January 16, 2003, 10:50
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#61
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Deity
Local Time: 21:44
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Quote:
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Originally posted by Skanky Burns
Oh, and thanks to this thread, I have reinstalled XCom Apocalypse and are now playing it again.
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What was your exploit about stealing mind shields again?
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 16, 2003, 10:57
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#62
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Local Time: 00:44
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Do a "peaceful" raid on Megapol. Basically, raid them using only stun weapons, and as long as none of their gurads are injured they will not fire a shot. Every few raids will get you a mind-shield.
Once you do have one, do another peaceful raid. Put the mind-shield on a soldier and activate it. End the turn. The next turn get the soldier to exit the map. He should now have his psi-defence permanently bumped up by 30. This can be done multiple times to give each soldier a very high psi-defence. I'm not sure if there is a maximum value they can go up to, I think 250 is a nice value to aim for.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 16, 2003, 10:59
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#63
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Deity
Local Time: 21:44
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Is it Megapol or Mersac?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 16, 2003, 11:01
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#64
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Deity
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It's Megapol......Marsec are the weapons guys right?
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January 16, 2003, 14:45
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#65
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Prince
Local Time: 13:44
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Location: USA
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I thought Marsec was the mind shield guys, although I never found one yet there, but it is early in the game.
later,
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January 16, 2003, 17:39
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#66
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Local Time: 00:44
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Actually, I'm pretty sure either will do. It has been a while though, so some testing might be in order. Just remember that you aren't guaranteed to get one from any single raid.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 17, 2003, 13:34
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#67
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Prince
Local Time: 13:44
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Well, I might use the tank and rumble down some slums this time around.
Maybe, although I've got a what appears to be good game going on hard, although I got one on medium, and I (for kicks) started one on superhuman.
Rumble in the city!
They know where to find the commander and his agents.
Bring it on!
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January 17, 2003, 13:40
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#68
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Deity
Local Time: 14:44
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This game is notoriously nigh impossible to win on superhuman.
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January 17, 2003, 15:14
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#69
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King
Local Time: 13:44
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Location: Helsinki
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Quote:
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The game still has a steep learning curve though......because each new enemy is a surprise. Now they can all be dealt with once you have figured out how, but the game is unforgiving in that once you lose a fair few men it starts to go downhill.
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Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
Thanks.
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January 17, 2003, 15:45
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#70
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Deity
Local Time: 14:44
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Well we're discussing the game nostalgically......kinda hard to do that without mentioning monsters and strats. You can't have every post in spoilers.
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January 18, 2003, 00:06
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#71
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Deity
Local Time: 21:44
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Quote:
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Originally posted by Tuomerehu
Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
Thanks.
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Too late, you have been corrupted. Come to the Dark Side. Muhahahahaha!
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 18, 2003, 14:28
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#72
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Prince
Local Time: 13:44
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X-COM Collector's Edition from link at Underdogs
[IMG]
http://store6.yimg.com/I/crazyape_1721_10769972[/IMG]
http://store.yahoo.com/crazyape/sw90803.html
If they even have it.
Gravestones in the slum cemetary, names of the five programmers??
Real-time or Turn-based tactical squad game with extras.
Out of print, but had in second-hand places or maybe at other places, not known.
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January 19, 2003, 12:20
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#73
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Deity
Local Time: 21:44
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Quote:
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Originally posted by Raion
Gravestones in the slum cemetary, names of the five programmers??
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They have a tomestone with names of programmers in a cemetery in Wizardry 8 too.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 19, 2003, 13:56
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#74
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Prince
Local Time: 13:44
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Join Date: Jan 2001
Location: USA
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New Objective:
From Commander X-COM Forces:
If another agent, upon hi/her action causes some of the remaining squad to get hurt, he/her will be shot by the lead agent to help remember what was done.
Half of the squads got hurt by the action of another agent. When he gets out of the medical ward, I going to have the lead agent shoot him again.
To put him back in the medical ward to think about it.
X-COM Commander
Effective this day.
Dismissed.
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January 19, 2003, 14:01
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#75
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Deity
Local Time: 14:44
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Eh?
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January 19, 2003, 20:35
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#76
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Prince
Local Time: 13:44
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Said agent was fully right of the other squad members and the alien was to his right. The agent will be taken to the Senate Building in broad daylight and executed to within an inch of his life, then dumped back into the medical ward where further and future promotions will be very far and few inbetween, if any!
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January 19, 2003, 20:40
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#77
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Prince
Local Time: 13:44
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The firefight is with the aliens and not with the rest of the squad member agents. When only one alien is left, and no squad members has been hurt, said agent will not aim his weapon over 90 degrees from the alien and shoot the back of another squad member without a trial in the Senate Building where the lead agent will follow his instructions upon said agent being found guilty of negeligence of his/her duty to defeat the aliens.
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January 19, 2003, 21:25
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#78
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Deity
Local Time: 14:44
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Oh, I see now.
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January 20, 2003, 15:23
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#79
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Prince
Local Time: 13:44
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I'm content that when agents go on a training mission, they may gawk at the skirts and suits in the buildings, and think that it is a somewhat kind of a pansy panty raid, as long as they complete the training mission satisfactorily, but when facing the aliens, no guy agents will be allowed to unleash his weapon into a skirt agent without severe repercutions.
X-COM Commander
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January 23, 2003, 09:26
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#80
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Local Time: 00:44
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Skanky Father
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Other miscellaneous exploits:
Money at the beginning of each week cheat.
Plenty of money anytime you need it cheat.
We're, erm, just borrowing these things cheat.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 23, 2003, 09:30
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#81
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Deity
Local Time: 14:44
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Looks like the blame Skanky brigade have a whole new bunch of evidence as to his duplicity.
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January 23, 2003, 09:41
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#82
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Local Time: 00:44
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Join Date: Aug 2001
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And thats only just a sample!
I still have notes on how to do economic warfare against other corporations, notes on how to combat different alien types, tips on how to track down just which buildings aliens have invaded...
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 23, 2003, 14:17
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#83
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Prince
Local Time: 13:44
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Well, I don't quite agree with all of that. And if it is left in the game, then it really is still in the game.
Anyway, how does one use spoiler tags?
The maximum permitted length is 20000 characters.
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January 23, 2003, 19:54
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#84
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Local Time: 00:44
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The developers said it was cut from the game, and it doesn't exist in either the manual or the XComopedia...
[spoiler]Hidden stuff here[/spoiler]
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 24, 2003, 02:23
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#85
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Prince
Local Time: 13:44
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Posts: 815
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.
But what if there is?
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January 24, 2003, 08:38
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#86
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Deity
Local Time: 21:44
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Skanky, now saviour of the human race
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 24, 2003, 09:11
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#87
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Deity
Local Time: 14:44
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But if we die you know whose fault it is.
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January 25, 2003, 13:45
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#88
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Prince
Local Time: 13:44
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Remember in the game, the aliens came from an alternate dimension. According to Quantum Physics, the results are not in yet, but may be considered?
((I still have notes on how to do economic warfare against other corporations, notes on how to combat different alien types, tips on how to track down just which buildings aliens have invaded... ))
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January 26, 2003, 03:16
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#89
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Deity
Local Time: 21:44
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Location: The City State of Noosphere, CPA special envoy
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Quote:
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Originally posted by DrSpike
But if we die you know whose fault it is.
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Not with his god-like knowledge
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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January 26, 2003, 05:38
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#90
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Local Time: 00:44
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Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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/me considers himself honoured, with a compliment like that from UR.
Well then, more tips from me will follow when I am in a... less drunken state.
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