December 5, 2000, 12:24
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#31
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King
Local Time: 22:54
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
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Vel, this FM experience for me is unique to the situation. I am on a relativly small island, I won't give the number of bases I can fit because my opponent sometimes reads these boards
But I was finished exploring by the late 30's so I don't have to worry about my explorers causing drones. We are playing with rare native life so worms aren't a big worry. Plus, I don't have to worry about getting invaded anytime soon. This is the first time I have had a game like this in a long time, possibly ever.
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December 5, 2000, 22:57
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#32
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King
Local Time: 21:54
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
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Ogie,
Thanks for your reply. I'll have to give it a try soon. Fortunately playing this part of the game goes fairly quickly, so it shouldn't take too long to give it a fair test.
Crawler Upgrades:
I admit to doing this sometimes, though it doesn't feel right, and I have never made it a basic part of my strategy. It is really powerful, especially when you are rolling in money by running FM or using zillions of Engineers (my favorite).
Battle Ogre:
I hadn't considered cashing in the Ogre early, but it does sound like a good ploy. Last night I was fooling around and started a game on a fairly small Island, though not so small that I got a boat. Just after I reached IA, Santiago showed up and threatened me, then declared war and dropped two rovers next to my headquarters. Fortunately, I had popped an Ogre pod very early, and that Ogre was sitting in University Base. Needless to say, that took care of the rover problem. In order to defend myself, I then put a crawler on every coast square, which should take care of Santiago until she gets either marines or airpower. I have used this tactic numerous times to deal with invaders from overseas, and it seems to completely stymey the AI.
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December 6, 2000, 08:49
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#33
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King
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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BTW, off-topic, about ogres, has anyone ever cashed a big one in? Imagine the mineral value of that little baby....
I use crawlers in much the same way I use caravans in civ2 - it effectively adds the mineral production of the base to the one actually building the SP.
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December 6, 2000, 10:26
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#34
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Emperor
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
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M13,
Poor me I have yet to even find or see an advanced Ogre . If I did tho' I imagine your correct, the min value would be a nice tidy sum.
I know they exist, just like unicorns .
Og
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December 7, 2000, 02:26
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#35
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Chieftain
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Feb 1999
Location: Portland, OR USA
Posts: 35
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I believe the mineral value of a Mark I Ogre is the same as a artifact...50 minerals. I've never cashed in one of the higher level ogres...never even got one in fact.
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December 7, 2000, 14:14
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#36
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Settler
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Earth
Posts: 14
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According to AlphaX.txt, Battle Ogres Mk1, 2, and 3 are worth 50, 75, and 100 minerals respectively.
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