January 19, 2003, 02:38
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#61
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President of the OT
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The game is out in Japan, go ask some Japanese kids what they think of it on Xbox Live.
Seriously though, 2 player fighting games are p2p. Whether the developer xbox network or the retail xbox network matches the players wouldn't affect the speed...
If it was a Xbox Live-hosted game like a 16-player Unreal Championship game, then I can see their point. Other than that,
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"I'll never doubt you again when it comes to hockey, [Prince] Asher." - Guynemer
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January 19, 2003, 02:44
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#62
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Deity
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Quote:
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The game is out in Japan, go ask some Japanese kids what they think of it on Xbox Live.
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Like any Japanese kids have an Xbox.
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Other than that,
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Not all broadband connections are the same. There's all sorts of minor hiccups in a real world connection that can cause minor lag, and any lag is enough to ruin a fighting game. There's no room for error.
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January 19, 2003, 02:46
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#63
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President of the OT
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Join Date: Nov 1999
Location: Calgary, Alberta
Posts: 40,843
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Quote:
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Not all broadband connections are the same. There's all sorts of minor hiccups in a real world connection that can cause minor lag, and any lag is enough to ruin a fighting game. There's no room for error.
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Yeah, I know.
But I don't see why it's relevant to specify it worked great on a developer network but they don't know about the retail network.
Both work over the same internet.
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"I'll never doubt you again when it comes to hockey, [Prince] Asher." - Guynemer
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January 19, 2003, 02:48
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#64
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Deity
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Don't ask me. If it really does work lag-free, I'll be impressed. But I'm a bit skeptical, to say the least.
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January 19, 2003, 23:10
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#65
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King
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There's no room for error, when ur playing fighting games?
FPS, works online... games like quake III are very fast paced games....
Though SCII is a 60fps game..... its gonna be very hard to play lag-free
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:-p
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January 20, 2003, 07:20
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#66
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Deity
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Quote:
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There's no room for error, when ur playing fighting games?
FPS, works online... games like quake III are very fast paced games....
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Try to do a difficult, timing-based counter like the "guard impacts" in SC with any lag...
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January 20, 2003, 09:26
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#67
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Settler
Local Time: 14:06
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a former hard core PC fan, I switched my gaming habits with the xbox
I know play strategy games only on the PC (MTW, combat mission, etc.) and sport/FPS ones on the xbox, because I love playing on a very big screen. The controller is big but very nice, I don't have kids hands and it suits me fine.
Any 'religion war' on what sucks and what doesn't is fairly immature. We all have different leisure patterns/habits, and different platforms catter for different needs.
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January 20, 2003, 11:42
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#68
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King
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Quote:
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Originally posted by Drake Tungsten
Quote:
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There's no room for error, when ur playing fighting games?
FPS, works online... games like quake III are very fast paced games....
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Try to do a difficult, timing-based counter like the "guard impacts" in SC with any lag...
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Or if ur really into SC, you could just imagine how hard JF or 1FS moves would be during lag!
only in soul calibur, you will find where a game demands you to react in 1/60th of a second...
but sniping takes a quite a precision as well. But it is "playable" with certain amount of lag. I dont think I will be performing 1FS moves out of my nose with lags, but then again w/o lag its hard enough anyway....
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:-p
Last edited by Zero; January 20, 2003 at 11:49.
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January 20, 2003, 14:22
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#69
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Emperor
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Quote:
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Originally posted by Calc II
I dont think I will be performing 1FS moves out of my nose with lags, but then again w/o lag its hard enough anyway....
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Performing them with your nose would certainly be a neat trick
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January 20, 2003, 21:57
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#70
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King
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i gotta have a pretty shifty nose to pull off a combo that needs to be done within 1/60th of a second...
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:-p
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