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Old January 13, 2003, 03:55   #1
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Utopia - Age 19 (An Era of Hope)
We will need this, Mehul put the new age online 2 minutes ago....
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 13, 2003, 04:31   #2
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Swirve Administrator Jan 12th 7:13 PM
The Utopian Era of Hope contains several changes to Utopia. The major changes are as follows:

Buildings

* Hospitals now have a +4% (60% Max) bonus on reducing combat losses

* Dungeons now hold 75 prisoners

* Stables now hold 75 horses

Race Changes

* Humans: 20% chance of failing any spell

* Elves: Can cast self-spells on kingdommates at high cost

* Dwarves: +25% Combat Gains; +70% Birth Rate; -40% Construction Time; -40% Military Maintenance; +60% food Consumption

* Orcs: +15% Population; No Combat Gains bonus; +10% Enemy Losses; -50% Magic & Thievery Effectiveness; Stronger Massacre Attack; Elite has been changed to 8/1

* Halflings: Armouries have a 1% chance of training a specialist unit into an elite each hour

* Avians: +50% Elite Gains; -25% Attack Time

* Undead: Only have access to basic thievery operations

Personalities

* Merchants: Peasant base income doesn't fall due to low happiness

* Shepherds: -20% Rune, Food, and Science Decay

Military

* Specialists cost $350

* Elite units cost $3500 but increase in price as players grow larger

* Elite maintenance has been doubled

Relations Changes

* War: +10% Combat Gains; +5% Offense; -15% Military Losses

* Hostile: -10% Gains on attacks on non-hostile kingdoms (for the declaring kingdom); -6% for declared-on kingdom

* Peace: -10% Combat Gains on the Target Kingdom; +5% Defense

Miscellaneous

* Martial Law option has been added to help players with low Happiness

* Attack formulas, elite training formulas, and happiness formulas have been changed.

* Option to block incoming aid has been implemented.

All of these changes are now reflected in the new Guide to Utopia.

Thank you,
Mehul Patel
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 13, 2003, 04:56   #3
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K, i'm Dwarf/Sage on WoL, hoping to do some peacefull exploring, but instead i landed in a war kingdom

I want to defect, but i'm not sure if i can reset my province after defecting so i won't lose anything.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 13, 2003, 05:43   #4
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Quote:
Originally posted by Lemmy
I want to defect, but i'm not sure if i can reset my province after defecting so i won't lose anything.
We have 3 free spaces in our kingdom on Battlefields, if you're feeling lucky.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 13, 2003, 05:49   #5
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I made a WORLD list!
I also had a good finish last age on the most honourable Elves list:

54 GhostOfHamletsFather (12:24) Elf 3907

I lost 10 places on the list when I got suicided on 3 hours from the end and couldn't get all the honor back, but I was able to reply with a grab that netted 100 acres more than I lost. Hell, had I chosen to release some of my def specs into soldiers and made a good suicide of my own, I could have tapped him twice despite his being 30% bigger than me.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 13, 2003, 07:34   #6
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I'm a Dwarf Shepherd on BF. 3:2 I think.
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Old January 13, 2003, 09:44   #7
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Quote:
We have 3 free spaces in our kingdom on Battlefields, if you're feeling lucky.
Thanks for the offer, but i want to do some peacefull exploring this age, BF isn't exactly the best place to explore
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 13, 2003, 12:38   #8
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My province 16 hours OOP, when our hostile starts.

If you like it and want the log, let me know.

*******************************

The Province of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]

Utopian Date: April 16th, YR0
RL Date: October 25th, 2002 (21:00 GMT)

Ruler Name: The Humble Mr. Eli
Personality & Race: The Shepherd, Dwarf
Land: 300 Acres
Money: 277gc (11,940gc raw daily income)
Food: 52,526 bushels
Runes: 6,826 runes
Population: 7,351 citizens (24.50 per Acre)
Peasants: 3,980 (100% Employed)
Happy: b:97%, t:3.0gc, p:102%, m:100%
Trade Balance: 0gc (0% tax rate)
Networth: 30,331 (101.10 per Acre)
Thieves+Wizards+Science Networth: 1,817gc

Soldiers: 78 (45.1% estimated draft rate)
Axemen: 1,428 (5,712 offense points)
Archers: 1,575 (6,300 defense points)
Berserkers: 0
War-Horses: 1,813 (up to 1,506 additional offense)
Prisoners: 0

Total Attack points: 7,374 (24.58 per Acre)
Practical (50% elites): 7,374 (24.58 per Acre)
Total Defense points: 6,456 (21.52 per Acre)
Practical (50% elites): 6,456 (21.52 per Acre)

