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Old January 12, 2003, 15:29   #1
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Anyone Want Civ 2.5?
It'd incorporate all the features found in Civ II, along with some of the new stuff found in Civ III (and maybe have a touch of SMAC in it as well), like improved AI, the extra Wonders and culture.

We'd have farming back, if nothing else, with Civ 2.5.

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Old January 12, 2003, 15:31   #2
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No, make a SMAC 1.5 instead.
A much better base to build on
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Old January 12, 2003, 15:40   #3
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Civ3 *is* Civ2.5....

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Old January 12, 2003, 15:49   #4
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I think it's a GREAT idea. We'd recover the civ2 features we lost with civ3.
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Old January 12, 2003, 15:50   #5
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Quote:
Originally posted by Locutus
Civ3 *is* Civ2.5....

but but but the LEADERHEADS!!!!! ALL THAT GLORIOUS ARTWORK and no code.

and i'd rather have civ2's multiplayer in civ3, especially the diplomacy.

theres NO way to know what techs an enemy has, even with a spy.
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Old January 12, 2003, 16:48   #6
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In my mind Freeciv is Civ 2.5MP. Diplomacy support is now upcoming and apart from scenario support it now offers everything Civ2 has and more.
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Old January 12, 2003, 16:54   #7
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I tried Freeciv once. It's a year or two since, but I remember a extremely bad game, that didn't work half as good as any original civ game... I used the Windows version, but I had huge problems getting the game to start properly too. Not a good game at all...:rollleyes:
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Old January 12, 2003, 17:15   #8
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Freeciv always progresses...

That must have been one of the earlier versions of the windows client (X-windows or the native one?). You had to set up your game from the civserver first and then log in with the client and then start up the game from the server. Just awful, certainly not the best way to get a game going on. The windows client certainly has improved a lot since then...

And Freeciv has a lot of features that Civ2 doesn't: multiple worklist, proper goto's, isometric and square tilesets for the purists, road laying settlers, patrol functions, city management agents (sadly not in the Windows client).

And once you've taken the eyecandy barrier you realize there's a solid game of Civ behind it.

Beauty is only skin deep, isn't it?
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Old January 12, 2003, 18:18   #9
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Actually, I would like to have Civ IV have the same graphics as Civ II, but with the unit-capabilities and land texturing (but lighetr graphics) as SMAC; and with the Public Works options that CTP had!
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Old January 12, 2003, 19:11   #10
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Lemmy,

forget SMAC 1,5. You have the Freeciv port of SMAC and projects like Stella Polaris.

And yes, I agree with CapTVK.
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Old January 12, 2003, 21:54   #11
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Gatekeeper you copycat!

http://www.apolyton.net/forums/showt...&threadid=3003
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Old January 13, 2003, 02:46   #12
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its been a long time since i tried freeciv, maybe i'll give it a spin this week.
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Old January 13, 2003, 10:01   #13
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Quote:
Originally posted by UberKruX

theres NO way to know what techs an enemy has, even with a spy.
That's one of the things I love about the game. It means the enemy doesn't know what I have.

It is possible to find out what they don't have (and you do) though.
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Old January 13, 2003, 11:38   #14
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hi ,

as long as its in three D why not , .... but since thats not the case , ......

have a nice day
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Old January 13, 2003, 14:34   #15
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Gatekeeper you copycat!

http://www.apolyton.net/forums/showt...&threadid=3003
Yeah, whatever.

I was still green around the gills at 'Poly back on Feb. 26, 2000. I'd been here only 2 1/2 weeks or so ... why, these young whippersnappers nowadays, what with their garish Civ III and all, they don't know what they're missing w/ Civ I and Civ II! Age doesn't make everything worse, ya know!

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Old January 13, 2003, 14:35   #16
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Quote:
Originally posted by DarkCloud
Actually, I would like to have Civ IV have the same graphics as Civ II, but with the unit-capabilities and land texturing (but lighetr graphics) as SMAC; and with the Public Works options that CTP had!
Yep, I like the Civ II graphics and the public works system from CTP really was a good innovation, IMHO. Never really played SMAC, so I can't comment knowledgably on that aspect.

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Old January 13, 2003, 17:39   #17
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SMAX 2 please
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Old January 13, 2003, 22:56   #18
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SMAC was a good concept that was too abstract for the mainstream to understand- their technologies were nonintuitive...
example: nerve stapling ... WTF is that?



That's why it didn't succeed... also it was too dark... but thos were its only flaws.

It had excellent unit design, techs, and diplomacy.

It was a better game than Civ III, or so I have heard... less bugs
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Old January 14, 2003, 01:10   #19
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Humm... isn't Civ 2 MGE officially "Civ 2.5"?
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Old January 14, 2003, 02:59   #20
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Civilization II is a nightmare of micro-management.
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Old January 14, 2003, 04:51   #21
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Well, Mr. President, do you think running a nation IRL is any easier?
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Old January 14, 2003, 05:57   #22
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Rasbelin:
If a Freeciv port and 1 SMAC-like project should be enough for me, then all the other civ-like projects Freeciv, CivEvo and Clash should be enough for the civ-crowd.
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Old January 14, 2003, 14:02   #23
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Quote:
Anyone Want Civ 2.5?
Why would I be interested in de-evolution? Civ3 is a big step up from Civ2, IMO.
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Old January 14, 2003, 14:34   #24
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You're apparently in the minority so far, cyclotron7.
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Old January 14, 2003, 14:57   #25
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Many civvers (including me) would have preferred civ2.5 to civ3......others would have argued it was a glorified expansion......can't please everyone.
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Old January 14, 2003, 17:15   #26
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Civilization II is a nightmare of micro-management.
Someone mentioned they would expand city radious in Colonization. Now that would be the ultimate micromanagment hell

And as it stands now in civ universe I think Colonization is by far the worst and CtP the best. Civ II is the golden middle.
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Old January 14, 2003, 19:17   #27
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Quote:
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Well, Mr. President, do you think running a nation IRL is any easier?
No, but the CtP series is
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Old January 14, 2003, 20:40   #28
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Heh, well, I do *like* the public works system in CTP, FWIW.
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Old January 14, 2003, 20:40   #29
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You're apparently in the minority so far, cyclotron7.
That's never stopped me before...
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Old January 14, 2003, 23:42   #30
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Quote:
Civilization II is a nightmare of micro-management.
What micromanagement?
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