View Poll Results: What Shall We Research after Ballistics
Writing 1 12.50%
Bronze Working 1 12.50%
Slave Labour 3 37.50%
abstain 3 37.50%
Voters: 8. You may not vote on this poll

 
 
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Old January 5, 2003, 19:42   #1
aleion
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What Shall We Research after Ballistics
Quote:
Originally posted by Immortal Wombat
(subtitled: don't you just hate it when your PC crashes and you lose your 800 word post...)

What Shall We Research? Poll I

The time has come for the first time in our history to suggest that our "wise men" could better spend their time actually thinking wisely about something, rather than sitting in a circle, idly hitting rocks against bigger rocks.

The Great Apolymura has blessed our wise men with four ideas which we can develop. No doubt in time we will persue all four lines of research, but the question I put to you today is this: Which one of these four ideas shall we persue first?

The choices are:

Writing

History: For long ages, our people have passed on stories, songs and histories by word of mouth. Generation after generation, we have remembered all the tales of worth, and let's be honest, its getting difficult. The wise men suggest a way of storing the stories in a physical form, so that even if our great civilisation perishes, our culture will live on.

Gameplay:
Advantages: Writing is the cheapest advance available to us at the moment. It is also the only one on the route to monarchy, which is a far superior governement to our tyranny. It is the only advance available to us at present that gives us follow-on advances. Namely Jurispudence (courthouse/chichen itza) and Drama (theatre).
Disadvantages: Writing does not afford any direct gain. i.e. no new units, buildings, wonders, tile improvements, or governments.

Bronze Working

History: As we fight to protect our own, our stone, flint and bone weapons have lasted well, and provided us valuable defense. Our wise men suggest however, that using the shiny metals of the earth, we may be able to make stronger, more durable weapons, and "armour" to protect us. These new weapons will be much more effective at repelling the barbarian hoards.

Gameplay:
Advantages: Hoplites of course! Bronze Working is the second cheapest advance to research, taking roughly 133% the time Writing would to research. Hoplites would enable us to protect our cities from barbarians, and any enemy troops that come our way.
Disadvantages: The map is fairly large, do we really need to protect our cities so early on? Chances are we won't meet with any other civs for a while. Do we really want to spend this time researching bronze working when we don't have a pressing need for defense? No immediate follow-on advance.



Slave Labour

History: Too long have our people laboure din the fields and in the hunt. Why must we toil all day? Just as we employ beasts of burden to do hard tasks, why should we not employ the ignorant, uncivilised peoples of the world to do our work for us? They can work in the fields, and in the mines, leaving us more time to do some knitting, or flower-arranging.

Gameplay:
Advantages: Slavers will be excellent means of providing early-game population boosts. Using other cities as population collectors, we can spend PW on our new mines (production is always a premium), and not bother with as many farms. Also, taking out our neighbours settlers will give us more room to expand.
Disadvantages: Very expensive: slave labour will take almost twice as long as writing to research. Such a delay in the early-game could be a time wasted in other areas of development. Also, will we have enough money this early in the game to properly use our slavers? Dead end advance.




Those are the four choices. Please consider them carefully, and cast your vote.

The poll will remain open the statutory 5 days, and will close at about 19:00 GMT on Wednesday the 8th of January. This should allow the weekend and weekday posters to get a chance to vote.
Thankyou


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Old January 5, 2003, 19:54   #2
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Ballistics will probably take like 40+ turns, the situation on the map will be very different from the current one, so it's IMHO way to early to decide on that, so I abstained.

(And I changed the thread title to be more clear on what type of poll this is, as the Constitution prescribes)
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Old January 5, 2003, 19:54   #3
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Can't it wait? The situation could have changed dramatically by then anyway, and we don't know what we should be going for.
There'll be another option by then, anyway.

(plus, you're not a citizen, 'til you join the civgroup.)

(why do I bother racing Locutus? )
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Old January 5, 2003, 19:57   #4
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Crosspost.

