Thread Tools
Old January 9, 2003, 11:14   #1
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
Science Rate Discussion
I know I'm just a lowly Trade Minister, but my gig contributes heavily to our science rate, so I think some discussion is warranted.

As I recently learned in a succession game, the AI has a strong tendency to mimic the human player's research rates. (With the AI cheat factor, that means they can easily keep up -- or catch up!)

With the Celts now in Democracy (and having enough cities to be a threat in the space race), we need a PLAN for maintaining our research lead. some possibilities --

1. Max out our science rate and try to power our way to victory. (Currently 50% = one/4 turns. 60% = one/3 turns -- etc)

2. Einsteins Galore! (Helpful for sure, but limits other production needs)

3. Trade, trade, trade! Keep the science rate steady, or maybe even drop it. Gain our science bonuses through massive trade. This would mean a significant investment in transports, freights, and escort ships (destroyers).

4. Gain more population through WLTP Days, getting all our remote locations into the size 8-and-up class. This means many more workers = more arrows = more science. Plus more trade bonuses.

5. An intelligent combination of 2 or more of the above.

I won't post this as a poll, so as not to unduly arouse our Minister of Science...

Discuss!!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old January 9, 2003, 14:52   #2
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 06:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
the best way is too trade.......but it doesn't seem like were geared for that sort of thing? and were not geared for war, in fact i don't know what were geared for????
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 9, 2003, 15:23   #3
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
right now i'd say we're geared towards increasing production in the cities, creating basic infrastructure, library, marketplace, etc. but that has almost run its course and i'd like to switch back to freight
H Tower is offline  
Old January 9, 2003, 16:55   #4
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 00:03
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
more vans now
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old January 9, 2003, 17:03   #5
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 06:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
do we have ASTF? i assume we do , but i don't remeber,

and if were gearing for vans again, this is good....if we have a lot of gold in reserves, maybe we should spend some rushing the libs and markets, especially if we have ASTF, the payoff will be worth it in the long run
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 9, 2003, 18:20   #6
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Will be posting my report in a bit.

One option is to build Bach's and to drop our luxuries to 20%, and science to 60%. This will help us avoid civil disorder in some of our cities.

OTOH-
Bach's will also allow us to get into WLtPD growth. This is another option once all cities have their harbours/aqueducts/sewers in place. There are not many left.

I'm a big fan of pop growth- more pop = more trade = more science/lux then we had before. The only cost is the temporary drop in science rate while celebrating.

War- we have Adam Smith. How could we do without the stingy scot?

I agree that we should focus more on 'vans. As more cities finish their infrastructure cycles, I will shift to 'vans as this was the preferred option in the other poll.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old January 9, 2003, 19:29   #7
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Even with Bach's, I think we would need more Colliseums to get more than 2-3 cities to celebrate WLTPD. It would be nice if we could do that, though.

I agree that we should be doing *some* more trade routes than we are. The gold and bonus beakers would be useful, and in cities with available routes to fill, there would be a welcome and continuous payoff in trade arrows. We do need to cache some freight for a couple of more Wonders (SETI, Apollo). Valencia would be a secure place to build more Wonders, BTW (Granada seems vulnerable to attack, it could use a City Wall).

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old January 9, 2003, 20:53   #8
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 06:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i don't think bachs is necessary at this time unless were planning a war, and then growing? but i don't think this is the case.

the vans are better delivered and stored for a different wonder...
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old January 10, 2003, 08:43   #9
mrboo123
Rise of Nations MultiplayerC4DG VoxCiv4 SP Democracy GameNationStates
King
 
mrboo123's Avatar
 
Local Time: 08:03
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
Quote:
Originally posted by cavebear
Even with Bach's, I think we would need more Colliseums to get more than 2-3 cities to celebrate WLTPD.(..)
Hell of alot better than building a Colliseum in every city!
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
mrboo123 is offline  
Old January 10, 2003, 16:39   #10
BruceTheStupid
Civilization II Democracy Game
Warlord
 
BruceTheStupid's Avatar
 
Local Time: 14:03
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
Having gone heavily down the trade route this far, we should keep doing it - it has another advantage in that if we need to "hurry" (as opposed to "rush") a Wonder, we will have Caravans aplenty running around or close to completion.
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
BruceTheStupid is offline  
Old January 10, 2003, 19:17   #11
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Even changing our luxury rate to 50% from 30%, we only eliminate the unhappy citizens from 1 city. It would get 9 total cities to celebrate though. I don't know for how long, but they would celebrate at least once.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old January 10, 2003, 19:29   #12
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
Then let's invest in SCIENCE!!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team