arrow key...
Seriously, I also like to draw that stat in my games, and I haven't found anything better than adding mineral/production/support figures base by base.
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November 26, 2000, 15:23
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#3
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King
Local Time: 18:52
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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I liked that 'demographics' screen in Civ. Too bad they never included something similar in SMAC.
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November 27, 2000, 11:02
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#4
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King
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
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I can use the arrow key? Cool, I didn't know that!
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November 27, 2000, 12:11
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#5
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King
Local Time: 01:52
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Can you? Or do you just mean the little right arrow button on screen?
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The best way to avoid errors is not to do anything - Dr Beardon (Maths)
("Something is worth doing"=>"It is worth doing properly")<=>("Something is not worth doing properly"=>"It is not worth doing") - A truth first expounded by Murgatroyd
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November 27, 2000, 12:25
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#6
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King
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Yeah, I think he means the little arrows on either side of the base names. Still, it is a tad annoying having to complie everything - and yeah, there should be a demographics screen. I would also like the population to be a little more specific, as it was in civ2....
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November 27, 2000, 12:37
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#7
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Emperor
Local Time: 02:52
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Yes, that's the thing I find most inconvenient, not being able to see the size of each base in the F4 screen.
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November 27, 2000, 15:21
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#8
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King
Local Time: 01:52
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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quote:

Originally posted by Misotu on 11-27-2000 11:37 AM
Yes, that's the thing I find most inconvenient, not being able to see the size of each base in the F4 screen.
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Oh but you can. Just click on the citizens tab, and count.
------------------
The best way to avoid errors is not to do anything - Dr Beardon (Maths)
("Something is worth doing"=>"It is worth doing properly")<=>("Something is not worth doing properly"=>"It is not worth doing") - A truth first expounded by Murgatroyd
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November 27, 2000, 15:37
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#9
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King
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
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Man, I have to spend some time fiddling around finding some of these tricks.
This is just like the time a friend and I finished Panzer General without realizing you could upgrade your units in between missions, rather than only during them.
[This message has been edited by Garth Vader (edited November 27, 2000).]
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November 27, 2000, 18:05
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#10
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Emperor
Local Time: 02:52
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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quote:

Originally posted by Chowlett on 11-27-2000 02:21 PM
Oh but you can. Just click on the citizens tab, and count.
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Chowlett, I'm going to assume that this is a joke
Perhaps I should have written "see at a glance"? Anyway, if you're not familiar with Civ (which was the comparison that sparked the comment) the city screen in that game features the number of pop displayed clearly as a number - within the city icon itself IIRC.
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November 27, 2000, 18:24
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#11
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King
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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quote:

Oh but you can. Just click on the citizens tab, and count
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It can be extremely annyoning to have to count them all one by one. It would be OK if you could just take a look and see which line is longer, but when they get to a decent size, the citizen icons start to overlap, which can make life extremely frustrating. Would it have been too much to ask to just put a little eensy-weensy number in there somewhere?
Mark13
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November 27, 2000, 18:30
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#12
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King
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
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Yeah the Civ F1 screen is the basis for my original complaint. In that screen you could see the cities population, industry, trade, and what they were building.
So why the hell did they get rid of that in SMAC?!?
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November 27, 2000, 22:20
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#13
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Prince
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Midland, MI, USA
Posts: 633
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The arrow keys he was talking about are the < and > keys, basically what happens when you push shift on the comma (,) and period(.) keys. You do not need to push shift. Once you open up a base screen you can scroll through all your bases really easily, I think they are listed in alphabetical order. This is really handy for factions that are heavy in micromanagement or if you have a crappy mouse and especially handy if you have both =].
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November 28, 2000, 01:39
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#14
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Prince
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Los Anheles, California, Good Ole U S of A
Posts: 517
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No, he does not mean the arrows next to the base names. The arrow keys on your keyboard can be used to move back and forth between your bases. Also, if memory serves, the spacebar will advance you to the next base. Other undocumented hotkeys I've found are:
'c': will change production, bringing up the production selection screen.
'p': same thing.
'h': brings up the hurry production window.
'r': brings up the rename base window.
''esc': closes the window.
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