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View Poll Results: What to do about mongals
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Bribe units with diplo from Napples
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1 |
8.33% |
Build ships and units
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3 |
25.00% |
Bribe barbs From Cartenna
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3 |
25.00% |
Convert Kazan
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2 |
16.67% |
Let them be there only Bannanas
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3 |
25.00% |
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January 3, 2003, 10:08
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#1
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Prince
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: australia
Posts: 401
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war with mongols poll
Ok we need to dicide what do do with those troublesome mongols.
We allready have a diplomate in Naples and could bribe units to try for Kazan. The first unit we could take would only cost 450 gold. The problem with this option is that we only have 5 production left in Naples.
We could build more units and ships in our biger citys and seend them to the rescue and take Kazan.
We could seend diplomate and bribe barbs from Cartenna for nons to fight the mongals with.
We could allso try to Convert Kazan But the citys a size 4 city and may cost to much at the present tresury level.
If anyone has any oyher idias let me now
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Blessed Be
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January 3, 2003, 16:13
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#2
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Prince
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Again : KAZAN delenda est ! 
(or bribenda ?  )
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JCP
Paris, FRANCE
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January 3, 2003, 22:56
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#3
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Emperor
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Why not just take the Destroyer out of Naples are cruise the coast killing the land attackers? It's so much better than bribing units we would have to support in the city.
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January 4, 2003, 19:14
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#4
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Local Time: 08:39
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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ships from the homeland would take a while to get to naples, even if we had them right now to send.
kazin would most likely be too expensive to bribe since it is so close to their homeland and capital
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January 4, 2003, 19:23
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#5
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Emperor
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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One Fighter at this point could do considerable damage to Kazan. All we would need is a Fighter and transport in Naples, and no units from other cities.
Cavebear's destroyer suggestion also would work well, with the advantage of not requiring cash for the rushbuild.
Unless we are planning a major invasion of Mongol territory, we do not need troops from other cities.
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Get busy living or get busy dying.
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January 4, 2003, 19:27
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#6
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Local Time: 08:39
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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don't forget we would still be seeing large amounts of mongol troops landed outside of kazin if we took it, and there is still the unseen mongol city to our north. I know its there since I saw some terrain change to our north during AI moves.
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January 5, 2003, 16:40
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#7
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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if possible why dont' we just raze the mongol city, its a strategic strike....let them waste resources building a new one....
we can do the same thing....rinse and repeat, allowing them to be on our soil is asking for trouble
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Boston Red Sox are 2004 World Series Champions!
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January 5, 2003, 17:50
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#8
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Emperor
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Isn't "razing" a Civ3 choice?
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January 5, 2003, 19:34
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#9
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Dec 1969
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Posts: 7,969
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i don't mean it in the literal sense, lets just knock it out of existence......if it takes a few attempts ie letting them rush a defender so be it
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Boston Red Sox are 2004 World Series Champions!
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January 6, 2003, 08:52
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#10
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King
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by cavebear
Isn't "razing" a Civ3 choice?
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What? Didn't like it? I like it, very much because of the culture part.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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January 6, 2003, 09:39
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#11
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Deity
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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I like the idea of just emptying the city of defenders by whatever method -- though I think the Fighter option would be more effective than the Destroyer.
If we occupy the city, we'll just have another weak link to defend.
Do we know the city's defenses?
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January 6, 2003, 12:13
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#12
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Local Time: 08:39
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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nope. although i would guess several riflemen since they have conscription
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January 6, 2003, 15:41
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#13
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Emperor
Local Time: 08:39
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by 123john321
What? Didn't like it? I like it, very much because of the culture part.
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No, I didn't like it. Partly because the culture thing is out of my control, but for other reasons as well. But I asked because I thought maybe that was a possibility in Civ2 that I didn't know about.
But what can I say? My RL job involves detecting ambiguities and checking on them. It's become a habit that carries over into everything I read now. LOL on me!
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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January 7, 2003, 17:12
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#14
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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JRabbits idea is similar to mine, then smash the defences down some (prefereably) in to the ground....if they want to build there again, they are gluttons for punishment
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Boston Red Sox are 2004 World Series Champions!
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