Good point IW, as a non-Citizen, aleion is not allowed to post polls at all (I thought I had seen his name in the CivGroup a few days ago, but it's not there now. Either I'm going nuts or there was some mess-up )
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Old January 5, 2003, 19:58   #5
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I agree with IW. No need for the poll. It's pointless.
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Old January 5, 2003, 20:01   #6
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aww... to bad
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Old January 5, 2003, 20:04   #7
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Sorry i guess i got ahead of myself......It's just some1 in the last poll requested it
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Old January 5, 2003, 20:06   #8
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requested?
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Old January 5, 2003, 20:43   #9
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Barbarians make great slaves but we need slavers to take advantage of this resource.
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Old January 5, 2003, 20:45   #10
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If we're going to out produce our neighbors then we're going to need to out grow them. That means we need slave labor.

Besides we can find hoplites in the goodie huts.
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Old January 5, 2003, 20:47   #11
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writing
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Old January 6, 2003, 06:38   #12
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tanks
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Old January 6, 2003, 13:19   #13
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Quote:
Originally posted by Zaphod Beeblebrox
tanks
What? how? which way?
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Old January 6, 2003, 14:49   #14
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Quote:
Originally posted by HuangShang
What? how? which way?
Just wait some turns research a little bit here and a little bit there and we can research tanks. No problem here, as long as no one killed us before.

As we are now here putting our whishes for the future I think we should research mind controll so that we can build in every of our cities mind controll emitters so that we can make our people content. Hey wait a minute so that I can check that I haven't forgot anything to add to this mod.

But back to on topic and back to more possible and advances to reasearch in the game in particular back to advances that we can now research:

The whole situation could be totaly different if we have to select the next advance so we decide it then. For now we should research ballistics.

-Martin
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Old January 6, 2003, 14:52   #15
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i thought that was the answer
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Old January 6, 2003, 16:51   #16
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Slavery is a bad idea.............
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Old January 6, 2003, 17:04   #17
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Quote:
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Slavery is a bad idea.............
.. working fine. hmmm, better don't tell my leftwing reallife friends i said so
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Old January 12, 2003, 21:06   #18
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Quote:
Originally posted by Zaphod Beeblebrox


.. working fine. hmmm, better don't tell my leftwing reallife friends i said so
Slavery IS BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!
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Old January 12, 2003, 21:22   #19
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Slevery is good. Free pop, and you kill some barbs at the same time...

Nothing wrong with the slave industry
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Old January 13, 2003, 08:50   #20
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we are all slaves to the $/£/Euro etc anyway. We lost our real freedoms along time ago. But yes slavery is bad, even in CTP2. Knowledge or weapons are better for our people's souls
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Old January 13, 2003, 10:23   #21
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i'm a slave to ctp, reinstalled it two days ago
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Old January 13, 2003, 11:21   #22
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No some slaves will help to grow our cities and incrase our production and our own people don't have to work as hard as without slaves, therefore get some slaves from the Barbarians.

-Martin
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Old January 13, 2003, 17:13   #23
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Quote:
Originally posted by Martin Gühmann
No some slaves will help to grow our cities and incrase our production and our own people don't have to work as hard as without slaves, therefore get some slaves from the Barbarians.

-Martin
Slavery IS bad......And isn't needed to increse production or grow cities!!!!!!!!!!1
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Old January 13, 2003, 17:43   #24
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Quote:
Originally posted by child of Thor
we are all slaves to the $/£/Euro etc anyway. We lost our real freedoms along time ago.
Speak for yourself
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Old January 13, 2003, 19:11   #25
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Quote:
Originally posted by aleion
Slavery IS bad......And isn't needed to increse production or grow cities!!!!!!!!!!1
Well slaves will accelerate the grows of our cities, the faster our cities the better, therefore they are good.

If you like to start a poll about the topic (slavers or abolistionists) feel free to start a poll about the issure. (It is your poll.)

Well on the other hand if we enslave a foreign settler the other civ will declare war on us, because it is an act of war, I think also freeing slaves is an act of war. But attacking the Barbs with a slaver in the stack will give us huge amounts of slaves.

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Old January 13, 2003, 21:35   #26
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yeah definately slavery is important in games
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Old January 15, 2003, 08:12   #27
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enslaving of settlers, who originate from lands we aren't at war with, is definitely an act of war and shouldn't be done, unless we want to attack them in regular ways the same turn. using slavers against nations we already are at war against (and not trying to make peace soon) on the other side is just a try to make the best out of a bad situation.
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