Thread Tools
Old January 2, 2003, 17:02   #1
Yolky
Prince
 
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Ontario Canada
Posts: 578
What do trade and science pacts do?
I can't find my manual right now and forgot what trade and sciecne pacts do.

If I have a trade pact do I have to have trade with them? If I don't send caravans there do they get mad and cancel and declare war?

If I have a science pact does it just cost money and I get more science, or do I have to give or trade my science tech to them?

Also is it worth it to join in?

Thanks

Davor
Yolky is offline  
Old January 2, 2003, 17:16   #2
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
The science pact is broken, it doesnt give any science boost as i recall and they dont give you their advances regardless either. I dont know if the trade pact works as it should, ie give bonus gold for each trade route between your two countries, i never bother with it.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 2, 2003, 17:37   #3
Yolky
Prince
 
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Ontario Canada
Posts: 578
Thanks. Just what I thought but wasn't shure.

Funny, one reply to my post but no views. weird.

Davor
Yolky is offline  
Old January 2, 2003, 17:43   #4
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
The only advantage i can think of to have a science pact is to show the other AI's youre a nice guy. The longer you hold a treaty with someoneand the more you do the things you promised to do, the more trust you gain with other civs, im not sure if this works for pacts like the science pact too though.

Quote:
Originally posted by Yolky
Funny, one reply to my post but no views. weird.
Yeah it does that sometimes, dunno why. . .
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 2, 2003, 18:51   #5
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
When the server load is very high the server stops registering views to save bandwidth and processor power.

Anyway, didn't a research pact give an AI a free advance every turn? I seem to recall such a thing but I'm not sure...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 2, 2003, 18:53   #6
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
dp
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 3, 2003, 02:32   #7
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
Quote:
Originally posted by Locutus
When the server load is very high the server stops registering views to save bandwidth and processor power.

Anyway, didn't a research pact give an AI a free advance every turn? I seem to recall such a thing but I'm not sure...
they take one from u every turn right?
HuangShang is offline  
Old January 3, 2003, 02:34   #8
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
I always thought they did damn little for the human player. Am I right?
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old January 3, 2003, 03:48   #9
Boney
Call to Power II MultiplayerCall to Power Multiplayer
Warlord
 
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Thailand
Posts: 273
science pact
What happens is that the civ you have the pact with seems to get a new advance every turn, only prob is that unless you do not have that advance it is of no use to you. So you must force them to stop researching certain advances in order to make them research something you have not got.

If it is an advance you don't have, you have to then offer and request to exchange technologies, if you have nothing for them they would not give you anything. If you pick a weak civ then for a few goes you can threaten them with war. Eventually no amount of threats or persuasion will make them give you the tech, so you must go to war with them to break off the pact. I think someone disabled it, and that was a good thing, useless idea that did not work properly.

Trade pacts, another useless thing that I never have seen the benefit of. The only reason for using them is to enhance your reputation with other civs.
Boney is offline  
Old January 3, 2003, 14:22   #10
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
so true
HuangShang is offline  
Old January 3, 2003, 14:48   #11
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Thanks for the info, Boney. Exactly as I thought it was...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team