January 3, 2003, 23:32
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#1
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Prince
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Derf, derf.
I'll wait for the game patiently... but GAH!
I just don't want this to be a phrase--
"Moo3's gone gold--- APRIL FOOLS!"
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January 3, 2003, 23:35
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#2
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Prince
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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I might as well mention other things not useful.
I sure hope the chemical weapons are actually usable for results in this one.
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January 4, 2003, 07:54
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#3
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King
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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Chemical Weapons.
Will be interessting to learn, which Effect those Weapons of Mass Destruction have (Aside from their Damage to enemy troops).
My guess:
Nuclear Weapons: Massive Damage to enemy Troops, Massive Damage on Infrastructure, High Damage to Population, Moderate damage to Ecosphere
Chemical Weapons: Moderate Damage to enemy Troops, No Damage to Infrastructure, moderate Damage to Ecosphere
Biological Weapons: Moderate to massive Damage to enemy Troops, No Damage to Infrastructure, High to Massive Damage to Population, High to Massive Damage to Ecosphere (Bacteria tend to mutate and sometimes become more infectious (and may sometimes even become dangerous to your own troops ))
__________________
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe which strives to produce bigger idiots. - software engineers' saying
So far, the Universe is winning.
- applications programmers' saying
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January 4, 2003, 12:21
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#4
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Emperor
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
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Hey Proteus: What's up with your sig. Sure as heck isn't any language that I know
Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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January 4, 2003, 12:28
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#5
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King
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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Quote:
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Originally posted by Asmodean
Hey Proteus: What's up with your sig. Sure as heck isn't any language that I know
Asmodean
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It is Sindarin,
the langauage of the Elbs in Tolkiens "Lord of the Rings"
Translated it means:
The world is changed,
I feel it in the water,
I feel it in the earth,
I smell it in the air
__________________
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe which strives to produce bigger idiots. - software engineers' saying
So far, the Universe is winning.
- applications programmers' saying
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January 4, 2003, 12:38
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#6
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Prince
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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The "bioterminators" or whatever they were called in moo2 were so useless that I never felt pressured at all to ever research them, or use them.
I hope there are less techs which just seem useless to get. Of course that also depends on your strategy.
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January 4, 2003, 13:07
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#7
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Emperor
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
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@ Proteus: That's what I thought.
Asmodean
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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January 4, 2003, 19:50
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#8
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Useless? The bioterminators were quite enjoyable. They had the abiltity to wipe out an entire colony, without touching the buildings. All you had to do was recolonize the planet, and you had ready to use facilities. Now, besides the genocide, whats wrong with that?
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January 4, 2003, 21:27
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#9
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Prince
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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The best bioterminators had what.. a 10% chance to kill?
Nah it was far more economical to use regular bombs, blow the planet to pieces (not literally), then recolonize/enslave a tiny population, because the cost of building up a planet is slight compared to refitting your armada.
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January 5, 2003, 01:18
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#10
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Local Time: 08:42
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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what is derf?
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January 5, 2003, 02:15
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#11
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Emperor
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Kc7mxo
Useless? The bioterminators were quite enjoyable. They had the abiltity to wipe out an entire colony, without touching the buildings. All you had to do was recolonize the planet, and you had ready to use facilities. Now, besides the genocide, whats wrong with that?
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since when was genocide wrong?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 5, 2003, 03:42
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#12
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Quote:
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The best bioterminators had what.. a 10% chance to kill?
Nah it was far more economical to use regular bombs, blow the planet to pieces (not literally), then recolonize/ enslave a tiny population, because the cost of building up a planet is slight compared to refitting your armada.
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Well, you don't have to refit the armada. If you have lots of bombs, the bioterminators work just fine. 300 bombs, each with a 10% chance to kill . . . .works out fine.
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January 5, 2003, 03:57
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#13
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King
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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Quote:
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Originally posted by UberKruX
since when was genocide wrong?
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I remember some races, which thought it is wrong.
But those races went extinct a long time ago
__________________
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe which strives to produce bigger idiots. - software engineers' saying
So far, the Universe is winning.
- applications programmers' saying
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January 5, 2003, 05:00
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#14
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Local Time: 00:42
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Balance is always the hardest part of strategy games.
Shame QS didn't feel that keeping a designer on the payroll to help balance the game was worth it.
The "proof will be in the pudding" as they say.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 5, 2003, 05:35
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#15
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Quote:
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what is derf?
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Its like Toproq, only blue.
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January 5, 2003, 09:38
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#16
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Prince
Local Time: 08:42
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Quote:
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Originally posted by Kc7mxo
Well, you don't have to refit the armada. If you have lots of bombs, the bioterminators work just fine. 300 bombs, each with a 10% chance to kill . . . .works out fine.
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Well either you'd need a ship dedicated to it (a large one), or you'd need it spread across many ships, meaning they'd be able to do less damage to planet defense systems.
On another note, defense was extremely weak IMHO in Moo2. If a planet works on it long enough, it should be able to take on a fleet single handed. I mean, it's a planet.
I hope there are more defensive capabilities in the future. (How about ships with no warp-type drive?)
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January 5, 2003, 16:34
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#17
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King
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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Quote:
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Originally posted by Epistax
I hope there are more defensive capabilities in the future. (How about ships with no warp-type drive?)
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There are System Ships which have no Warpdrive, can travel only within their Home-System, but have more room for weapons and the like.
And there are Space Stations, which have only Station-Keeping Thrusters, obviously huge Space for Weapons, Armor and Shields and seem to be a real Obstacle to the Conquest of the Planet (as opposed to the Space Stations in MOO2, which are rather easily defeated).
There are also Weapons on the Planet and, looking on the Informations at hand, they seem to be no single Building with fixed Weapon-Type, as in MOO2, but there seem to be numerous Gun emplacements and Missile-Bases on the Planet, dependend on the Number of Military DEAS on the Planet and possibly on the Amount of Counstruction-Points or Money you spend for building such Weapons on the ground.
__________________
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe which strives to produce bigger idiots. - software engineers' saying
So far, the Universe is winning.
- applications programmers' saying
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January 5, 2003, 16:34
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#18
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Quote:
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Well either you'd need a ship dedicated to it (a large one), or you'd need it spread across many ships, meaning they'd be able to do less damage to planet defense systems.
On another note, defense was extremely weak IMHO in Moo2. If a planet works on it long enough, it should be able to take on a fleet single handed. I mean, it's a planet.
I hope there are more defensive capabilities in the future. (How about ships with no warp-type drive?)
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I don't know about everyone else, but I tended to fill up the last few spots on all my combat ships with bombs, so that after the battle they could help out. So when your entire fleet has the a few of them each, you end up with plenty.
And moo3 has orbitals (which are ships with no engines, just thrusters) and system ships (which are ships with just sublight engines). So there are plenty of defensive options in moo3.
EDIT: Heh, Proteus posted while I was writing mine. . . .
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January 5, 2003, 16:45
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#19
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Local Time: 08:42
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by Kc7mxo
Its like Toproq, only blue.
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