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Old January 12, 2003, 19:37   #31
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The people who like Civ3 and PTW: a small, shrinking self-congratulatory group of True Believers.

Sort of like going into a Catholic Church and asking "who believes in the Pope?".

The larger group of Civ 1 and 2 addicts, who found Civ 3 a flawed product, and PTW worse, are mostly long gone from here.

Last edited by Coracle; January 12, 2003 at 19:53.
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Old January 12, 2003, 19:52   #32
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Quote:
Originally posted by Solver
What do you define as PTW? I surely love what it is, but I hate how little it added over Civ 3.

And it crashes more, too..
All that for "just" thirty more dollars.
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Old January 12, 2003, 20:26   #33
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Isn't same with Civ2 forums.
(you know, those relatively empty forums)
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Old January 13, 2003, 03:18   #34
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Solver:

I am forced to agree with you and Coracle here.

I like PTW and enjoy playing it. However, the $30 price tag is too high, esp when the Multiplayer still does not work as advertised.
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Old January 13, 2003, 05:00   #35
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Still, the price you pay is used in financing the patch project.

So if price was to low, then there would be no money left to fix the bugs.

P.S.
Of course, really bad thing would be, that at the end of patch support, MP doesn't play well.
I hope that won't happen.
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Old January 13, 2003, 06:07   #36
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Paying 30 bucks for 8 new civs without any new traits...
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Old January 13, 2003, 06:29   #37
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Quote:
Originally posted by Coracle
The larger group of Civ 1 and 2 addicts, who found Civ 3 a flawed product, and PTW worse, are mostly long gone from here.
So when do you leave?
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Old January 13, 2003, 07:13   #38
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Quote:
Originally posted by Coracle
The larger group of Civ 1 and 2 addicts, who found Civ 3 a flawed product, and PTW worse, are mostly long gone from here.
But you bravely remain here, battling the forces of darkness and trying to show us the light of truth, right?
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Old January 13, 2003, 08:15   #39
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count me in.
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Old January 13, 2003, 08:26   #40
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Quote:
Originally posted by Coracle


All that for "just" thirty more dollars.
hi ,

you cant even buy 10 packs of smokes for that in europe , ....

THIS IS THE "I LIKE PTW" THREAD , go ahead and make your i hate ptw thread , ....

have a nice PTW day
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Old January 13, 2003, 08:49   #41
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As Coracle cant resist to give in in his old, bad habits, he is given a all-expenses paid weekly vacation so that he has more time to do more enjoyable stuff(for him) like playing civ2.....
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Old January 13, 2003, 09:15   #42
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Quote:
Originally posted by MarkG
As Coracle cant resist to give in in his old, bad habits, he is given a all-expenses paid weekly vacation so that he has more time to do more enjoyable stuff(for him) like playing civ2.....
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Old January 13, 2003, 19:43   #43
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Lol, and what better place for his banning than an "I like PTW" thread...

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Old January 13, 2003, 20:02   #44
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Quote:
so that he has more time to do more enjoyable stuff(for him) like playing civ2.....
Or SMAC
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Old January 13, 2003, 21:25   #45
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Back on topic now - Things I like about PtW:

1. New Civs! Yay! I'm a dunce at programming, I lack any software for making good mods, and I'm a bit lazy, so I could never take time to create new civs myself. Only gripe is that some of the unique units can use some tweaking.

2. Better editor! Although I'm not much of a modder, the editor, and the stuff that was added to it in PtW, allowed me to tweak the things I didn't like and add some of my own stuff to make the game more enjoyable.

3. No more Swordsmen in the Modern Age! Having Swordsmen as a dead-end unit was utterly ridiculous. But thanks to PtW, now there's Medieval Infantry and Guerrilas, making Swordsmen worthwhile units if you play up to the Modern Age.

4. New improvements! The inclusion of the new improvements was great. Commercial Docks now made costal cities even more valuable. It sure didn't make sense in Civ3 when all the harbor did was provide extra food for coastal cities.

I never play MP, but the single play was GREATLY improved in PtW. Although the expansion was really pricey, it was still well worth it.
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Old January 14, 2003, 03:02   #46
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Not to mention the tweaked AI...
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Old January 14, 2003, 04:16   #47
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Quote:
Originally posted by notyoueither
Not to mention the tweaked AI...
How did they tweak it? I see comments about "new" things in ptw here and there, but many of them were done in 1.00 --- 1.29 in original civ 3. Just wondering.

Imho, ptw is rather weak expansion, and I have seen many expansion for many games... they usually add more than ptw did to civ 3. Of course the product will cost 30$ atleast, would be nice if it had more content too. Ptw just doesn't feel different compared to civ 3 .
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Old January 14, 2003, 04:27   #48
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Hey mr tiny!
Where did you get PTW? From abroad I suspect?
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Old January 14, 2003, 17:16   #49
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PTW is da shiznit!!!!
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Old January 14, 2003, 18:03   #50
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Quote:
Originally posted by tinyp3nis
Imho, ptw is rather weak expansion, and I have seen many expansion for many games... they usually add more than ptw did to civ 3
Just curious what you expected. I bought Broodwar and I was disappointed that it only added 3 units and some scenarios.

PTW adds an extra 50% more civs, a slightly better editor, streamlined UI, MP (which has worked for me since the beginning), new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios.

FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't
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Old January 14, 2003, 20:01   #51
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Quote:
Originally posted by WarpStorm


Just curious what you expected. I bought Broodwar and I was disappointed that it only added 3 units and some scenarios.

PTW adds an extra 50% more civs, a slightly better editor, streamlined UI, MP (which has worked for me since the beginning), new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios.

FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't
Funny that you mention Broodwar, I have it too. They actually added 7 units (medic, dt, da, lurker, corsair, valkyrie and devourer), but your right thats not very many. The MP in SC was/is so huge that any unit they would add could not offset the balance of the game, the multiplayer is SC's heart and soul. It was nice to see them be able to add even 7, and the game was still balanced (actually a bit more balanced even). I assure you, the MP experience is very different in SC and BW, different tactics and so on. If you only played single I can imagine it didn't feel like very much tought. Come to think of it, I'm not sure how I would think of broodwar if I wasn't a hardcore sc/bw player. Then I wouldn't see much sense why there were only so many new units and no new buildings and so on. Well they did add all new 20+ or so missions to the single player and continued the story with them too .

The new civ's doesn't really seem different from the earlier civ's. I don't use the editor, so I can't comment on how good it's now and then. Streamlined UI, uh what's that?? MP... how can tbs possibly lag anyway? And none of the many things added doesn't really change the way the game will be played. Perhaps the medieval infranty is exception?
Quote:
FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't
I agree, it should feel like civ3, but not too much.

Quote:
Just curious what you expected.
Almost forgot to answer this I didn't expect anything... Just some things I knew about it beforehand, like how many new civ's there will be and so on. It just didn't feel different enough to feel like expansion. I haven't tried the MP with the new patch, maybe I should. Last time I did I had 1.04. Oh wait, I had one thing in mind. I figured they would have fixed the annoying timeline in SP, the fact you allways get to the modern ages before 1900 is annoying, I don't even get close.
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Old January 14, 2003, 22:13   #52
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Quote:
Originally posted by tinyp3nis
I figured they would have fixed the annoying timeline in SP, the fact you allways get to the modern ages before 1900 is annoying, I don't even get close.
This is easily tweaked in the editor. There are a bunch of different ways to do this, globally raising the tech cost, changing the cost of certain techs, lowering the AI-AI trade rate, deferring map trading (the AI treats this as a trade item for most of the game), removing or deferring contact trading, raising the min and max research times, increasing corruption, etc.

Oh yeah, you were right there were roughly 2 new units for each of the 3 sides in BW.
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Old January 15, 2003, 01:57   #53
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Quote:
Originally posted by WarpStorm
PTW adds an extra 50% more civs
PTW increased the CIVs from 16 to 24. That is a 33.4% increase, not 50%

Quote:
a slightly better editor
Emphasis on slightly But it is still not as robust as the editor from CIV 2, Gold edition.

Quote:
streamlined UI
can't argue this point. The AI is more challanging in PTW.

Quote:
MP (which has worked for me since the beginning)
either you are lucky or you do not use a Firewall, hope its not the latter.

Quote:
new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios.
2 new units (other than the king and special scenario units, which I don't use) 2 new buildings ( & civil defense is worthless, a metro does not need more defensive bonuses, also where did the AAA improvement go???) 1 New Wonder (Internet---Wow I guess I am blessed ) Better support for mods, yes but still frustrating to most people who are not programers. Some scenerios are quite good, as are the included graphics, but these could have been installed FOC from fansites such as Apolyton, and CFC.

Quote:
FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't
Im not bashing PTW, It is a good expansion, just a little overpriced IMNSHO.
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Old January 15, 2003, 02:01   #54
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hi ,

dont forget airbases and longer range for airunits

not to mention about those radartowers

and european terrain

well all we need now is a bigger map and more civ's , more wonders and a second UU for each civ , and its done

have a nice day
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Old January 15, 2003, 03:36   #55
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Quote:
Originally posted by panag
hi ,

dont forget airbases and longer range for airunits
yes airbases are nice, so are longer ranges, but these were included in CIV2, but I do appreciate Firaxis inventing the wheel...again.

Quote:
not to mention about those radartowers
credit where it is due, an improvement, no doubt.

Quote:
and european terrain
yes, along with warpstorms graphics, these are undoubtably the winners of PTW :

Quote:
well all we need now is a bigger map and more civ's , more wonders and a second UU for each civ , and its done
Agree with exception to 2 UU's as many Cvs would be hardpressed to have a true second UU.

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have a nice day
et tu Panag.
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Old January 15, 2003, 04:34   #56
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Quote:
Originally posted by panag


hi ,

you cant even buy 10 packs of smokes for that in europe , ....

THIS IS THE "I LIKE PTW" THREAD , go ahead and make your i hate ptw thread , ....

have a nice PTW day


I like PtW! (and I've spent a lot more money on a lot more stupid or useless or boring stuff).

Have a nice day
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Old January 15, 2003, 04:44   #57
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Quote:
Originally posted by Mad Bomber
PTW increased the CIVs from 16 to 24. That is a 33.4% increase, not 50%
How did you calculate this, Mr. Mathematician?

16+16*0.5=16+8=24
16+16*0.33=16+5.28=21.28

Did I mention that I like PtW?
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Old January 15, 2003, 09:14   #58
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Did I mention that I would like to have PTW?
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Old January 15, 2003, 09:19   #59
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Quote:
Originally posted by Tiberius

How did you calculate this, Mr. Mathematician?

16+16*0.5=16+8=24
16+16*0.33=16+5.28=21.28
yeah, I thought about that one as soon as I hit the reply post, should have edited that first thought.....:

Quote:
Did I mention that I like PtW?
So do I, its still not worth the money though.....
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Old January 15, 2003, 09:36   #60
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Quote:
Originally posted by aaglo
Did I mention that I would like to have PTW?
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