January 6, 2003, 09:43
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#1
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Settler
Local Time: 23:48
Local Date: November 1, 2010
Join Date: Jan 2003
Location: currently resides in Australia... Chinese Jeet Kune Do Dragon
Posts: 4
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Research vs Tax Rate
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Often you can get the same discovery time at 80% as you do at 20% - the difference being that at 80% your budget surplus might be 2 gold, but at 20% it's 20 gold!
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This may seem like a rather advanteous thing but its not all its worth up to be. If your research is say at 80% and your research is going to be completed in one turn and then slide the bar down to 20% and your research is still completed in one turn of course there will be an advantage in which you will get extra gold in the next turn. However I have found that if you leave the bar higher, the gold u lose will actually contribute to the number of turns you will have for your next research.
So for example if you have it at 80% (1 more turn for completion of current research) you may have eg 20 turns till the completion of your next research while if you had your bar at 20% (also 1 more turn for completion of current research) you may find that you will have 30 turns till the completion of your next research.
Conclusion this tactic of changing the tax bar if you still have the same number of turns for your current research SEEMS to work but in actual fact you are just making your next research period last longer so overall there is no gain. I know that this is different in different versions.
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Use no way as way, have no limitation as limitation
Last edited by yammos; January 8, 2003 at 05:03.
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January 6, 2003, 11:01
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#2
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Emperor
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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I think you're mistaken. Excess Research spending doesn't transfer to the next tech. If you have a surplus at the end of researching a tech, it's lost. So you may as well put it into your treasury instead of wasting it.
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January 6, 2003, 12:31
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#3
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Emperor
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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yammos, you may have got confused by the fact that after you finish your current research, the "next tech" research times are shown based upon your current research spendings. So they seem higher for 20% and lower for 80%, but if you adjust the slider to the same position, you will be able to see that there is no carry-over.
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January 6, 2003, 15:45
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#4
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King
Local Time: 13:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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lol, that really is a mis understanding!
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January 6, 2003, 17:48
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#5
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Emperor
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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yammos, do not forget that research costs are not static. They may change from turn to turn due to having been discovered by other civs. Makes it easy to jump to erroneous conclusions.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 6, 2003, 21:09
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#6
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Prince
Local Time: 07:48
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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the whole tech thing, in my opinion, is just horrible. no carrying over, and a single gold can make the difference of when a tech is researched.
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
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January 7, 2003, 00:14
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#7
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Emperor
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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I like it myself, it gives me something to manage.
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January 7, 2003, 01:37
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#8
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Settler
Local Time: 23:48
Local Date: November 1, 2010
Join Date: Jan 2003
Location: currently resides in Australia... Chinese Jeet Kune Do Dragon
Posts: 4
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:D
thanks ppl
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Use no way as way, have no limitation as limitation
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January 7, 2003, 12:42
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#9
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Prince
Local Time: 07:48
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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ok, i'm playing a huge map game, and it takes about 3 minutes loading between turns. i've got one turn left on radio and just finish the theory of evolution. it finishes radio for me. then it says which tech next... i say espionage so it researches espionage automatically... the problem is... when i get to a new age and pick the next tech (playing as a scientific civ), the one i pick WONT be the one I get free... if that makes sense
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
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January 8, 2003, 03:44
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#10
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Warlord
Local Time: 15:48
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Yeah, scientific civs always get the same free techs; Monotheism and Nationalism and ... can't remember what the modern area free tech was.
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January 8, 2003, 04:24
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#11
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King
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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I think that was rocketry.
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I'm not a complete idiot: some parts are still missing.
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January 8, 2003, 04:58
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#12
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Prince
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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Quote:
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Originally posted by aaglo
I think that was rocketry.
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I think you are right.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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January 8, 2003, 08:46
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#13
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Warlord
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
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Quote:
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Originally posted by bobbo008
ok, i'm playing a huge map game, and it takes about 3 minutes loading between turns. i've got one turn left on radio and just finish the theory of evolution. it finishes radio for me. then it says which tech next... i say espionage so it researches espionage automatically... the problem is... when i get to a new age and pick the next tech (playing as a scientific civ), the one i pick WONT be the one I get free... if that makes sense
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Now you learnt how ToE works: You get the tech you're currently reseraching plus the next you select. Next time, make sure that you finish researching a tech the same turn that you build ToE, since finishing the tech (and selecting a new to research) happens before the effect of ToE, thus giving you two completely free techs of your choise.
Regarding scientific trait and new ages: You get a free tech independant of what you choose to research. You will get Nationalism when enetring the industrial age regardless of whether you selected to research it or not. I have an idea (but have not checked it) that you get the tech that has the highest cost - which normally is Nationalism, unless almost all the other civs already have got Nationalism.
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January 8, 2003, 10:03
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#14
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King
Local Time: 09:48
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Alternately, you can switch to a tech for which you have not accrued any research on the turn prior to completing ToE. That tech will be free, then pick another with no accumulated research, get that for free, and then switch back to the one you were originally researching (which will pick up where you left off).
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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January 8, 2003, 11:34
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#15
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Chieftain
Local Time: 08:48
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Virginia
Posts: 61
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I'm in the middle of a game (playing as the Persians) and this time the free tech I received going into the industrial age was Steam Power, not Nationalism, as has happened before.
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Dr. Jones
Finagle's Law - The perversity of the universe tends toward a maximum.
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January 8, 2003, 16:08
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#16
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King
Local Time: 06:48
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Don't have the answer, but I think it is safe to say: (1) the ordinary free techs for scientific civs are Monotheism, Nationalism, and Rocektry; and (2) for some unknown reason, and only in very rare circumstances, a scientific civ will occasionally receive an alternate free tech.
From my own experience, I can rule out either cheapest or most expensive tech available (based on editor cost), and am also pretty comfortable ruling out cheaper or more expensive trade costs techs. An earlier thread which generated no answers but additional facts to throw into the mix here can be found by clicking HERE.
Catt
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January 10, 2003, 04:35
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#17
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Warlord
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
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Quote:
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Originally posted by Stuie
Alternately, you can switch to a tech for which you have not accrued any research on the turn prior to completing ToE. That tech will be free, then pick another with no accumulated research, get that for free, and then switch back to the one you were originally researching (which will pick up where you left off).
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No you can't. When you switch away from a tech, you instantly loose all research done for that tech so far. The game only remembers how much you have reserached your current tech.
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January 10, 2003, 06:17
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#18
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Prince
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
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Yes, I had noticed that one as well a while ago. I tried to switch to an alternative tech to see how long it would take (the number of turns was not visible in the version i had then), and when I switched back to the tech I was researching before, it was all GONE!
So nowadays I do not switch anymore unless I just started researching!
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