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Old January 11, 2003, 19:19   #31
Alexfrog
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Quote:
Originally posted by Epistax


I'd like to point out that for some traits, some races seem to havev an even better rating.

For example for science, the psilons have a rating of "Original", wheras everyone else has poor, average, good, or superior.

I noticed these for a few other traits.
There are TWO traits relating to research.
One is the basic research ability, which has ratings of poor/average/good/superior

Secondly, there is a "creativity" rating. This is like: original/adaptive/imitative...dont remember all 4, but 4 categories

Creativity rating makes it so that you get less overruns in tech, and that when you do, you are more likely to get some good effect as a result. SO the psilons have Superior Research / Oriognal creativity, or best in both categories. I think 1 or 2 others may also have this. One of the aquatics I think does.
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Old January 11, 2003, 19:20   #32
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Quote:
Originally posted by kalbear
Accuracy: Ground combat
Reflexes: Ground combat
Toughness: Ground combat (I realize that this appears they all do the same thing. As far as I can tell, that is because they _DO_ do all the same thing.

They modify it in DIFFERENT ways....
Also, they effect space combat too...toughness makes your ships tougher to kill, accuracy makes you shoot beam weapons better, reflexes make you respond better, shoot faster
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Old January 11, 2003, 19:22   #33
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Abilities such as subterranean (insects), aqquatic (ichtosians), tolerant (silicoids), flying (etherians), and probably a couple others should be in the game too....these are most likely race dependant and non customizable.
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Old January 13, 2003, 09:44   #34
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Quote:
Originally posted by kalbear

Finally, the game is balanced in other ways. Harvesters are hated by everyone at the beginning of the game, no matter what you are. That's how the diplomacy system works -races tend to like or hate any species from a race. So while harvesters get the antaran background and tolerant special abilities, they're hated by people and can't do much in the way of the diplomacy.
Hm, this info was supposed to be 'classified', or not?

Dan wrote in his preview:

Quote:
Harvester information has been classified and carefully guarded by Quicksilver and Infogrames throughout MoO3's nearing two-and-half-year development. The publication restriction will be lifted only when the game first becomes commercially available.
Am I wrong?
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Old January 13, 2003, 10:49   #35
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No, the fact that Harvesters will be hated and feared by every other species is part of what HAS been made public.
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Old January 13, 2003, 20:07   #36
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Re: In-House Preview Online: Part 1
Quote:
Originally posted by DanQ
In late December, 2002, an advanced beta copy of [MoO3 arrived in my mailbox. Since then, I have had the opportunity to examine this much-anticipated turn-based strategy title first hand – both inside and outside of the gameplay itself, says Quick. What has been posted today is the first of six installments of this feature. In this edition, the various races to be found in MoO3 are explored from both a historical and practical perspective.
Er, Dan? How exactly would one go about getting your job?
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Old January 13, 2003, 20:35   #37
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Re: Re: In-House Preview Online: Part 1
Quote:
Originally posted by ravagon


Er, Dan? How exactly would one go about getting your job?
Well...first of all, you have to grow a huge beard, and then you have to become a Canadian citizen, neither of which I find very attractive So I'm not sure.........

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Old January 13, 2003, 22:20   #38
RolandtheMad
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Hmmmmmmmmmmm.. no reply.. there *is* going to be a part two.. right?
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Old January 13, 2003, 23:12   #39
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did MarkG get a copy too? stop holding out on us Mark!
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Old January 14, 2003, 14:46   #40
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Quote:
Originally posted by kalbear
Harvesters 'eat' other non-harvester population points to gain bioharvesting.
I believe this part of it is definitely spoiler info.......
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Old January 14, 2003, 15:37   #41
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Me thinks someone is playing the game too much and not writting part 2 of the pre-view
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Old January 14, 2003, 19:13   #42
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yeah, thats what I would be doing if I had it
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Old January 15, 2003, 10:42   #43
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So based on the current rumornet for release date, I guess we're going to see this multi-part "preview" stretched to fill the time between now and the alleged release? Counted on my calendar and even if North America gets day and date release with the German rumors, the preview would run until two weeks before that, at one a week. /me senses a deal was made.
?
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Old January 16, 2003, 12:20   #44
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So based on the current rumornet for release date, I guess we're going to see this multi-part "preview" stretched to fill the time between now and the alleged release? Counted on my calendar and even if North America gets day and date release with the German rumors, the preview would run until two weeks before that, at one a week. /me senses a deal was made.
I started thinking about this a few days ago too. What a coincidence, eh? Oh well. Thems the way the chips fall I suppose.
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Old January 16, 2003, 12:42   #45
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the pace of the posting of the preview is determined by Real Life TM

not any secret deals....
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Old January 17, 2003, 11:17   #46
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So part 3 will be up after the weekend then? Assuming, like most folks, the weekend is where freetime is most available. Some game detail would be nice come Monday (it'll be alright, Come Monday, I'll be holding ...)
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Old January 17, 2003, 14:12   #47
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from the news item of part 2
Quote:
Part 3 will be posted next Thursday (barring any unforeseen circumstances).
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Old January 17, 2003, 14:34   #48
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So, does anyone know when part 3 is coming out?
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Old January 17, 2003, 14:38   #49
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eeeer hmmmm.......
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