[500 Acres land assumed for thieves calculation]
Thieves: 237 (0.47 per Acre / 100% Stealth)
Wizards: 53 (0.18 per Acre / 89% Mana)

Crystal-Ball on your province will show:
Maximum Possible Thieves: 303 (0.61 per Acre)
Estimated Thieves Number: 227 (0.45 per Acre)
Maximum Possible Wizards: 303 (1.01 per Acre)
Estimated Wizards Number: 72 (0.24 per Acre)

Buildings: 850gc to build, 425gc to raze
Away bonus: 19,900gc (12h) / 59,700gc (20h)

*******************************

Buildings Report of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]

1. Mines: 4 (1.3%)
2. Farms: 32 (10.7%)
3. Barracks: 60 (20%)
4. Banks: 93 (31%)
5. Guilds: 29 (9.7%)
6. Towers: 26 (8.7%)
7. Stables: 26 (8.7%)
8. Libraries: 30 (10%)

Total Land: 300 Acres (100% built)

** Effects Summary (Available Buildings Only) **
1. Produce 200gc per day (300gc with MM)
2. Produce 3,140 bushels per day (3,925 with FL)
3. +10% offense bonus, -40% attack time
4. +62% to income, protect 60% of gold from thievery
5. Training about 0.6 wizards per hour
6. Produce 260 runes per day
7. Produce 26 horses per day, host up to 2,600 horses
8. 45 science points per day, protect 30% science

**********************************

Science Intelligence on Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]

** Effects Summary (Known Science Only) **
+16% Income (1,388 points)
-0% Building Time
+5.7% Population Limits (892 points)
+14.4% Food Production (520 points)
+0% Offensive Military Strength
+0% Thievery Effectiveness
+0% Magic Effectiveness

** Science Points in Progress **
Housing: 829 points in progress

*********************************

In training :
113 Thieves
390 Offense Specs
153 Defense Specs
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Old January 13, 2003, 12:38   #9
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You people are the best Utopia players I know. So I feel safe in asking this. Can you people help me come up with a viable build for an undead general on WoL?
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Old January 13, 2003, 12:49   #10
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Tip #1 :
Switch race.
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Old January 13, 2003, 12:52   #11
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Ignore that. I thought they lost the war bonus.
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Old January 13, 2003, 12:55   #12
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eli

I decided to play Halfling/Rogue, and exploring at the start, i can't defect in protection, and don't want to delete and creat a new province, so i'm sticking with this kingdom, they seem like n00bs...the king didn't even know what "OOP" was.

I'm going for something like 400 acres with 25 dpa, and some thieves if possible, or maybe 500 acres, 25 dpa, and no thieves yet, at least not untill the wars start.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 13, 2003, 14:05   #13
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Quote:
Originally posted by DinoDoc
You people are the best Utopia players I know. So I feel safe in asking this. Can you people help me come up with a viable build for an undead general on WoL?
30% Banks
10% Guilds
08% Towers
20% Barracks
05% Stables
02% Dungeons
15% Armories
10% Libraries

You could build some Hospitals in protection for the increased birth rate, but intuitively, I wouldn't.
If you're short on money, sacrifice the Barracks for Banks.
If you're not going to be too magic-intensive, you can drop the Guilds- and Towers-percentages as well in exchange for whatever you need.
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Old January 13, 2003, 15:42   #14
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Actually, hospitals are goood, especially in protection.
I tried halfling twice with Prophet, one time without hospitals, one time with.
I got 16 dpa without hospitals, and 24 with hospitals, and 500-something acres.
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 13, 2003, 16:08   #15
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I refined my strat. Decided to explore 125 acres and overall it came out better.

CB of final result :
The Province of Nuclear Smurf - Try2 (0:0)
[http://www.UtopiaTemple.com Angel v1.39 Beta]

Utopian Date: April 16th, YR0
RL Date: October 25th, 2002 (21:00 GMT)

Ruler Name: The Humble Mr. Eli
Personality & Race: The Shepherd, Dwarf
Land: 345 Acres
Money: 19gc (14,070gc raw daily income)
Food: 63,947 bushels
Runes: 7,525 runes
Population: 8,427 citizens (24.43 per Acre)
Peasants: 4,690 (100% Employed)
Happy: b:97%, t:3.0gc, p:102%, m:100%
Trade Balance: 0gc (0% tax rate)
Networth: 34,147 (98.98 per Acre)
Thieves+Wizards+Science Networth: 1,349gc

Soldiers: 75 (43.7% estimated draft rate)
Axemen: 1,745 (6,980 offense points)
Archers: 1,707 (6,828 defense points)
Berserkers: 0
War-Horses: 1,740 (up to 1,740 additional offense)
Prisoners: 0

