Thread Tools
Old January 8, 2003, 12:24   #1
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Sail around World feat
Have a look at this screenshot, apparently ive sailed around the world and gained the feat for it, but look at the minimap you can see i havent sailed all way around.

Its a gigantic doughnut map on the default unmodded game and i havent sailed around it vertically either. You can see which unit i got the feat with and you can see where it sailed to and from.

Maybe its just that i sailed and uncovered so much unexplored terrain with the same unit that it gave me the feat? Or that i almost sailed around the world vertically?
Attached Thumbnails:
Click image for larger version

Name:	sailfeat.png
Views:	140
Size:	205.0 KB
ID:	33435  
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 8, 2003, 13:18   #2
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
IIRC it just checks if you visited all x-coords at least once, or something like that. Since those coords are layed out along a diagonal rather than horizontal axis, you don't actually have to travel all the way around the world to get the feat. If you travel in a straight line, you have to go all around the world, if you go in diagonal line at a right angle to the x-axis, you only have to travel about 50% of the map, I think (not quite sure though - too lazy to do the math now ).

I admit though that I haven't often seen such a skewed situation as this one... Maybe the doughnut thingie is screwing things up as well? It counts either x or y coords on such maps?
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 8, 2003, 14:34   #3
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
i dont get it......
HuangShang is offline  
Old January 8, 2003, 14:50   #4
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Well I got this feat once I was playing the Seven Samurai scenario. IIRC this scenario plays on a flat map, x and y warp should be turned of. At least I never crossed the borders of this map.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old January 8, 2003, 15:31   #5
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
Originally posted by Locutus
IIRC it just checks if you visited all x-coords at least once, or something like that.
Does that come from official sources then? It could become something to really aim for if its that easy.

Quote:
I admit though that I haven't often seen such a skewed situation as this one... Maybe the doughnut thingie is screwing things up as well? It counts either x or y coords on such maps?
If the above statement is true then its very likely. More testing is required...
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 8, 2003, 16:49   #6
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by Maquiladora
Does that come from official sources then? It could become something to really aim for if its that easy.
No, but the issue came up once or twice before and some tests were done by me and/or others at the time. Not very thorough tests, but I IIRC my earlier explanation was our conclusion.
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 8, 2003, 18:10   #7
TheArsenal
Apolyton University
Prince
 
TheArsenal's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
Refresh my memory, can this feat be achieved by using two ships which sail half the world each?
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
TheArsenal is offline  
Old January 8, 2003, 19:04   #8
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
Quote:
Originally posted by TheArsenal
Refresh my memory, can this feat be achieved by using two ships which sail half the world each?
that would be nice
HuangShang is offline  
Old January 9, 2003, 10:10   #9
Alex
Emperor
 
Alex's Avatar
 
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
Two ships? I don't think so. I once tried doing that, but only one of my ships managed to do it, and it had to circumnavigate the world.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old January 9, 2003, 10:53   #10
LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
Emperor
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
I confirm that this has nothing to do with donuts, as I got it on a standard map.
I also think you need a single ship to do it because I once sailed with various ships all arounf the globe and got no feat for it.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
LDiCesare is offline  
Old January 9, 2003, 11:15   #11
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Yeah the coracle that got the feat on the screenshot sailed all the way from the bottom of my home island at the bottom of the minimap. I always seem to get this feat inadvertently and the theaters one too.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 9, 2003, 11:16   #12
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Any chance you could post the savegame Maq? (Or you, LDiCesare?)
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 9, 2003, 11:30   #13
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Found it.

