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Old January 3, 2003, 18:42   #1
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AU 203: The Power of Communism
The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.

The link to the AU PTW thread is below.
http://apolyton.net/forums/showthrea...threadid=69089

You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached forgiveness. Now, as you enter a new era, the constant threats have been elevated. Your people realize that pasifism will no longer work. You have been granted a new gift, Communism.

There are three mods included: PTW 1.14f, 1.29f, and AU MOD 1.14




Rules:
1. No offensive aggression* unless Communism is the current government.

2. Conquest or Domination. That's all.

3. Automatic A for whoever makes the best use of Communism.

If there are any questions (concerning fighting or whatever), please post here. Someone will resolve the issue quickly.


*Alright. No warrior-bopping, settler-jacking, or anything else that requires that you declare war. No attacking enemy units in their territory, no matter what. No attacking cities, even if they belonged to you earlier. No moving units through enemy territory with the hopes that they declare war on you. I suggest that you are only allowed to declare war if you are being directly threatened. This is open to your interpretation of "threatened".
Attached Files:
File Type: zip au 203.zip (110.6 KB, 153 views)

Last edited by BRC; January 3, 2003 at 21:32.
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Old January 3, 2003, 18:53   #2
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Excellent!

Perhaps you should edit the initial post to include the discussion you guys had about the definition of offensive warfare.

A little paragraph to add flavor to the game couldn't hurt either.

Also, don't forget to mention the three playable versions, and give links to AU, AU mod, and the spoilers thread.

Go ahead and post the zip file. I'm sure you did a great job!
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Old January 3, 2003, 19:06   #3
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alexman: your gonna have to show me how to make links later. i'll be back in a few hours. have fun guys.
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Old January 3, 2003, 19:17   #4
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A little clarification is needed. Two of the quotes (one being mine) contradict...can we declare war, just not inside enemy borders? Is settler-jacking permissable?
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Old January 3, 2003, 19:40   #5
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Let's settle this once and for all: Unless you're in Communism, you can't attack (which includes bombard and pillage) anything in enemy territory, and you can't declare war. BRC, please change the initial post to show this.

To do a link, do this:
[URL=http://apolyton.net/forums/showthread.php?s=&threadid=69089]AU mod{\URL}
but replace the {} by []
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Old January 3, 2003, 19:42   #6
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Oh, I thought we could declare war as long as we didn't actually invade.

So, no warfare unless we are the defender, then?
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Old January 3, 2003, 20:16   #7
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I assume settler-jacking is allowed *if* they are crossing your territory.
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Old January 3, 2003, 20:20   #8
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Hmm... what do you mean by settler-jacking?
If it's attacking them (without being at war already), the answer depends on whether we are allowed to declare war. I say no. If it's just herding them, then yes.
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Old January 3, 2003, 21:14   #9
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Personally, I prefer to be able to declare war but not to invade, but whatever the concensus is will be fine with me.
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Old January 3, 2003, 21:29   #10
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Alexman: I have done the link exactly as you have told me to, but it doesn't want to show. Do you have any suggestions? Thanks.
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Old January 3, 2003, 21:32   #11
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In my game, AU mod, I don't have "palace" in my build options. I don't see anything in the AU mod readme about this, so I was hoping someone had an answer...

Interesting map so far, by the by, hehe.
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Old January 3, 2003, 21:39   #12
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Quote:
In my game, AU mod, I don't have "palace" in my build options. I don't see anything in the AU mod readme about this, so I was hoping someone had an answer...
I compared the editor for AU mod and PTW 1.14f, and the Palace options are the same. Does someone else know what the problem is? Are you trying to build the Palace in your capitol?
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Old January 3, 2003, 21:52   #13
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Quote:
Originally posted by BRC


I compared the editor for AU mod and PTW 1.14f, and the Palace options are the same. Does someone else know what the problem is? Are you trying to build the Palace in your capitol?
Er, no, heh. I was going to do a palace pre-build in a secondary city.
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Old January 3, 2003, 22:03   #14
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You must have Masonry to build a Palace, Bluefrog - have you already researched or traded for it?
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Old January 3, 2003, 22:13   #15
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Christ, you'd think I've never played the game, heh.

Every time I've wanted to build a palace before, I had long since had Masonry. Thanks, ducki. I'm an idiot. =)
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Old January 3, 2003, 22:15   #16
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Nah, it took me about 10 minutes trying to build one in my other two cities to figure out what was wrong.

I'm too worried about expansion to bother with a wonder just yet, and I don't have enough contacts yet to be a techtrader, so I thought it was broken when I went to check from your post.

No worries.
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Old January 4, 2003, 02:06   #17
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Great work BRC!

So, we're all agreed as to the restrictions on war? In short, I think we've settled on: 1) cannot declare war, 2) cannot invade or bombard into an enemy's territory when at war. I believe that sums it up.

Good luck everyone!


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Old January 4, 2003, 02:16   #18
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Important!
As with AU 202, unless you want to see the entire map before the game even begins, remember to cover the bottom right side of your screen when loading up this Scenario (only for the PTW version). You could try closing our eyes instead, but clicking to begin the game might be tricky (sadly, this advice comes from experience).


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Old January 4, 2003, 02:43   #19
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Ohh... Communism. I'll be honest, I don't think I've ever switched to it in a single game in all my time playing CivIII. The conditions set on this game should prove... interesting... we'll see how it goes...
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Old January 4, 2003, 03:25   #20
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Oh, are conquest and domination the only victory conditions enabled, or are they they just the ones we have to aim for?
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Old January 4, 2003, 03:45   #21
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Well, I guess we'll see if the AI can ever win by domination...
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Old January 4, 2003, 05:21   #22
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For a little more clarification: If the AI declares war on me when I am not in Communism, am I restrained to simply remaining on the defensive?
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Old January 4, 2003, 05:34   #23
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Quote:
Originally posted by ZargonX
For a little more clarification: If the AI declares war on me when I am not in Communism, am I restrained to simply remaining on the defensive?
If the AI declares war on you, you may attack the enemy's units only if they are in your territory or in neutral (non-claimed) territory. So, yes, you're restrained to remain on the defensive, but you can use whatever resources you have at our disposal to mount a successful defense.

DaveMcW, Conquest and Domination are set as the only valid victory types in the scenario.

alexman, if the AI beats you via Domination, will you be disappointed or pleased?




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Old January 4, 2003, 07:22   #24
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I haven't downloaded this file yet...is there a AU-mod readme inside the folder? As communism has been improved, I'll try AU-mod for the first time...and would like to know what actually changed.
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Old January 4, 2003, 09:07   #25
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Quote:
I haven't downloaded this file yet...is there a AU-mod readme inside the folder?
If you haven't yet, yes there is.
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Old January 4, 2003, 09:08   #26
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Just got the file, this is my first AU game, i will post updates in a few hours.
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Old January 4, 2003, 09:44   #27
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trickey, be sure to use the spoiler thread for updates.
I'm sure you knew that, but just in case.
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Old January 4, 2003, 11:30   #28
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I didn't think i was supposed to look at the spolier thread
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Old January 4, 2003, 12:54   #29
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Don't look at the spoiler thread until you know the world map.
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Old January 6, 2003, 01:43   #30
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So, we have to muzzle our dogs until Communism, eh? Going to be an interesting class for everyone! I just need to wrap up 202 first.
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