Total Attack points: 8,870 (25.71 per Acre)
Practical (50% elites): 8,870 (25.71 per Acre)
Total Defense points: 6,978 (20.23 per Acre)
Practical (50% elites): 6,978 (20.23 per Acre)

[500 Acres land assumed for thieves calculation]
Thieves: 152 (0.30 per Acre / 100% Stealth)
Wizards: 58 (0.17 per Acre / 89% Mana)

Crystal-Ball on your province will show:
Maximum Possible Thieves: 225 (0.45 per Acre)
Estimated Thieves Number: 169 (0.34 per Acre)
Maximum Possible Wizards: 225 (0.65 per Acre)
Estimated Wizards Number: 53 (0.15 per Acre)

Buildings: 872gc to build, 436gc to raze
Away bonus: 23,450gc (12h) / 70,350gc (20h)

**************

All this with pretty good sciences, 400 incoming off specs, 300 def specs and 100 thieves.
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Old January 13, 2003, 16:17   #16
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Does anyone knows whether happiness can change while in protection?
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Old January 13, 2003, 19:18   #17
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Quote:
Originally posted by Eli
Does anyone knows whether happiness can change while in protection?
It doesn't.
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Old January 14, 2003, 00:53   #18
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well i am with eli of course3:2 BF......
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Old January 14, 2003, 04:33   #19
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My kingdom is a freaky place.

Last age we had a province join our kingdom late in the age. He only joined us about a week from the end of the age, so he didn't get the "Stay in Kingdom" option.

So this age he creates a new account. Guess where he ends up. Yep. Right back with us as if he had never left.

Here's his message:

Quote:
Hi

I am the guy from the last age ... But I could't stay on kd that time so I created a new account, guess were i came? :P Not that big chans
To make it more interesting, this is not the first time it has happened in our kingdom. The last time this happened was about 18 months ago was when we had someone in the Kingdom tell their best friend in RL about Utopia, the best friend creates a Utopia account ... and land in our kingdom with their best friend from RL.

The odds of landing in a particular kingdom when creating an account are about 1500 to 1.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 14, 2003, 06:43   #20
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I defected stright into Zops and War4Ever's kingdom two ages ago.
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Old January 14, 2003, 08:04   #21
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Yea, I still have the ICQ log of that moment:

Quote:
Eli 21/07/20 19:37
Tum tum tum. Should I defect?


Zopperoni 21/07/20 19:47
do you hate your Kd already? =)


Eli 21/07/20 19:48
Newbie ghetto.

I defected to an awesome kingdom


Zopperoni 21/07/20 19:48
where are you now?


Eli 21/07/20 19:48
27:10


Zopperoni 21/07/20 19:48
ohh...****...is that you in my Kd? =))


Eli 21/07/20 19:49
hehe


Zopperoni 21/07/20 19:49
this is neat...War4ever, you and me in the same Kd =)


Eli 21/07/20 19:50
you're on bf


Zopperoni 21/07/20 19:50
not anymore...


Eli 21/07/20 19:50
you're not serious, right?


Zopperoni 21/07/20 19:50
WoL 27:10...Tonberrys Torch


Eli 21/07/20 19:51
impossible


Zopperoni 21/07/20 19:51
yeah, I was shocked myself too


Eli 21/07/20 19:51
send me a message


Eli 21/07/20 19:51
Holy ****, I saw your post now on poy


Zopperoni 21/07/20 19:52
I sent you a msg


Eli 21/07/20 19:52
HOLY ****!
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Old January 14, 2003, 10:38   #22
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old January 14, 2003, 14:39   #23
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Quote:
Originally posted by Zopperoni

30% Banks
10% Guilds
08% Towers
20% Barracks
05% Stables
02% Dungeons
15% Armories
10% Libraries
No forts?
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Old January 14, 2003, 14:45   #24
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Forts arent that neccessary at this early stage. Later on in the age, at around 600-800 acres you should consider removing 10% of the Banks for Forts.
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Old January 15, 2003, 04:54   #25
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Quote:
Originally posted by DinoDoc
No forts?
Forts are for wusses.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old January 15, 2003, 05:03   #26
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Fear us.

