January 7, 2003, 15:00
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#1
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Prince
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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A Simple Question About The U.N.
My present game is the first that has gone on to the point where the UN has been built. Feeling I had a good chance at winning a diplomatic victory (which I'd never bothered with before) I clicked on "Yes" when asked if I wanted the vote for Sec-Gen to take place. The vote was a tie: 3 for Hannibal (me) and 3 for Hiawatha, and 1 abstained. As it was a tie I fully expect to see another vote, but it is now several turns later and no new vote has happened.
Am I being impatient? Will it come eventually?
Or was that it--1 vote ending in a tie and I wasted all that time being diplomatic when I could have gone a-conquering?
If that was it, then I'm turning diplomatic victory off in the future while I sing "UN. Huhn! What is it good for? Absolutely Nuthin! (Say it again!)"
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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January 7, 2003, 15:08
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#2
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King
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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There is a 10 turn wait before you'll be given another opportunity to hold a vote.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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January 7, 2003, 15:22
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#3
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Prince
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Thanks. Good to know. I Don't think I care for Diplomatic Victory, but curiosity leads me to want to try all victory possibilities at least once.
Um, does the UN actually do anything else?
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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January 7, 2003, 15:24
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#4
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Deity
Local Time: 06:54
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Nope, that's it....well you also get cultural points because it is a wonder...
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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January 7, 2003, 15:26
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#5
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King
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Not unless you mod it somehow. I've edited it such that it generates extra trade for the city in which it is built. Other than that, it's useless.
However, I leave the option on for two reasons:
1. It gives me the challenge of building it prior to the AI in order to deny any voting; if I can't build it first, I need to keep the other AIs either happy enough with me or mad enough at the other potential candidates to avoid losing;
2. If I'm growing tired of a game, it's always a quick way to end it (unless there's a tie, such as in your game).
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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January 7, 2003, 15:36
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#6
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Emperor
Local Time: 14:54
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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I leave diplomatic victory on as it adds a challenge. I only allow a vote if I have got most of the AI civs allied with me against one AI. That is about the only certain way to get the votes.
I modded it to reduce war weariness - "We have a UN resolution authorising use of force so we're going to nuke you" - that sort of thing.
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Never give an AI an even break.
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January 7, 2003, 15:43
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#7
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Prince
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Yeah, it is more of a challenge, now that I think about it. Build it first and deny any vote-- that's a good idea. Since I built it in this game that is what I'll do, and go back to playing in the style I like (I get bored if there isn't a good war once in a while).
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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January 7, 2003, 16:19
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#8
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Warlord
Local Time: 15:54
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Boechout, Belgium
Posts: 220
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You don't have to allie against another civ yo get the vote. A few turns before you will create your UN you start being very generous to the other civs. You ask what they want for the combination of 'mutual protection pact' and 'passage agreement' and you give what they want. You no longer care if they ask a lot of advances since they will be able to profit from it. Yesterday I just finished a game like that. By the way if they do not choose me the first time. I create enough ICBM to nuke everybodies captial so I get victory via regicide....I did give them a peaceful option didn't I? :-)
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January 7, 2003, 17:40
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#9
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Prince
Local Time: 05:54
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Quote:
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Originally posted by Lambiorix_be
You don't have to allie against another civ yo get the vote. A few turns before you will create your UN you start being very generous to the other civs. You ask what they want for the combination of 'mutual protection pact' and 'passage agreement' and you give what they want. You no longer care if they ask a lot of advances since they will be able to profit from it. Yesterday I just finished a game like that. By the way if they do not choose me the first time. I create enough ICBM to nuke everybodies captial so I get victory via regicide....I did give them a peaceful option didn't I? :-)
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Yeah... that sounds democratic alright.
__________________
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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January 7, 2003, 19:42
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#10
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Emperor
Local Time: 06:54
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Stuie
Not unless you mod it somehow. I've edited it such that it generates extra trade for the city in which it is built. Other than that, it's useless.
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Reduces Corruption would also be a good one, if you have PTW.
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January 8, 2003, 09:13
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#11
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King
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Willem
Reduces Corruption would also be a good one, if you have PTW.
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Interesting thought, but I'm actually leaning more toward CerberusIV's reduce war weariness idea. I like the idea that by controlling the UN, you can more easily convince your population that you are fighting a "just" war.
Or... maybe both! It is a "Great" wonder after all. Should have some sort of teeth for the shield cost.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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January 8, 2003, 16:30
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#12
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Prince
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Quote:
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Originally posted by Lambiorix_be
I create enough ICBM to nuke everybodies captial so I get victory via regicide....I did give them a peaceful option didn't I?
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Ah! My style of playing! Lovely idea, thanks.
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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January 8, 2003, 18:18
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#13
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King
Local Time: 13:54
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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When Firaxis finally gets around to allowing us to make some units contingent on certain buildings (as well as, or instead of, strategic resource prerequisites) then my plan would be to create a mod that allows the UN to both reduce War Weariness and allow you to build a "UN Peacekeeper" unit. Of course, this would work even better still if you could also sell/give said unit to other Civs .
Yours,
The_Aussie_Lurker.
P.S: The Building prerequisite for units is "officially" on Firaxis' Wish-list!
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January 8, 2003, 18:38
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#14
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Prince
Local Time: 05:54
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Quote:
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Originally posted by The_Aussie_Lurker
When Firaxis finally gets around to allowing us to make some units contingent on certain buildings (as well as, or instead of, strategic resource prerequisites) then my plan would be to create a mod that allows the UN to both reduce War Weariness and allow you to build a "UN Peacekeeper" unit. Of course, this would work even better still if you could also sell/give said unit to other Civs .
Yours,
The_Aussie_Lurker.
P.S: The Building prerequisite for units is "officially" on Firaxis' Wish-list!
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They sort of have this already... you need the Military Academy to build army units...
__________________
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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