BTW i started it in LAN mode so it would start quicker with more settlers.
Attached Files:
File Type: zip sail_feat.zip (120.3 KB, 1 views)
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 9, 2003, 11:35   #14
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
What mod did you use?
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 9, 2003, 11:50   #15
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Gah ate my post 3 times

Its unmodded game.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old January 9, 2003, 22:27   #16
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by TheArsenal
Refresh my memory, can this feat be achieved by using two ships which sail half the world each?
I am sure this is not the case with the Super Apolyton Pack 2 as I wondered if it were possible in the last game I have played a few days ago. Two longships sailed in opposite directions and when they crossed each other paths at the other end of the map I was not given the feat. I thought it had already been awarded to an AI civilization but I earned it later when my ships pushed their exploration further away in different parts of the map.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 10, 2003, 15:00   #17
TheArsenal
Apolyton University
Prince
 
TheArsenal's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
Quote:
Originally posted by Tamerlin
I am sure this is not the case with the Super Apolyton Pack 2 as I wondered if it were possible in the last game I have played a few days ago. Two longships sailed in opposite directions and when they crossed each other paths at the other end of the map I was not given the feat. I thought it had already been awarded to an AI civilization but I earned it later when my ships pushed their exploration further away in different parts of the map.
Thanks. This is one feat I never tracked carefully. I generally push several early exploration ships out at once in various directions and always seem to be taken by surprise when I am told I achieved this feat.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
TheArsenal is offline  
Old January 10, 2003, 19:27   #18
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by TheArsenal
Thanks. This is one feat I never tracked carefully. I generally push several early exploration ships out at once in various directions and always seem to be taken by surprise when I am told I achieved this feat.
This is a feat I don't try to rush at as the AI civs are not trying to achieve it in the earlier part of the game, if they are interested in it at all (that I don't know). When I have two ships which are of no use elsewhere I sail around the world.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 12, 2003, 18:37   #19
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Here's a slightly more graphical demonstration of what Locutus was saying. The thick white line is a line of constant x, and you can see that you went from that line all the way back to it, thus you went round the world. (x might actually be decreasing, rather than increasing where it says...)
Attached Thumbnails:
Click image for larger version

Name:	sailft1.png
Views:	75
Size:	12.8 KB
ID:	33777  
J Bytheway is offline  
Old January 12, 2003, 20:14   #20
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
oh i see what u mean now
now we can all expliot it
HuangShang is offline  
Old January 12, 2003, 20:34   #21
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by HuangShang
oh i see what u mean now
now we can all expliot it
All in all you will only gain a few squares, I don't think it is worth bothering about it.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 13, 2003, 06:44   #22
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Yeah, J Bytheway is correct, that's exactly what I meant (the direction is right as well). And yes, Maq started out at x-coord 20 and when he got the feat he was at x-coord 21 and he had crossed all other x-coords...

Tamerlin,
Actually, if you take the route that the arrow on J's map indicates (in an angle of 90 degrees to the x-axis), you only have to travel ~half the map (more precisely: 1/2 * sqrt(mapwidth^2+mapheight^2)), so you could safe a bit more than 'a few' squares.
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old January 13, 2003, 07:38   #23
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by Locutus
Tamerlin,
Actually, if you take the route that the arrow on J's map indicates (in an angle of 90 degrees to the x-axis), you only have to travel ~half the map (more precisely: 1/2 * sqrt(mapwidth^2+mapheight^2)), so you could safe a bit more than 'a few' squares.
I think I have missed something in an earlier post and thus I did not understood it like that, it becomes a kind of bug that can be exploited then.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 13, 2003, 08:36   #24
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Because of the way the squares work travelling along the arrow will take the same number of moves as travelling horizontally or vertically, though.
J Bytheway is offline  
Old January 13, 2003, 09:14   #25
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by J Bytheway
Because of the way the squares work travelling along the arrow will take the same number of moves as travelling horizontally or vertically, though.
So this is a matter of distance travelled and not of number of squares.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 13, 2003, 14:56   #26
Alex
Emperor
 
Alex's Avatar
 
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
We are all forgetting about the map geography, aren't we?
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old January 13, 2003, 15:28   #27
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Quote:
Originally posted by Alexnm
We are all forgetting about the map geography, aren't we?
It seems this flaw is not linked to the configuration of the map choosen by the player. I remember having been awarded this feat when I had not sailed through the whole map and I am always playing with the SAP2 and normal maps.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
Old January 13, 2003, 18:14   #28
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 15:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by J Bytheway
Because of the way the squares work travelling along the arrow will take the same number of moves as travelling horizontally or vertically, though.
D'oh, you're right... What was i thinking...

Well, at least this bug can't be exploited then, even though it still doesn't really make sense geographically...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team