January 15, 2003, 05:28
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#31
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Deity
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In civ2 micro is making tweaks to your cities, and moving non-combat units around. I think people who complain there is too much micro need to play a different game.
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January 15, 2003, 06:47
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#32
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Deity
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Quote:
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Originally posted by cyclotron7
Why would I be interested in de-evolution? Civ3 is a big step up from Civ2, IMO.
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Nope, you certainly not alone
I must say I wouldn't mind a public works either..
Quote:
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What micromanagement?
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Caravans, diplomats, spies
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January 18, 2003, 11:01
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#33
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King
Local Time: 14:15
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Quote:
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Civ3 is a big step up from Civ2, IMO.
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I agree. It was a great leap backwards.
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January 18, 2003, 17:03
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#34
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King
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Quote:
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Originally posted by Tuomerehu
I agree. It was a great leap backwards.
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How can a step up be a leap backwards?
Methinks you're trying a bit hard to be witty...
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January 18, 2003, 19:01
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#35
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Deity
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Civ3 improved a few things, but on the whole it cut out and reduced too much of the game.
I really don't like how the tech tree works.
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January 18, 2003, 19:58
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#36
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Deity
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Tech caps blow.....that is for sure. Strangely I came around to the way the tech leader is penalised though.......for SP at least.
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January 18, 2003, 20:41
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#37
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Emperor
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anyone but infogames and activiision can give it a whirl
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January 18, 2003, 21:21
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#38
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Prince
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They should bring back farms, even though they seem have to integrated the supermarket into the Marketplace. And the civs need more unique units. And certain civilizations had female military leaders, like the ancient Britons.
Also, we could use another age, perhaps? CTP and Test of Time got it almost right. Technology should not just stop all of a sudden ith the last techs Civ 3 had. And we have those kinds of capabilities and we aren't even close to building a colony ship, or even a mission to Mars.
And that's another thing. Going to the moon doesn't mean you're pretty much immediately ready to go to and colonize another planet. The Mars Project ought to be a Wonder right at the beginning of a Future Era. This new Era would bring technology to get rid of most of the leftover pollution
I know I'm not talking about Civ2.5, but perhaps about Civ4.
I wasn't sure people would respond to this as a new thread. But if you want me to, I'll put in in a new thread.
Just thought I'd put a couple of my opinions out there.
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January 19, 2003, 00:59
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#39
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Prince
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And I happen to enjoy steamrolling the AI, but to each his own. I happen to enjoy conquering the world in Civ games.
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January 19, 2003, 03:48
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#40
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King
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Quote:
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Methinks you're trying a bit hard to be witty...
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Ooops. So it seems. Sorry.
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January 19, 2003, 11:22
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#41
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Deity
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Quote:
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Originally posted by DrSpike
Tech caps blow.....that is for sure. Strangely I came around to the way the tech leader is penalised though.......for SP at least.
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I haven't payed much attention to that. How does it work?
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January 19, 2003, 11:44
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#42
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Deity
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Well you cannot research an advance in any less than 4 turns, now matter how many beakers you produce.
Also, the leader is penalised through the amount of beakers needed to research a new tech being higher than what the second person to research it will experience and so on......rather than fixed beaker costs as in other civ games.
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January 19, 2003, 14:56
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#43
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King
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Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.
Gatekeeper
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January 19, 2003, 14:59
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#44
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Deity
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Well for MP the case for it is bad.......but although I didn't like it at first for SP it works quite well.
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January 19, 2003, 17:54
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#45
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Deity
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Quote:
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Originally posted by Gatekeeper
Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.
Gatekeeper
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Its true in reality.
The first nation to discover a technology often does it by trial and error, whereas the second and third (etc..) nations know it is possible and roughly how to acheive it. A technology that has been around for ages is very easy to emulate.
I would prefer to see the ability to steal and trade technology removed from the game, and replaced with "assistance" and "technology spies", which reduce the cost of developing a technology. Its more realistic - its not like you can walk into a nation and steal the technological secrets. Normally you would steal plans or working models from which you glean how to build your own version of the technology.
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January 19, 2003, 18:05
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#46
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Deity
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Yes that would be better......the tech stealing used to bother me when I started civving......seems like second nature now but I take your point.
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January 20, 2003, 04:41
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#47
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King
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SD:
Hmm ... that's a very sound idea. Too bad none of the Civ versions incorporate it.
In the meantime, I've "hobbled" the diplomats and spies a bit by making them bound by ZOCs and, for the spies, reducing their movement points to two. I've thought about eliminating them from the game entirely (or making their move allowances zero), but that takes a bit much away from the game, particularly the AI (which uses them extensively to poison water supplies, subvert cities and destroy improvements).
BTW, does the AI ever use spies to set off nukes?
Gatekeeper
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January 20, 2003, 05:22
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#48
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Deity
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Not in civ2.
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January 20, 2003, 14:12
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#49
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King
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Dang! I was hoping it'd do that at deity or something. Of course, people would be howling if that really was one of the AI's options.
Gatekeeper
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January 21, 2003, 12:29
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#50
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Emperor
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Quote:
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Originally posted by DrSpike
Not in civ2.
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hi ,
are you sure
have a nice day
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January 21, 2003, 14:13
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#51
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Deity
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Quote:
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Originally posted by panag
hi ,
are you sure
have a nice day
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Yup. Check out the Great library in Civ2 strat.....IIRC there is a long thesis on spies.
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January 21, 2003, 14:54
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#52
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Deity
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Thesis? I wondered what you were a doctor of.
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January 21, 2003, 15:28
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#53
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Deity
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'S not my thesis, oh wise and crunchy one.
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January 23, 2003, 06:32
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#54
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King
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me wants Civ2½! best features of civ2 and civ3 combined can't be bad.
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January 23, 2003, 06:56
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#55
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Deity
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Quote:
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Originally posted by Andemagne
me wants Civ2½! best features of civ2 and civ3 combined can't be bad.
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Ah, but imagine if they only took the worst bits... that would be a monster of a game, I'd say.
-Jam
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January 23, 2003, 17:08
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#56
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Emperor
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Quote:
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Originally posted by DrSpike
Yup. Check out the Great library in Civ2 strat.....IIRC there is a long thesis on spies.
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hi ,
and what about some of the mods or scenarios
there is at least one scenario in CIV II where a spy ( script activated ) bombs a city and the country splits in two , ....
have a nice day
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January 23, 2003, 17:47
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#57
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Deity
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Well sure it might happen in a mod or scenario.....but that wasn't the question.
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January 23, 2003, 18:05
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#58
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Emperor
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Quote:
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Originally posted by DrSpike
Well sure it might happen in a mod or scenario.....but that wasn't the question.
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hi ,
its been a long time , .....
its funny that the AI would never use it , ..... in CIV II
really funny , its time to play a couple CIV II games again , ....
have a nice day
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January 24, 2003, 16:08
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#59
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Local Time: 10:15
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Quote:
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Originally posted by Andemagne
me wants Civ2½! best features of civ2 and civ3 combined can't be bad.
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Hi Andemagne, a laudable goal, but who picks. I expect your list would be different from mine. And as was said above, you might get some of the worst rather than the best. Although, just civ2 with a really good AI would make me mostly happy. For at least a few months .
I just got civ3, so I'm going to be able to put together my own wish list for Civ2½ soon! Of course I'm planning to find a mod soon that moderates some of the oft-discussed civ3 sillinesses fairly soon after playing the basic patched game.
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January 25, 2003, 12:47
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#60
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Emperor
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we tried this, and we got civ3 and your right, everyones wishlist is different
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