January 7, 2003, 14:09
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#31
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Prince
Local Time: 07:45
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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96 is probably right...playing huge maps...
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January 9, 2003, 01:55
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#32
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King
Local Time: 09:45
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Location: Columbus, Ohio
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Actually all I would need is a screenshot of the seas surrounding Iceland, I am looking to see if there is a sea pathway, no need to actually get the galley in action.
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January 9, 2003, 20:48
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#33
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Prince
Local Time: 07:45
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Join Date: Dec 2002
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no sea pathway, when i play the game again, which may be a few days, i'll post it...
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January 10, 2003, 05:37
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#34
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Warlord
Local Time: 14:45
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
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Quote:
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Originally posted by Coracle
It didn't have anything when I saw my ocean-going galley. Shouldn't make a difference as galleys didn't sail on oceans. (Viking longboats were not galleys).
Stop making excuses for this cheating AI.
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It's ...interesting... that you who claim to know so much about AI cheats cannot come up with one single proof (save game) of this "cheat".
As has been explained in numerous threads, the following is true for galleys:
1) AI will never end a turn where a galley risk sinking.
2) Magnetism and Navigation applies to galleys, so if a civ have those techs, galleys may safely traverse sea/ocean sqaures.
3) If a galley is forced to teleport (due to a "leave or declare war" demand), it will teleport to the closest shore sqaure that is uncontrolled or friendly controlled. This may teleport the gally across ocean to an otherwise undiscovered island.
Since 2 and 3 applies identically to AI and human playes (Players have even posted screenshot of 3 happening to them), there's no cheat involved here.
So Coracle, either explain what's wrong with what I write (and please back it up by a save game) or shut up. Just because you don't understand how the game works don't mean it's a cheat.
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January 11, 2003, 07:30
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#35
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King
Local Time: 09:45
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Bobo:
I am playing a game on the scenerio Europe.bix. I believe this is the same scenerio that you are playing. In this scenerio there are sea pathways from Norway, and from the Shetlands which would allow you to reach Iceland without seeing an ocean tile.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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January 11, 2003, 08:36
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#36
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Emperor
Local Time: 15:45
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mad bomber,
where did you see the sea passage to iceland? it's all ocean - 13 tiles from the shetland islands to iceland!
and norway is another 8 ocean tiles away from the british isles (except if you take the sea-detour past denmark, germany and belgium)
i've attached an enlarged screenshot of the minimap of europe.bix. no sign of a sea passage at all. are you sure you didn't mean iReland?
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January 11, 2003, 11:09
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#37
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Prince
Local Time: 07:45
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Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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thats my map (with the exception of starting locations) if the map is huge. and as i've stated, i followed the galley from ireland to iceland.
by the way,considering most of the terrrain is equal, the Russians have a horrible advantage.
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I use Posturepedic mattresses for a lifetime of temporary relief.
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January 11, 2003, 12:24
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#38
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Emperor
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yeah... and i didn't understand, how the starting locations were chosen.
on the british isles there's england, ireland, wales and scotland. sicily also has a starting location, but no ukraina, white russia, poland, portugal, algeria, baltic states, etc. where there would be plenty of space.
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- Artificial Intelligence usually beats real stupidity
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January 11, 2003, 12:32
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#39
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Prince
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it seemed to only have located civs only based on capitals. that won't work, obviously, since there are no Dutch/Belgian/etc. civs. I'd like to have more than one of each civ, such as two germanies. There are 4 starting places, but all of those locations are cities for Scandinavia, so that... makes no sense. Whoever starts in Belgium is almost boxed in immediately. Spain is pretty isolated, and it would be almost impossible to lose as Russia before the Industrial age, at least.
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January 12, 2003, 02:21
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#40
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King
Local Time: 09:45
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Bobo:
I hate it when I'm wrong.... I mistook a small Island north of Britain for Iceland. Didn't realize how big Iceland is. My Geography is usually better than this.
As for my game, I used the starting positions included with the scenerio with 8 civs. I started in Denmark, and everyone else started in Central Europe, England, UK, or Scandanavia. There is still land to claim, its 500AD, and I am nearly in the Industrial era. I will have to mod this scenerio before playing it again
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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January 12, 2003, 02:39
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#41
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Prince
Local Time: 07:45
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"I hate it when I'm wrong.... I mistook a small Island north of Britain for Iceland. Didn't realize how big Iceland is. My Geography is usually better than this. "
No problem, i know how you feel. When Iceland is considered part of Europe, it seems weird when it's... basically in North America.
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January 12, 2003, 08:41
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#42
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Emperor
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Quote:
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Originally posted by bobbo008
When Iceland is considered part of Europe, it seems weird when it's... basically in North America.
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geographically it's north america, you're right.
however culturally it's clearly a european civilisation (scandinavian to be more precice).
also check what on the west side of iceland: nearly uninhabited land. greenland, tundra covered canadian islands and sea.... lots of sea...
i'm guessing here, but i presume edinborough-rejkjavik is nearer than rejkjavik to the nearest bigger north american city?!?
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January 12, 2003, 13:18
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#43
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Prince
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umm... Reykjavik is in the west. culturally, though, obviously Scandinavian, like Greenland.
both are part of the Nordic Council.
[IMG]  [/IMG]
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January 13, 2003, 17:51
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#44
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King
Local Time: 07:45
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Posts: 1,716
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Has anyone said this? Galley get to tarvel across oncens once you have Navaiognt (sorry for spelling...)
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January 13, 2003, 18:25
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#45
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Emperor
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yep, we've heard that a few times
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January 13, 2003, 21:49
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#46
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Prince
Local Time: 07:45
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Join Date: Dec 2002
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Posts: 635
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isn't it magnetism, not navigation (sea squares?)
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January 13, 2003, 22:07
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#47
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Emperor
Local Time: 06:45
Local Date: November 1, 2010
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Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by bobbo008
isn't it magnetism, not navigation (sea squares?)
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Either one.
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January 14, 2003, 03:27
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#48
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Emperor
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i thought:
astronomy --> galleys on sea tiles
navigation --> galleys on ocean tiles
magnetism --> galleys on ocean tiles
because navigation is an optional advance, magnetism (usually the last tech i research (except maybe ToG) in the medieval era) has the same modification
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- Artificial Intelligence usually beats real stupidity
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January 14, 2003, 04:04
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#49
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Warlord
Local Time: 15:45
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Yes that's it, sabrewolf. I don't know how many times this has to be repeated.
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January 14, 2003, 05:29
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#50
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Emperor
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Quite early in this thread I posted that I make ocean impassable to galleys. This has not come back to haunt me in my current game. It is 800AD. I am stuck on an isolated continent (with 15 cities though, not bad on a standard map) and am just researching the last ancient era techs. However the Mongols just built Leo's! Contact with the rest of the civs is going to be interesting.
Basically it is quite possible to seriously restrict galleys but occasionally there is a price to be paid.
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