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Old January 16, 2003, 10:50   #61
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Quote:
Originally posted by Skanky Burns
Oh, and thanks to this thread, I have reinstalled XCom Apocalypse and are now playing it again.
What was your exploit about stealing mind shields again?
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Old January 16, 2003, 10:57   #62
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Do a "peaceful" raid on Megapol. Basically, raid them using only stun weapons, and as long as none of their gurads are injured they will not fire a shot. Every few raids will get you a mind-shield.

Once you do have one, do another peaceful raid. Put the mind-shield on a soldier and activate it. End the turn. The next turn get the soldier to exit the map. He should now have his psi-defence permanently bumped up by 30. This can be done multiple times to give each soldier a very high psi-defence. I'm not sure if there is a maximum value they can go up to, I think 250 is a nice value to aim for.
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Old January 16, 2003, 10:59   #63
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Is it Megapol or Mersac?
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Old January 16, 2003, 11:01   #64
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It's Megapol......Marsec are the weapons guys right?
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Old January 16, 2003, 14:45   #65
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I thought Marsec was the mind shield guys, although I never found one yet there, but it is early in the game.

later,

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Old January 16, 2003, 17:39   #66
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Actually, I'm pretty sure either will do. It has been a while though, so some testing might be in order. Just remember that you aren't guaranteed to get one from any single raid.
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Old January 17, 2003, 13:34   #67
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Well, I might use the tank and rumble down some slums this time around.

Maybe, although I've got a what appears to be good game going on hard, although I got one on medium, and I (for kicks) started one on superhuman.

Rumble in the city!

They know where to find the commander and his agents.
Bring it on!
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Old January 17, 2003, 13:40   #68
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This game is notoriously nigh impossible to win on superhuman.
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Old January 17, 2003, 15:14   #69
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Quote:
The game still has a steep learning curve though......because each new enemy is a surprise. Now they can all be dealt with once you have figured out how, but the game is unforgiving in that once you lose a fair few men it starts to go downhill.
Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
Thanks.
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Old January 17, 2003, 15:45   #70
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Well we're discussing the game nostalgically......kinda hard to do that without mentioning monsters and strats. You can't have every post in spoilers.
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Old January 18, 2003, 00:06   #71
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Quote:
Originally posted by Tuomerehu
Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
Thanks.
Too late, you have been corrupted. Come to the Dark Side. Muhahahahaha!

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Old January 18, 2003, 14:28   #72
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X-COM Collector's Edition from link at Underdogs

[IMG]
http://store6.yimg.com/I/crazyape_1721_10769972[/IMG]

http://store.yahoo.com/crazyape/sw90803.html



If they even have it.

Gravestones in the slum cemetary, names of the five programmers??

Real-time or Turn-based tactical squad game with extras.

Out of print, but had in second-hand places or maybe at other places, not known.
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Old January 19, 2003, 12:20   #73
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Quote:
Originally posted by Raion
Gravestones in the slum cemetary, names of the five programmers??
They have a tomestone with names of programmers in a cemetery in Wizardry 8 too.
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Old January 19, 2003, 13:56   #74
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New Objective:
From Commander X-COM Forces:

If another agent, upon hi/her action causes some of the remaining squad to get hurt, he/her will be shot by the lead agent to help remember what was done.

Half of the squads got hurt by the action of another agent. When he gets out of the medical ward, I going to have the lead agent shoot him again.

To put him back in the medical ward to think about it.

X-COM Commander
Effective this day.
Dismissed.
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Old January 19, 2003, 14:01   #75
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Eh?
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Old January 19, 2003, 20:35   #76
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Said agent was fully right of the other squad members and the alien was to his right. The agent will be taken to the Senate Building in broad daylight and executed to within an inch of his life, then dumped back into the medical ward where further and future promotions will be very far and few inbetween, if any!
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Old January 19, 2003, 20:40   #77
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The firefight is with the aliens and not with the rest of the squad member agents. When only one alien is left, and no squad members has been hurt, said agent will not aim his weapon over 90 degrees from the alien and shoot the back of another squad member without a trial in the Senate Building where the lead agent will follow his instructions upon said agent being found guilty of negeligence of his/her duty to defeat the aliens.
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Old January 19, 2003, 21:25   #78
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Oh, I see now.
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Old January 20, 2003, 15:23   #79
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I'm content that when agents go on a training mission, they may gawk at the skirts and suits in the buildings, and think that it is a somewhat kind of a pansy panty raid, as long as they complete the training mission satisfactorily, but when facing the aliens, no guy agents will be allowed to unleash his weapon into a skirt agent without severe repercutions.

