January 6, 2003, 17:49
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#1
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Settler
Local Time: 14:50
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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I want my farmland
Greetings Civers,
I think Civ3 is great. Especially the AI is really an improvement from Civ2, but there's something that really annoys me about Civ3.
Namely the missing "double irrigation" aka "farmland" and the new way of doing things by cluttering the landscape with railways.
Does anyone now of a mod that returns railways to their former functionality of increasing only production by 50% and introducing farmland? Does anyone know if this is possible?
Dankies
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January 6, 2003, 17:56
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#2
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King
Local Time: 08:50
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Not possible.
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January 6, 2003, 19:57
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#3
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Deity
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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That is one thing CTP2 has over Civ3. In CTP2 literally EVERYTHING can be changed since it has a built in scripting language. Civ3 is a simple take it or leave it affair.
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January 6, 2003, 20:34
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#4
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King
Local Time: 08:50
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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That's not really true. In many areas you do have a lot of options, however some (not all) terrain effects (in this case, the effects of railroads) and all worker actions have been hard-coded.
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January 6, 2003, 21:13
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#5
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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what's up with irrigation anyways? When flying in a plane over the Midwest (U.S.), I don't exactly see a bunch of little blue irrigation lines.
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January 7, 2003, 02:41
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#6
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Settler
Local Time: 14:50
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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Yes, thats the matter which makes the missing farmland even worse. The "irrigated look" is fine for some primitive pre-medieval farming, but it looks really bad for modern farming. Like there's a massive flooding or something.
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January 7, 2003, 03:33
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#7
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Deity
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Which is even more reason why they should have a midevil farm irrigation and a modern irrigation.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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January 7, 2003, 03:40
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#8
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Warlord
Local Time: 14:50
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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I think some terrain mod is available in the directoryfiles (link at the top right corner). Look in the graphic subfolder of CIV 3. At page 3 there are terrain mods which probably include farms instead of irrigations (I guess), but that is pure graphic of course, it does not change the function of the irrigation.
Hope this is can be somehow a compromis between the 2.
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January 7, 2003, 12:39
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#9
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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how about 1/2 of the land being mines... and the ground being covered in railroads...but no regular paved roads...
finally, grasslands have more food than plains. All maps i've seen have the Great Plains be...plains... the Great Plains area is the most fertile in the world...
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January 7, 2003, 12:50
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#10
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Emperor
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by bobbo008
what's up with irrigation anyways? When flying in a plane over the Midwest (U.S.), I don't exactly see a bunch of little blue irrigation lines.
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Check these out if you'd like something better. They even have little barns. The Grassland graphic was originally done by Zeb Fisher, I added the Plains by playing with the colour balance.
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January 7, 2003, 12:54
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#11
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Emperor
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by bobbo008
how about 1/2 of the land being mines... and the ground being covered in railroads...but no regular paved roads...
finally, grasslands have more food than plains. All maps i've seen have the Great Plains be...plains... the Great Plains area is the most fertile in the world...
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You're being nit-picky. It's a game, not a simulation. As for mines, if you remove the mining bonus in the editor, you won't get them on prime farmland anymore.
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January 7, 2003, 12:57
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#12
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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"nit-picky"? of course
hmm...anyway to reduce roads/highways? i've seen some that make them look different...
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I use Posturepedic mattresses for a lifetime of temporary relief.
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January 7, 2003, 13:13
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#13
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Emperor
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by bobbo008
"nit-picky"? of course
hmm...anyway to reduce roads/highways? i've seen some that make them look different...
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A few people have tried, but IMO they didn't succeed. Just have a look around Files, you'll find a few things there. I've thought of doing some mixing and matching with some of them, but I just haven't had the patience. It will be very nit-picky work!
Hmmm, I guess that's my word of the day.
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January 7, 2003, 13:17
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#14
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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most are just something like they go straight (along gridlines) and then diagnally (spelling?)... not really worth it.. the farmthing I'd like to check out...
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January 7, 2003, 13:24
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#15
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Emperor
Local Time: 06:50
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Location: Canada
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There's one there, I forget by whom, that's does an urban sprawl thing, with skyscraper etc. A nice idea, but a little busy. Another one, again I forget by whom, has smaller buildings spread around, like hamlets. Still a bit to busy for my tastes though.
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January 7, 2003, 13:29
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#16
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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I saw those. Later in the game, it seems kind of hard to believe that over 1/2 your civ is one big city...
i got this idea from the AI (which tends to build irrigation/mines in checkerboard patterns), is that if you build mines on all adjacent squares next to your cities (excluding diagonal), your city will look slightly bigger, at least it's that way for me...
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January 7, 2003, 13:37
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#17
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Emperor
Local Time: 06:50
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Location: Canada
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I don't have mines on either Grassland or Plains. I think they are just plain ugly and have no place on my map. But I've added it to my Forests, which makes them much more productive with railroads.
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January 7, 2003, 13:39
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#18
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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you can mine IN forests?
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January 7, 2003, 13:48
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#19
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Emperor
Local Time: 06:50
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Location: Canada
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If you add a mining bonus in the editor, yes. And the AI will actually mine them, at least ones that are in Plains. Grassland forests they tend to chop down still.
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January 7, 2003, 13:51
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#20
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Prince
Local Time: 07:50
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
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oh..add... never you mind.
the industrial sectors of the world don't exactly have acres of mines...
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I use Posturepedic mattresses for a lifetime of temporary relief.
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January 7, 2003, 14:05
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#21
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Emperor
Local Time: 06:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Like I said, if you remove the mining bonus from Grassland etc. you won't get mines all over your map anymore. Just in Forests, Hills and Mountains where they belong. I also allow them in Desert, but I don't allow cities to be built there. So it doesn't end up getting out of hand.
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January 7, 2003, 14:13
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#22
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Emperor
Local Time: 08:50
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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wait till the next expansion where we will get more of what civ2 had.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 7, 2003, 14:41
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#23
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Prince
Local Time: 05:50
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Quote:
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Originally posted by UberKruX
wait till the next expansion where we will get more of what civ2 had.
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What makes you say this? I haven't seen any statement from Firaxis or Infogrames to support this.
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