January 8, 2003, 14:20
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#1
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King
Local Time: 13:59
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Redundant reds
No, not out of work communists, but the first 2 reds in the civ2 pallette. I think this is a problem only for some computers, mine included, but it bugs me that I can never use the 2 lightest reds in any graphics I produce (pallette index 97 and 98), as they appear light green in the game. Wierdly, other people's graphics that I've pasted into a units file seem ok with the light reds.
Does anyone know of a fix for this?
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January 8, 2003, 16:19
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#2
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King
Local Time: 09:59
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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fairlane,
What are your RGB settings for pallete index 97 and 98?
Mine are certainly not the same:
97
R:231
G:0
B:0
98
R:215
G:0
B:0
-FMK.
__________________
It's a wonder that you still know how to breathe.
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January 8, 2003, 17:01
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#3
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King
Local Time: 13:59
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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FMK, mine are:
97:
R: 243
G: 0
B: 0
98:
R:231
G: 0
B: 0
 why is that?
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January 8, 2003, 17:13
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#4
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King
Local Time: 09:59
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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243,0,0 is pallete index #96 for me. It seems you are 1 pallete slot ahead of things? What gfx program are you using?
-FMK.
__________________
It's a wonder that you still know how to breathe.
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January 8, 2003, 17:23
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#5
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King
Local Time: 13:59
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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I initially thought that as well, but red # 98 is 214,0,0, not 215,0,0. I'm using psp 7.
It appears I've got 2 different palettes in use for 2 randomly selected units files
My reds with a second unit file are:
96: 243,0,0 97: 231,0,0 98:214,0,0 99:198,0,0
100: 182,0,0 101: 166,0,0 102: 150,0,0 103: 134,0,0
I guess the only difference between this one and your palette is #98 ?
Last edited by fairline; January 8, 2003 at 17:36.
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January 8, 2003, 17:45
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#6
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King
Local Time: 09:59
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Well this is what I suggest to you. I have PSP7 as well. Open yourself up a well trusted units or terrain file. I do not suggets Nemo's as he sometimes replaced a grey for the pink. Just anyone you know who's scenario's work. Go to Colors> save pallete. I saved mine as CivOrig and I slap in on over any piece of civwork I do.
To make things easy, I'll attatch a zip of my civ pallete. Place in C:\Program Files\Jasc Software Inc\Paint Shop Pro 7
-FMK.
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January 8, 2003, 18:52
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#7
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King
Local Time: 13:59
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Excellent!
I loaded your palette into a units file I was having problems with and I can now see #96, #97 and #98 reds in the game. Must have started out with 2 dodgy units files with different palettes.
Thanks for your help FMK
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January 8, 2003, 21:48
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#8
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King
Local Time: 09:59
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Not a problem.
-FMK.
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