X-COM Commander
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Old January 23, 2003, 09:26   #80
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Other miscellaneous exploits:

Money at the beginning of each week cheat.
Spoiler:
What you basically do is exploit the fact that vehicles come fully loaded with fuel and ammo which isn't included in the vehicle's price. Buy plenty of vehicles that you don't want and once they are in your base strip them down. Pull their engine out and all weapons off. Sell the (now empty) car, the engine and the weapon, getting back exactly the same amount you paid for the vehicle. Now sell the extra fuel (not worth too much) and the extra ammo (worth a hell of a lot!).

Rinse and repeat for all vehicles that you don't want to keep. Just remember, after buying (and selling) all vehicles of a certain type, you will not be able to get any more of them until the following week.


Plenty of money anytime you need it cheat.
Spoiler:
To do this cheat, you need to have an engineering bay and have researched something they can build. Get them building it (the most expensive item is recommended). Once they are building an item, go back into the screen where you choose what they build. The game will refund you the amount you payed to start building that item. Exit that screen. The game will forget to collect it's money back. Enter the screen again for another "refund", exit, enter, exit, rinse and repeat as necessary. This is good if you want to ignore the economic side of the game, and just concentrate on research and battles.


We're, erm, just borrowing these things cheat.
Spoiler:
Do a peaceful raid. Arm all your agents with stun weapons (a stun grapple, stun grenades or a mind bending device). Then send your guys to raid someone you are friendly with (ie: they aren't unfriendly or hostile towards XCom). Stun all the "enemy" guards, the mission will end and you get all their items.

The good part is until any guard is injured, the guards will not fire back at you, and your reputation with their organisation is only minutely damaged. You easily make more each raid than it would cost to repair reputations, even on superhuman difficulty. This is also the only known method of gaining mind shields (from Megapol or Marsec), which was cut from the game but accidently left in.
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Old January 23, 2003, 09:30   #81
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Looks like the blame Skanky brigade have a whole new bunch of evidence as to his duplicity.
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Old January 23, 2003, 09:41   #82
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And thats only just a sample!

I still have notes on how to do economic warfare against other corporations, notes on how to combat different alien types, tips on how to track down just which buildings aliens have invaded...
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Old January 23, 2003, 14:17   #83
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Well, I don't quite agree with all of that. And if it is left in the game, then it really is still in the game.

Anyway, how does one use spoiler tags?

The maximum permitted length is 20000 characters.

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Old January 23, 2003, 19:54   #84
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The developers said it was cut from the game, and it doesn't exist in either the manual or the XComopedia...

[spoiler]Hidden stuff here[/spoiler]
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Old January 24, 2003, 02:23   #85
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Spoiler:
Hidden stuff here


Spoiler:
Well, not to belabor the thing anyway. Maybe they thought that there are aliens here (game players) and they just wanted to be that it was only a (computer game and not real).
.

But what if there is?


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Old January 24, 2003, 08:38   #86
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Skanky, now saviour of the human race
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Old January 24, 2003, 09:11   #87
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But if we die you know whose fault it is.
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Old January 25, 2003, 13:45   #88
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Remember in the game, the aliens came from an alternate dimension. According to Quantum Physics, the results are not in yet, but may be considered?

((I still have notes on how to do economic warfare against other corporations, notes on how to combat different alien types, tips on how to track down just which buildings aliens have invaded... ))



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Old January 26, 2003, 03:16   #89
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Quote:
Originally posted by DrSpike
But if we die you know whose fault it is.
Not with his god-like knowledge
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Old January 26, 2003, 05:38   #90
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/me considers himself honoured, with a compliment like that from UR.

Well then, more tips from me will follow when I am in a... less drunken state.
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