Smurf Squad KLA (3:2) Kingdom Analysis
[http://www.UtopiaTemple.com Angel v1.39 Beta]

** Statistics **
Provinces in Kingdom: 25
Total Land: 5,154 Acres (Average: 206 Acres)
Total Networth: 201,975gc (Average: 8,079gc)
Average Networth per Acre: 39.19gc
Dragon Cost: 353,456gc (68 soldiers for 1%)
Dragon Send Range: 161,580gc - 252,469gc

** Relations **
Current Relations: None
War Wins: 0
Hostile Targets (min): 181,778gc or 4,639 Acres
Hostile Victim (max): 224,417gc or 5,727 Acres

** Races **
Dwarf: 18 (72%)
Human: 2 (8%)
Elf: 2 (8%)
Faery: 2 (8%)
Halfling: 1 (4%)

** Land **
1. Nuclear Smurf [DW] - 221 Acres (4.3%)
1. Anoying Smurf [EL] - 221 Acres (4.3%)
3. Crooked Smurf [DW] - 215 Acres (4.2%)
4. Obscene Smurf [DW] - 213 Acres (4.1%)
4. Suicide Smurf [DW] - 213 Acres (4.1%)
6. Smashed Smurf [DW] - 212 Acres (4.1%)
6. Gangsta Smurf [DW] - 212 Acres (4.1%)
8. Devious Smurf [DW] - 210 Acres (4.1%)
9. Carrion Smurf [DW] - 209 Acres (4.1%)
10. Naughty Smurf [DW] - 208 Acres (4%)
11. iAmNotA Smurf [DW] - 205 Acres (4%)
11. Bludick Smurf [DW] - 205 Acres (4%)
11. Smiling Smurf [DW] - 205 Acres (4%)
11. Twitchy Smurf [DW] - 205 Acres (4%)
15. IamHoDF Smurf [HU] - 200 Acres (3.9%)
15. Dspunky Smurf [HA] - 200 Acres (3.9%)
15. Demonic Smurf [FA] - 200 Acres (3.9%)
15. ImMrBad Smurf [DW] - 200 Acres (3.9%)
15. Drunken Smurf [EL] - 200 Acres (3.9%)
15. Nevrmnd Smurf [DW] - 200 Acres (3.9%)
15. Crushed Smurf [DW] - 200 Acres (3.9%)
15. Lunatic Smurf [DW] - 200 Acres (3.9%)
15. 7Letter Smurf [HU] - 200 Acres (3.9%)
15. Kakarot Smurf [DW] - 200 Acres (3.9%)
15. Reelold Smurf [FA] - 200 Acres (3.9%)

** Networth **
1. Gangsta Smurf [DW] - 8,705gc (4.3%)
2. Devious Smurf [DW] - 8,628gc (4.3%)
3. Nuclear Smurf [DW] - 8,608gc (4.3%)
4. Obscene Smurf [DW] - 8,412gc (4.2%)
5. Naughty Smurf [DW] - 8,354gc (4.1%)
6. Carrion Smurf [DW] - 8,294gc (4.1%)
7. Twitchy Smurf [DW] - 8,293gc (4.1%)
8. Suicide Smurf [DW] - 8,280gc (4.1%)
9. Crooked Smurf [DW] - 8,265gc (4.1%)
10. Demonic Smurf [FA] - 8,226gc (4.1%)
11. Anoying Smurf [EL] - 8,164gc (4%)
12. Smashed Smurf [DW] - 8,152gc (4%)
13. Nevrmnd Smurf [DW] - 8,026gc (4%)
14. Drunken Smurf [EL] - 7,983gc (4%)
15. Crushed Smurf [DW] - 7,921gc (3.9%)
16. ImMrBad Smurf [DW] - 7,892gc (3.9%)
17. Smiling Smurf [DW] - 7,883gc (3.9%)
18. Bludick Smurf [DW] - 7,864gc (3.9%)
19. IamHoDF Smurf [HU] - 7,810gc (3.9%)
20. Kakarot Smurf [DW] - 7,737gc (3.8%)
20. Reelold Smurf [FA] - 7,737gc (3.8%)
22. Lunatic Smurf [DW] - 7,728gc (3.8%)
23. iAmNotA Smurf [DW] - 7,702gc (3.8%)
24. Dspunky Smurf [HA] - 7,691gc (3.8%)
25. 7Letter Smurf [HU] - 7,620gc (3.8%)
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Old January 15, 2003, 17:17   #27
War4ever
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lol the funny thing eli, is there are other kds on our island alone that have MORE dwarves than us...

my build strat for 300 acres OOP is similar to yours...but i failed l&p gr.......
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Old January 15, 2003, 17:30   #28
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grrrr...i wondered why i couldn' explore just now..turns out i forgot to raise my draft rate, so now i'll come OOP almost 100 acres smaller
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Old January 15, 2003, 19:23   #29
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Bummer...

I'm making a fairly good start, I have L&P and MM running now.
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Old January 15, 2003, 23:43   #30
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i am coming out 302 acres with 1250 archers 1863 axemen and about 132 thieves.....

i think the grabs will be easy, my only lament is do i have more defence, or go more offence and ditch the thieves...with all the dwarves in the game, someone would have to be targeting me.....

so odds are good you could come oop with no thieves and then train them
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